12 lines
226 B
GLSL
12 lines
226 B
GLSL
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#version 450
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layout(location = 0) in vec3 TexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(binding = 0, set = 1) uniform samplerCube SkyboxSampler;
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void main()
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{
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FragColor = texture(SkyboxSampler, TexCoord);
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}
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