MoonWorksGraphicsTests/MoonWorks.Test.Common/Content/Shaders/Source/CalculateSquaresCompute.comp

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#version 450
layout (local_size_x = 8) in;
layout (set = 0, binding = 0) buffer outBuffer
{
float squares[];
};
void main()
{
uint n = gl_GlobalInvocationID.x;
squares[n] = n * n;
}