93 lines
1.8 KiB
C#
93 lines
1.8 KiB
C#
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using System;
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using MoonWorks;
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using MoonWorks.Graphics;
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using MoonWorks.Input;
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namespace MoonWorksGraphicsTests;
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class RenderTexture2DArrayExample : Example
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{
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private Texture RenderTarget;
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private float t;
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private Color[] colors =
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[
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Color.Red,
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Color.Green,
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Color.Blue,
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];
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public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
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{
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Window = window;
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GraphicsDevice = graphicsDevice;
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RenderTarget = Texture.CreateTexture2DArray(
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GraphicsDevice,
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16,
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16,
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(uint) colors.Length,
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TextureFormat.R8G8B8A8,
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TextureUsageFlags.ColorTarget | TextureUsageFlags.Sampler
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);
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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// Clear each depth slice of the RT to a different color
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for (uint i = 0; i < colors.Length; i += 1)
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{
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ColorAttachmentInfo attachmentInfo = new ColorAttachmentInfo
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{
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TextureSlice = new TextureSlice
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{
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Texture = RenderTarget,
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Layer = i,
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MipLevel = 0
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},
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ClearColor = colors[i],
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LoadOp = LoadOp.Clear,
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StoreOp = StoreOp.Store
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};
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var renderPass = cmdbuf.BeginRenderPass(attachmentInfo);
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cmdbuf.EndRenderPass(renderPass);
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public override void Update(System.TimeSpan delta) { }
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public override void Draw(double alpha)
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{
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t += 0.01f;
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t %= 3;
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window);
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if (swapchainTexture != null)
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{
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cmdbuf.Blit(
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new TextureRegion
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{
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TextureSlice = new TextureSlice
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{
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Texture = RenderTarget,
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Layer = (uint) MathF.Floor(t)
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},
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Depth = 1
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},
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swapchainTexture,
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Filter.Nearest,
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false
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);
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public override void Destroy()
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{
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RenderTarget.Dispose();
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}
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}
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