112 lines
2.8 KiB
C#
112 lines
2.8 KiB
C#
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using MoonWorks;
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using MoonWorks.Graphics;
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using MoonWorks.Input;
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namespace MoonWorksGraphicsTests;
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class BasicTriangleExample : Example
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{
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private GraphicsPipeline FillPipeline;
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private GraphicsPipeline LinePipeline;
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private Viewport SmallViewport = new Viewport(160, 120, 320, 240);
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private Rect ScissorRect = new Rect(320, 240, 320, 240);
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private bool UseWireframeMode;
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private bool UseSmallViewport;
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private bool UseScissorRect;
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public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
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{
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Window = window;
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GraphicsDevice = graphicsDevice;
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Inputs = inputs;
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Window.SetTitle("BasicTriangle");
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Logger.LogInfo("Press Left to toggle wireframe mode\nPress Down to toggle small viewport\nPress Right to toggle scissor rect");
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Shader vertShaderModule = new Shader(
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GraphicsDevice,
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TestUtils.GetShaderPath("RawTriangle.vert"),
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"main",
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ShaderStage.Vertex,
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ShaderFormat.SPIRV
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);
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Shader fragShaderModule = new Shader(
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GraphicsDevice,
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TestUtils.GetShaderPath("SolidColor.frag"),
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"main",
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ShaderStage.Fragment,
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ShaderFormat.SPIRV
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);
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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Window.SwapchainFormat,
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vertShaderModule,
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fragShaderModule
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);
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FillPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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pipelineCreateInfo.RasterizerState.FillMode = FillMode.Line;
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LinePipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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}
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public override void Update(System.TimeSpan delta)
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{
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
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{
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UseWireframeMode = !UseWireframeMode;
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Logger.LogInfo("Using wireframe mode: " + UseWireframeMode);
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}
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Bottom))
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{
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UseSmallViewport = !UseSmallViewport;
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Logger.LogInfo("Using small viewport: " + UseSmallViewport);
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}
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
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{
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UseScissorRect = !UseScissorRect;
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Logger.LogInfo("Using scissor rect: " + UseScissorRect);
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}
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}
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public override void Draw(double alpha)
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{
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window);
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if (swapchainTexture != null)
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{
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var renderPass = cmdbuf.BeginRenderPass(
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new ColorAttachmentInfo(swapchainTexture, false, Color.Black)
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);
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renderPass.BindGraphicsPipeline(UseWireframeMode ? LinePipeline : FillPipeline);
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if (UseSmallViewport)
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{
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renderPass.SetViewport(SmallViewport);
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}
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if (UseScissorRect)
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{
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renderPass.SetScissor(ScissorRect);
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}
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renderPass.DrawPrimitives(0, 1);
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cmdbuf.EndRenderPass(renderPass);
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public override void Destroy()
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{
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FillPipeline.Dispose();
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LinePipeline.Dispose();
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}
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}
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