2024-06-05 21:19:43 +00:00
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Content Include="Common\Content\**\*.*">
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<Link>Content\%(RecursiveDir)%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MoonWorks\MoonWorks.csproj" />
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</ItemGroup>
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2024-06-06 05:47:06 +00:00
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<!-- TODO: remove this once examples are fully converted -->
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<PropertyGroup>
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<DefaultItemExcludes>$(DefaultItemExcludes);Examples\**\*</DefaultItemExcludes>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Examples\Example.cs" />
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<Compile Include="Examples\BasicComputeExample.cs" />
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<Compile Include="Examples\BasicStencilExample.cs" />
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<Compile Include="Examples\BasicTriangleExample.cs" />
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<Compile Include="Examples\ClearScreenExample.cs" />
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<Compile Include="Examples\ClearScreen_MultiWindowExample.cs" />
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<Compile Include="Examples\CompressedTexturesExample.cs" />
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<Compile Include="Examples\ComputeUniformsExample.cs" />
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<Compile Include="Examples\CopyTextureExample.cs" />
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<Compile Include="Examples\CubeExample.cs" />
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<Compile Include="Examples\CullFaceExample.cs" />
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<Compile Include="Examples\DepthMSAAExample.cs" />
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<Compile Include="Examples\DrawIndirectExample.cs" />
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<Compile Include="Examples\GetBufferDataExample.cs" />
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<Compile Include="Examples\InstancingAndOffsetsExample.cs" />
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<Compile Include="Examples\MSAACubeExample.cs" />
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<Compile Include="Examples\MSAAExample.cs" />
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<Compile Include="Examples\RenderTexture2DArrayExample.cs" />
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<Compile Include="Examples\RenderTexture2DExample.cs" />
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<Compile Include="Examples\RenderTextureCubeExample.cs" />
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<Compile Include="Examples\RenderTextureMipmapsExample.cs" />
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<Compile Include="Examples\StoreLoadExample.cs" />
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</ItemGroup>
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<Import Project=".\CopyMoonlibs.targets" />
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</Project>
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