11 lines
274 B
Plaintext
11 lines
274 B
Plaintext
|
#version 450
|
||
|
|
||
|
layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
|
||
|
layout (set = 1, binding = 0, rgba8) uniform writeonly image2D outImage;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
ivec2 coord = ivec2(gl_GlobalInvocationID.xy);
|
||
|
imageStore(outImage, coord, vec4(1.0, 1.0, 0.0, 1.0));
|
||
|
}
|