119 lines
2.7 KiB
C#
119 lines
2.7 KiB
C#
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using System;
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using MoonWorks;
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using MoonWorks.Graphics;
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using MoonWorks.Input;
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namespace MoonWorksGraphicsTests;
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class RenderTexture2DExample : Example
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{
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private Texture[] textures = new Texture[4];
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public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
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{
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Window = window;
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GraphicsDevice = graphicsDevice;
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Window.SetTitle("RenderTexture2D");
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for (int i = 0; i < textures.Length; i += 1)
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{
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textures[i] = Texture.CreateTexture2D(
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GraphicsDevice,
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Window.Width / 4,
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Window.Height / 4,
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TextureFormat.R8G8B8A8,
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TextureUsageFlags.ColorTarget | TextureUsageFlags.Sampler
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);
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}
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}
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public override void Update(System.TimeSpan delta) { }
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public override void Draw(double alpha)
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{
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window);
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if (swapchainTexture != null)
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{
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var renderPass = cmdbuf.BeginRenderPass(new ColorAttachmentInfo(textures[0], false, Color.Red));
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cmdbuf.EndRenderPass(renderPass);
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renderPass = cmdbuf.BeginRenderPass(new ColorAttachmentInfo(textures[1], false, Color.Blue));
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cmdbuf.EndRenderPass(renderPass);
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renderPass = cmdbuf.BeginRenderPass(new ColorAttachmentInfo(textures[2], false, Color.Green));
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cmdbuf.EndRenderPass(renderPass);
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renderPass = cmdbuf.BeginRenderPass(new ColorAttachmentInfo(textures[3], false, Color.Yellow));
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cmdbuf.EndRenderPass(renderPass);
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cmdbuf.Blit(
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textures[0],
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new TextureRegion
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{
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TextureSlice = swapchainTexture,
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Width = swapchainTexture.Width / 2,
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Height = swapchainTexture.Height / 2,
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Depth = 1
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},
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Filter.Nearest,
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false
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);
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cmdbuf.Blit(
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textures[1],
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new TextureRegion
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{
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TextureSlice = swapchainTexture,
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X = swapchainTexture.Width / 2,
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Width = swapchainTexture.Width / 2,
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Height = swapchainTexture.Height / 2,
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Depth = 1
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},
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Filter.Nearest,
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false
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);
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cmdbuf.Blit(
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textures[2],
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new TextureRegion
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{
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TextureSlice = swapchainTexture,
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Y = swapchainTexture.Height / 2,
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Width = swapchainTexture.Width / 2,
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Height = swapchainTexture.Height / 2,
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Depth = 1
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},
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Filter.Nearest,
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false
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);
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cmdbuf.Blit(
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textures[3],
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new TextureRegion
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{
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TextureSlice = swapchainTexture,
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X = swapchainTexture.Width / 2,
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Y = swapchainTexture.Height / 2,
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Width = swapchainTexture.Width / 2,
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Height = swapchainTexture.Height / 2,
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Depth = 1
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},
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Filter.Nearest,
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false
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);
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public override void Destroy()
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{
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for (var i = 0; i < 4; i += 1)
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{
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textures[i].Dispose();
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}
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}
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}
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