MoonWorksGraphicsTests/CopyTexture/CopyTextureGame.cs

181 lines
6.2 KiB
C#
Raw Normal View History

2023-04-19 06:39:45 +00:00
using System.Runtime.InteropServices;
2023-01-07 23:03:12 +00:00
using MoonWorks.Graphics;
using MoonWorks.Math.Float;
namespace MoonWorks.Test
{
2024-02-07 15:27:55 +00:00
class CopyTextureGame : Game
{
private GraphicsPipeline pipeline;
2024-02-23 20:40:12 +00:00
private GpuBuffer vertexBuffer;
private GpuBuffer indexBuffer;
2024-02-07 15:27:55 +00:00
private Texture originalTexture;
private Texture textureCopy;
private Texture textureSmallCopy;
private Sampler sampler;
public unsafe CopyTextureGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
{
// Load the shaders
ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuad.vert"));
ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuad.frag"));
// Create the graphics pipeline
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
MainWindow.SwapchainFormat,
vertShaderModule,
fragShaderModule
);
pipelineCreateInfo.AttachmentInfo.ColorAttachmentDescriptions[0].BlendState = ColorAttachmentBlendState.AlphaBlend;
pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionTextureVertex>();
pipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1;
pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
// Create sampler
sampler = new Sampler(GraphicsDevice, SamplerCreateInfo.PointClamp);
// Create and populate the GPU resources
var resourceUploader = new ResourceUploader(GraphicsDevice);
2024-02-07 15:27:55 +00:00
vertexBuffer = resourceUploader.CreateBuffer(
2024-02-23 20:40:12 +00:00
[
2024-02-07 15:27:55 +00:00
new PositionTextureVertex(new Vector3(-1f, 0f, 0), new Vector2(0, 0)),
new PositionTextureVertex(new Vector3( 0f, 0f, 0), new Vector2(1, 0)),
new PositionTextureVertex(new Vector3( 0f, 1f, 0), new Vector2(1, 1)),
new PositionTextureVertex(new Vector3(-1f, 1f, 0), new Vector2(0, 1)),
new PositionTextureVertex(new Vector3(0f, 0f, 0), new Vector2(0, 0)),
new PositionTextureVertex(new Vector3(1f, 0f, 0), new Vector2(1, 0)),
new PositionTextureVertex(new Vector3(1f, 1f, 0), new Vector2(1, 1)),
new PositionTextureVertex(new Vector3(0f, 1f, 0), new Vector2(0, 1)),
new PositionTextureVertex(new Vector3(-0.5f, -1f, 0), new Vector2(0, 0)),
new PositionTextureVertex(new Vector3( 0.5f, -1f, 0), new Vector2(1, 0)),
new PositionTextureVertex(new Vector3( 0.5f, 0f, 0), new Vector2(1, 1)),
new PositionTextureVertex(new Vector3(-0.5f, 0f, 0), new Vector2(0, 1))
2024-02-23 20:40:12 +00:00
],
BufferUsageFlags.Vertex
2024-02-07 15:27:55 +00:00
);
2024-02-23 20:40:12 +00:00
indexBuffer = resourceUploader.CreateBuffer<ushort>(
2024-02-23 20:40:12 +00:00
[
2024-02-07 15:27:55 +00:00
0, 1, 2,
0, 2, 3,
2024-02-23 20:40:12 +00:00
],
BufferUsageFlags.Index
);
originalTexture = resourceUploader.CreateTexture2DFromCompressed(
2024-02-23 20:40:12 +00:00
TestUtils.GetTexturePath("ravioli.png")
2024-02-07 15:27:55 +00:00
);
resourceUploader.Upload();
resourceUploader.Dispose();
2023-04-19 06:39:45 +00:00
2024-02-23 20:40:12 +00:00
// Load the texture bytes so we can compare them.
var pixels = ImageUtils.GetPixelDataFromFile(
TestUtils.GetTexturePath("ravioli.png"),
2023-04-19 06:39:45 +00:00
out var width,
out var height,
out var byteCount
);
2023-01-07 23:03:12 +00:00
2024-02-23 20:40:12 +00:00
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
2024-02-07 15:27:55 +00:00
2024-02-23 20:40:12 +00:00
var textureCreateInfo = new TextureCreateInfo
{
Width = originalTexture.Width,
Height = originalTexture.Height,
Depth = originalTexture.Depth,
IsCube = originalTexture.IsCube,
LevelCount = originalTexture.LevelCount,
SampleCount = originalTexture.SampleCount,
Format = originalTexture.Format,
UsageFlags = originalTexture.UsageFlags
};
2024-02-07 15:27:55 +00:00
// Create a 1:1 copy of the texture
textureCopy = new Texture(GraphicsDevice, textureCreateInfo);
2024-02-23 20:40:12 +00:00
cmdbuf.BeginCopyPass();
2024-02-07 15:27:55 +00:00
cmdbuf.CopyTextureToTexture(
2024-02-23 20:40:12 +00:00
originalTexture,
textureCopy
2024-02-07 15:27:55 +00:00
);
2024-02-23 20:40:12 +00:00
cmdbuf.EndCopyPass();
2024-02-07 15:27:55 +00:00
// Create a half-sized copy of this texture
textureCreateInfo.Width /= 2;
textureCreateInfo.Height /= 2;
2024-02-23 20:40:12 +00:00
textureCreateInfo.UsageFlags |= TextureUsageFlags.ColorTarget;
2024-02-07 15:27:55 +00:00
textureSmallCopy = new Texture(GraphicsDevice, textureCreateInfo);
2024-02-23 20:40:12 +00:00
// Render the half-size copy
cmdbuf.Blit(originalTexture, textureSmallCopy, Filter.Linear);
// Copy the texture to a transfer buffer
TransferBuffer compareBuffer = new TransferBuffer(GraphicsDevice, byteCount);
cmdbuf.BeginCopyPass();
cmdbuf.DownloadFromTexture(
2024-02-07 15:27:55 +00:00
new TextureSlice(originalTexture),
2024-02-23 20:40:12 +00:00
compareBuffer,
new BufferImageCopy(0, 0, 0)
2024-02-07 15:27:55 +00:00
);
2024-02-23 20:40:12 +00:00
cmdbuf.EndCopyPass();
2024-02-07 15:27:55 +00:00
var fence = GraphicsDevice.SubmitAndAcquireFence(cmdbuf);
GraphicsDevice.WaitForFences(fence);
2023-09-19 06:28:32 +00:00
GraphicsDevice.ReleaseFence(fence);
2023-01-07 23:03:12 +00:00
2024-02-07 15:27:55 +00:00
// Compare the original bytes to the copied bytes.
2024-02-23 20:40:12 +00:00
var copiedBytes = NativeMemory.Alloc(byteCount);
var copiedSpan = new System.Span<byte>(copiedBytes, (int) byteCount);
2024-02-07 15:27:55 +00:00
compareBuffer.GetData(copiedSpan);
2023-01-07 23:03:12 +00:00
2024-02-23 20:40:12 +00:00
var originalSpan = new System.Span<byte>((void*) pixels, (int)byteCount);
2023-04-04 06:13:37 +00:00
if (System.MemoryExtensions.SequenceEqual(originalSpan, copiedSpan))
{
Logger.LogError("SUCCESS! Original texture bytes and the bytes from CopyTextureToBuffer match!");
}
else
{
Logger.LogError("FAIL! Original texture bytes do not match bytes from CopyTextureToBuffer!");
}
2023-04-19 06:39:45 +00:00
RefreshCS.Refresh.Refresh_Image_Free(pixels);
2024-02-07 15:27:55 +00:00
}
protected override void Update(System.TimeSpan delta) { }
protected override void Draw(double alpha)
{
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
if (backbuffer != null)
{
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.Black));
cmdbuf.BindGraphicsPipeline(pipeline);
cmdbuf.BindVertexBuffers(vertexBuffer);
cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(originalTexture, sampler));
2024-02-23 20:40:12 +00:00
cmdbuf.DrawIndexedPrimitives(0, 0, 2);
2024-02-07 15:27:55 +00:00
cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(textureCopy, sampler));
2024-02-23 20:40:12 +00:00
cmdbuf.DrawIndexedPrimitives(4, 0, 2);
2024-02-07 15:27:55 +00:00
cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(textureSmallCopy, sampler));
2024-02-23 20:40:12 +00:00
cmdbuf.DrawIndexedPrimitives(8, 0, 2);
2024-02-07 15:27:55 +00:00
cmdbuf.EndRenderPass();
}
GraphicsDevice.Submit(cmdbuf);
}
public static void Main(string[] args)
{
CopyTextureGame game = new CopyTextureGame();
game.Run();
}
}
2023-01-07 23:03:12 +00:00
}