24 lines
538 B
Plaintext
24 lines
538 B
Plaintext
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#version 450
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#define LOCAL_SIZE 8
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layout (local_size_x = LOCAL_SIZE, local_size_y = LOCAL_SIZE, local_size_z = 1) in;
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layout (set = 1, binding = 0, rgba8) uniform writeonly image2D outImage;
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layout(set = 2, binding = 0) uniform UBO
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{
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uvec2 workgroupSize;
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} ubo;
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void main()
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{
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vec2 coord = gl_GlobalInvocationID.xy;
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vec2 totalWorkgroupSize = vec2(ubo.workgroupSize) * vec2(LOCAL_SIZE);
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vec4 col = vec4(
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coord.x / totalWorkgroupSize.x,
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coord.y / totalWorkgroupSize.y,
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1.0,
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1.0
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);
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imageStore(outImage, ivec2(coord), col);
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}
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