MoonWorksGraphicsTests/README.md

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2022-11-09 19:55:51 +00:00
Tests include:
**ClearScreen**
Clears the screen to CornflowerBlue. Mostly useful as a smoke test to make sure basic device init and render passes are working as intended.
**ClearScreen_MultiWindow**
Similar to above, but with two windows. Useful for testing window claim/unclaim logic and presenting to multiple swapchains.
**BasicTriangle**
Sets up a graphics pipeline and draws a triangle without vertex buffers. (The vertices are manually positioned in the vertex shader.) Also tests some basic rasterizer state with custom viewports, scissor rects, and fill/wireframe modes.
**TriangleVertexBuffer**
Similar to above, but using a MoonWorks vertex buffer and custom vertex structs.
**TexturedQuad**
Draws a textured quad to the screen. Tests texture binding, index buffers, and sampler states.
**AnimatedTexturedQuad**
Similar to above, but with rotating and color-blending animations. Tests vertex and fragment uniforms.
**MSAA**
Draws a basic triangle with varying MSAA sample counts.
**CullMode**
Draws several triangles with various culling modes and winding orders.
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**GetBufferData**
Sets buffer data, gets the data back from the GPU, and prints the results to the console.
**Cube**
Renders a cubemap skybox and a spinning cube. Tests depth textures, sampling from depth textures, depth-only render passes, cube textures, and 32-bit index buffers.
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**BasicCompute**
Uses compute pipelines to (1) fill a texture with data then display it to the screen and (2) calculate the squares of the first 64 integers. Tests compute pipeline creation, compute dispatching, compute textures, and compute buffers.