18 lines
306 B
GLSL
18 lines
306 B
GLSL
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#version 450
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layout (location = 0) in vec2 TexCoord;
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layout (location = 0) out vec4 FragColor;
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layout(binding = 0, set = 1) uniform sampler2D Sampler;
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layout (binding = 0, set = 3) uniform UniformBlock
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{
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vec4 MultiplyColor;
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};
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void main()
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{
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FragColor = MultiplyColor * texture(Sampler, TexCoord);
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}
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