MoonWorksGraphicsTests/Examples/TexturedQuadExample.cs

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using System;
using MoonWorks;
using MoonWorks.Graphics;
using MoonWorks.Input;
using MoonWorks.Math.Float;
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using Buffer = MoonWorks.Graphics.Buffer;
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namespace MoonWorksGraphicsTests;
class TexturedQuadExample : Example
{
private GraphicsPipeline pipeline;
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private Buffer vertexBuffer;
private Buffer indexBuffer;
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private Sampler[] samplers = new Sampler[6];
private string[] samplerNames = new string[]
{
"PointClamp",
"PointWrap",
"LinearClamp",
"LinearWrap",
"AnisotropicClamp",
"AnisotropicWrap"
};
private int currentSamplerIndex;
private Texture[] textures = new Texture[4];
private string[] imageLoadFormatNames = new string[]
{
"PNG from file",
"PNG from memory",
"QOI from file",
"QOI from memory"
};
private int currentTextureIndex;
private System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
{
Window = window;
GraphicsDevice = graphicsDevice;
Inputs = inputs;
Window.SetTitle("TexturedQuad");
Logger.LogInfo("Press Left and Right to cycle between sampler states");
Logger.LogInfo("Setting sampler state to: " + samplerNames[0]);
Logger.LogInfo("Press Down to cycle between image load formats");
Logger.LogInfo("Setting image format to: " + imageLoadFormatNames[0]);
var pngBytes = System.IO.File.ReadAllBytes(TestUtils.GetTexturePath("ravioli.png"));
var qoiBytes = System.IO.File.ReadAllBytes(TestUtils.GetTexturePath("ravioli.qoi"));
Logger.LogInfo(pngBytes.Length.ToString());
Logger.LogInfo(qoiBytes.Length.ToString());
// Load the shaders
Shader vertShader = new Shader(
GraphicsDevice,
TestUtils.GetShaderPath("TexturedQuad.vert"),
"main",
new ShaderCreateInfo
{
ShaderStage = ShaderStage.Vertex,
ShaderFormat = ShaderFormat.SPIRV
}
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);
Shader fragShader = new Shader(
GraphicsDevice,
TestUtils.GetShaderPath("TexturedQuad.frag"),
"main",
new ShaderCreateInfo
{
ShaderStage = ShaderStage.Fragment,
ShaderFormat = ShaderFormat.SPIRV,
SamplerCount = 1
}
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);
// Create the graphics pipeline
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
Window.SwapchainFormat,
vertShader,
fragShader
);
pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionTextureVertex>();
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pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
// Create samplers
samplers[0] = new Sampler(GraphicsDevice, SamplerCreateInfo.PointClamp);
samplers[1] = new Sampler(GraphicsDevice, SamplerCreateInfo.PointWrap);
samplers[2] = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearClamp);
samplers[3] = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearWrap);
samplers[4] = new Sampler(GraphicsDevice, SamplerCreateInfo.AnisotropicClamp);
samplers[5] = new Sampler(GraphicsDevice, SamplerCreateInfo.AnisotropicWrap);
var vertexData = new Span<PositionTextureVertex>([
new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 0)),
new PositionTextureVertex(new Vector3( 1, 1, 0), new Vector2(4, 0)),
new PositionTextureVertex(new Vector3( 1, -1, 0), new Vector2(4, 4)),
new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 4)),
]);
var indexData = new Span<ushort>([
0, 1, 2,
0, 2, 3,
]);
// Create and populate the GPU resources
var resourceUploader = new ResourceUploader(GraphicsDevice);
vertexBuffer = resourceUploader.CreateBuffer(vertexData, BufferUsageFlags.Vertex);
indexBuffer = resourceUploader.CreateBuffer(indexData, BufferUsageFlags.Index);
textures[0] = resourceUploader.CreateTexture2DFromCompressed(TestUtils.GetTexturePath("ravioli.png"));
textures[1] = resourceUploader.CreateTexture2DFromCompressed(pngBytes);
textures[2] = resourceUploader.CreateTexture2DFromCompressed(TestUtils.GetTexturePath("ravioli.qoi"));
textures[3] = resourceUploader.CreateTexture2DFromCompressed(qoiBytes);
resourceUploader.Upload();
resourceUploader.Dispose();
}
public override void Update(System.TimeSpan delta)
{
int prevSamplerIndex = currentSamplerIndex;
if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
{
currentSamplerIndex -= 1;
if (currentSamplerIndex < 0)
{
currentSamplerIndex = samplers.Length - 1;
}
}
if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
{
currentSamplerIndex += 1;
if (currentSamplerIndex >= samplers.Length)
{
currentSamplerIndex = 0;
}
}
if (prevSamplerIndex != currentSamplerIndex)
{
Logger.LogInfo("Setting sampler state to: " + samplerNames[currentSamplerIndex]);
}
int prevTextureIndex = currentTextureIndex;
if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Bottom))
{
currentTextureIndex = (currentTextureIndex + 1) % imageLoadFormatNames.Length;
}
if (prevTextureIndex != currentTextureIndex)
{
Logger.LogInfo("Setting texture format to: " + imageLoadFormatNames[currentTextureIndex]);
}
}
public override void Draw(double alpha)
{
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window);
if (swapchainTexture != null)
{
var renderPass = cmdbuf.BeginRenderPass(
new ColorAttachmentInfo(
swapchainTexture,
false,
Color.Black
)
);
renderPass.BindGraphicsPipeline(pipeline);
renderPass.BindVertexBuffer(vertexBuffer);
renderPass.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
renderPass.BindFragmentSampler(new TextureSamplerBinding(textures[currentTextureIndex], samplers[currentSamplerIndex]));
renderPass.DrawIndexedPrimitives(0, 0, 2);
cmdbuf.EndRenderPass(renderPass);
}
GraphicsDevice.Submit(cmdbuf);
}
public override void Destroy()
{
pipeline.Dispose();
vertexBuffer.Dispose();
indexBuffer.Dispose();
for (var i = 0; i < samplers.Length; i += 1)
{
samplers[i].Dispose();
}
for (var i = 0; i < textures.Length; i += 1)
{
textures[i].Dispose();
}
}
}