MoonWorks/src
TheSpydog f96298f991 Add validation checks for AcquireSwapchainTexture and BindVertexBuffers (#37)
This replaces the Refresh-side check for window claim status in AcquireSwapchainTexture, and adds validation to ensure that BindVertexBuffers is not called before BindGraphicsPipeline.

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #37
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-12-29 03:18:36 +00:00
..
Audio change sizeof calls to Marshal.SizeOf in interop situations 2022-12-13 19:01:40 -08:00
Collision add FIXME note for spatial hash boxing 2022-12-08 13:29:04 -08:00
Exceptions Formatting pass 2022-02-22 21:14:32 -08:00
Graphics Add validation checks for AcquireSwapchainTexture and BindVertexBuffers (#37) 2022-12-29 03:18:36 +00:00
Input optimize mouse update 2022-12-13 15:13:43 -08:00
Math Fix infinite recursion on certain Easing functions 2022-11-17 14:40:24 -08:00
Video clean up Video.cs 2022-09-21 15:16:34 -07:00
FrameLimiterSettings.cs Window API revision + Framerate limiter (#27) 2022-09-29 22:22:50 +00:00
Game.cs add window size change callback support 2022-11-15 22:53:37 -08:00
Logger.cs Formatting pass 2022-02-22 21:14:32 -08:00
MoonWorksDllMap.cs Ignore dllmap logic when running under NativeAOT (#23) 2022-08-22 16:43:19 +00:00
ScreenMode.cs rename BorderlessWindow to BorderlessFullscreen 2022-11-15 22:49:07 -08:00
Window.cs optimize AcquireSwapchainTexture 2022-12-13 00:52:35 -08:00
WindowCreateInfo.cs add PresentMode to WindowCreateInfo 2022-09-30 13:02:51 -07:00