MoonWorks/tests/BasicTriangle/BasicTriangleGame.cs

86 lines
2.6 KiB
C#

using MoonWorks;
using MoonWorks.Graphics;
namespace MoonWorks.Test
{
class BasicTriangleGame : Game
{
private GraphicsPipeline fillPipeline;
private GraphicsPipeline linePipeline;
private ShaderModule vertShaderModule;
private ShaderModule fragShaderModule;
private Viewport smallViewport = new Viewport(160, 120, 320, 240);
private Rect scissorRect = new Rect(320, 240, 320, 240);
private bool useWireframeMode;
private bool useSmallViewport;
private bool useScissorRect;
public BasicTriangleGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
{
Logger.LogInfo("Press A to toggle wireframe mode\nPress S to toggle small viewport\nPress D to toggle scissor rect");
vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangleVertices.spv"));
fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.spv"));
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(vertShaderModule, fragShaderModule);
fillPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
pipelineCreateInfo.RasterizerState.FillMode = FillMode.Line;
linePipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
}
protected override void Update(System.TimeSpan delta)
{
if (Inputs.Keyboard.IsPressed(Input.KeyCode.A))
{
useWireframeMode = !useWireframeMode;
Logger.LogInfo("Using wireframe mode: " + useWireframeMode);
}
if (Inputs.Keyboard.IsPressed(Input.KeyCode.S))
{
useSmallViewport = !useSmallViewport;
Logger.LogInfo("Using small viewport: " + useSmallViewport);
}
if (Inputs.Keyboard.IsPressed(Input.KeyCode.D))
{
useScissorRect = !useScissorRect;
Logger.LogInfo("Using scissor rect: " + useScissorRect);
}
}
protected override void Draw(double alpha)
{
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
if (backbuffer != null)
{
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.Black));
cmdbuf.BindGraphicsPipeline(useWireframeMode ? linePipeline : fillPipeline);
if (useSmallViewport)
{
cmdbuf.SetViewport(smallViewport);
}
if (useScissorRect)
{
cmdbuf.SetScissor(scissorRect);
}
cmdbuf.DrawPrimitives(0, 1, 0, 0);
cmdbuf.EndRenderPass();
}
GraphicsDevice.Submit(cmdbuf);
}
public static void Main(string[] args)
{
BasicTriangleGame game = new BasicTriangleGame();
game.Run();
}
}
}