123 lines
3.2 KiB
C#
123 lines
3.2 KiB
C#
using SDL2_gpuCS;
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namespace MoonWorks.Graphics;
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/// <summary>
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/// Specifies how the rasterizer should be configured for a graphics pipeline.
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/// </summary>
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public struct RasterizerState
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{
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/// <summary>
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/// Specifies whether front faces, back faces, none, or both should be culled.
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/// </summary>
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public CullMode CullMode;
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/// <summary>
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/// Specifies maximum depth bias of a fragment. Only applies if depth biasing is enabled.
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/// </summary>
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public float DepthBiasClamp;
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/// <summary>
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/// The constant depth value added to each fragment. Only applies if depth biasing is enabled.
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/// </summary>
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public float DepthBiasConstantFactor;
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/// <summary>
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/// Specifies whether depth biasing is enabled. Only applies if depth biasing is enabled.
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/// </summary>
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public bool DepthBiasEnable;
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/// <summary>
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/// Factor applied to a fragment's slope in depth bias calculations. Only applies if depth biasing is enabled.
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/// </summary>
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public float DepthBiasSlopeFactor;
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/// <summary>
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/// Specifies how triangles should be drawn.
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/// </summary>
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public FillMode FillMode;
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/// <summary>
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/// Specifies which triangle winding order is designated as front-facing.
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/// </summary>
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public FrontFace FrontFace;
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public static readonly RasterizerState CW_CullFront = new RasterizerState
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{
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CullMode = CullMode.Front,
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FrontFace = FrontFace.Clockwise,
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FillMode = FillMode.Fill,
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DepthBiasEnable = false
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};
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public static readonly RasterizerState CW_CullBack = new RasterizerState
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{
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CullMode = CullMode.Back,
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FrontFace = FrontFace.Clockwise,
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FillMode = FillMode.Fill,
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DepthBiasEnable = false
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};
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public static readonly RasterizerState CW_CullNone = new RasterizerState
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{
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CullMode = CullMode.None,
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FrontFace = FrontFace.Clockwise,
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FillMode = FillMode.Fill,
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DepthBiasEnable = false
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};
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public static readonly RasterizerState CW_Wireframe = new RasterizerState
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{
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CullMode = CullMode.None,
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FrontFace = FrontFace.Clockwise,
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FillMode = FillMode.Line,
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DepthBiasEnable = false
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};
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public static readonly RasterizerState CCW_CullFront = new RasterizerState
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{
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CullMode = CullMode.Front,
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FrontFace = FrontFace.CounterClockwise,
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FillMode = FillMode.Fill,
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DepthBiasEnable = false
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};
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public static readonly RasterizerState CCW_CullBack = new RasterizerState
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{
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CullMode = CullMode.Back,
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FrontFace = FrontFace.CounterClockwise,
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FillMode = FillMode.Fill,
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DepthBiasEnable = false
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};
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public static readonly RasterizerState CCW_CullNone = new RasterizerState
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{
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CullMode = CullMode.None,
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FrontFace = FrontFace.CounterClockwise,
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FillMode = FillMode.Fill,
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DepthBiasEnable = false
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};
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public static readonly RasterizerState CCW_Wireframe = new RasterizerState
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{
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CullMode = CullMode.None,
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FrontFace = FrontFace.CounterClockwise,
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FillMode = FillMode.Line,
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DepthBiasEnable = false
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};
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public SDL_Gpu.RasterizerState ToSDL()
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{
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return new SDL_Gpu.RasterizerState
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{
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CullMode = (SDL_Gpu.CullMode) CullMode,
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DepthBiasClamp = DepthBiasClamp,
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DepthBiasConstantFactor = DepthBiasConstantFactor,
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DepthBiasEnable = Conversions.BoolToInt(DepthBiasEnable),
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DepthBiasSlopeFactor = DepthBiasSlopeFactor,
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FillMode = (SDL_Gpu.FillMode) FillMode,
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FrontFace = (SDL_Gpu.FrontFace) FrontFace
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};
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}
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}
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