18 lines
315 B
GLSL
18 lines
315 B
GLSL
|
#version 450
|
||
|
|
||
|
layout (location = 0) in vec3 Position;
|
||
|
layout (location = 1) in vec2 TexCoord;
|
||
|
|
||
|
layout (location = 0) out vec2 outTexCoord;
|
||
|
|
||
|
layout (binding = 0, set = 2) uniform UniformBlock
|
||
|
{
|
||
|
mat4x4 MatrixTransform;
|
||
|
};
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
outTexCoord = TexCoord;
|
||
|
gl_Position = MatrixTransform * vec4(Position, 1);
|
||
|
}
|