2022-11-12 03:51:31 +00:00
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using MoonWorks;
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using MoonWorks.Graphics;
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using MoonWorks.Math.Float;
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using System.Runtime.InteropServices;
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namespace MoonWorks.Test
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{
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2022-11-12 17:51:22 +00:00
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class GetBufferDataGame : Game
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2022-11-12 03:51:31 +00:00
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{
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public GetBufferDataGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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{
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PositionColorVertex[] vertices = new PositionColorVertex[]
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{
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new PositionColorVertex(new Vector3(0, 0, 0), Color.Red),
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new PositionColorVertex(new Vector3(0, 0, 1), Color.Green),
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new PositionColorVertex(new Vector3(0, 1, 0), Color.Blue),
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new PositionColorVertex(new Vector3(0, 1, 1), Color.Yellow),
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new PositionColorVertex(new Vector3(1, 0, 0), Color.Orange),
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new PositionColorVertex(new Vector3(1, 0, 1), Color.Brown),
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new PositionColorVertex(new Vector3(1, 1, 0), Color.Black),
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new PositionColorVertex(new Vector3(1, 1, 1), Color.White),
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};
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PositionColorVertex[] otherVerts = new PositionColorVertex[]
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{
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new PositionColorVertex(new Vector3(0.5f, 0.5f, 0.5f), Color.Fuchsia),
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new PositionColorVertex(new Vector3(0.1f, 0.1f, 0.1f), Color.LightCoral),
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new PositionColorVertex(new Vector3(0.2f, 0.2f, 0.2f), Color.Lime)
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};
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int vertexSize = Marshal.SizeOf<PositionColorVertex>();
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Buffer vertexBuffer = Buffer.Create<PositionColorVertex>(
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GraphicsDevice,
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BufferUsageFlags.Vertex,
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(uint) vertices.Length
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);
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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cmdbuf.SetBufferData(vertexBuffer, vertices);
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GraphicsDevice.Submit(cmdbuf);
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// Wait for the vertices to finish uploading...
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GraphicsDevice.Wait();
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// Read back and print out the vertex values
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PositionColorVertex[] readbackVertices = new PositionColorVertex[vertices.Length];
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vertexBuffer.GetData(
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readbackVertices,
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2022-11-12 03:55:49 +00:00
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(uint) (vertexSize * readbackVertices.Length) // FIXME: Seems like this should get auto-calculated somehow
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2022-11-12 03:51:31 +00:00
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);
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for (int i = 0; i < readbackVertices.Length; i += 1)
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{
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Logger.LogInfo(readbackVertices[i].ToString());
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}
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// Change the first three vertices
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cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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cmdbuf.SetBufferData(vertexBuffer, otherVerts);
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GraphicsDevice.Submit(cmdbuf);
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GraphicsDevice.Wait();
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// Read the updated buffer
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vertexBuffer.GetData(
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readbackVertices,
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(uint) (vertexSize * readbackVertices.Length)
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);
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Logger.LogInfo("===");
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for (int i = 0; i < readbackVertices.Length; i += 1)
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{
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Logger.LogInfo(readbackVertices[i].ToString());
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}
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// Change the last two vertices
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cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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cmdbuf.SetBufferData(
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vertexBuffer,
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otherVerts,
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(uint) (vertexSize * (vertices.Length - 2)),
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1,
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2
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);
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GraphicsDevice.Submit(cmdbuf);
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GraphicsDevice.Wait();
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// Read the updated buffer
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vertexBuffer.GetData(
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readbackVertices,
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2022-11-12 03:55:49 +00:00
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(uint) (vertexSize * readbackVertices.Length)
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2022-11-12 03:51:31 +00:00
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);
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Logger.LogInfo("===");
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for (int i = 0; i < readbackVertices.Length; i += 1)
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{
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Logger.LogInfo(readbackVertices[i].ToString());
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}
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}
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protected override void Update(System.TimeSpan delta) { }
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protected override void Draw(double alpha) { }
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public static void Main(string[] args)
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{
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GetBufferDataGame game = new GetBufferDataGame();
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game.Run();
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}
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}
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}
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