MoonWorks/src/Audio/Voice.cs

238 lines
5.5 KiB
C#

using System;
using EasingFunction = System.Func<float, float>;
namespace MoonWorks.Audio
{
public abstract class Voice : AudioResource
{
protected IntPtr handle;
public IntPtr Handle => handle;
public uint SourceChannelCount { get; }
public uint DestinationChannelCount { get; }
public bool Is3D { get; protected set; }
private float dopplerFactor;
public float DopplerFactor
{
get => dopplerFactor;
set
{
if (dopplerFactor != value)
{
dopplerFactor = value;
UpdatePitch();
}
}
}
private float pitch = 0;
public float Pitch
{
get => pitch;
internal set
{
value = Math.MathHelper.Clamp(value, -1f, 1f);
if (pitch != value)
{
pitch = value;
UpdatePitch();
}
}
}
private float volume = 1;
public float Volume
{
get => volume;
internal set
{
value = Math.MathHelper.Max(0, value);
if (volume != value)
{
volume = value;
FAudio.FAudioVoice_SetVolume(Handle, volume, 0);
}
}
}
private const float MAX_FILTER_FREQUENCY = 1f;
private const float MAX_FILTER_ONEOVERQ = 1.5f;
private FAudio.FAudioFilterParameters filterParameters = new FAudio.FAudioFilterParameters
{
Type = FAudio.FAudioFilterType.FAudioLowPassFilter,
Frequency = 1f,
OneOverQ = 1f
};
public float FilterFrequency
{
get => filterParameters.Frequency;
internal set
{
value = System.Math.Clamp(value, 0.01f, MAX_FILTER_FREQUENCY);
if (filterParameters.Frequency != value)
{
filterParameters.Frequency = value;
FAudio.FAudioVoice_SetFilterParameters(
Handle,
ref filterParameters,
0
);
}
}
}
public float FilterOneOverQ
{
get => filterParameters.OneOverQ;
internal set
{
value = System.Math.Clamp(value, 0.01f, MAX_FILTER_ONEOVERQ);
if (filterParameters.OneOverQ != value)
{
filterParameters.OneOverQ = value;
FAudio.FAudioVoice_SetFilterParameters(
Handle,
ref filterParameters,
0
);
}
}
}
private FilterType filterType;
public FilterType FilterType
{
get => filterType;
set
{
if (filterType != value)
{
filterType = value;
switch (filterType)
{
case FilterType.None:
filterParameters = new FAudio.FAudioFilterParameters
{
Type = FAudio.FAudioFilterType.FAudioLowPassFilter,
Frequency = 1f,
OneOverQ = 1f
};
break;
case FilterType.LowPass:
filterParameters.Type = FAudio.FAudioFilterType.FAudioLowPassFilter;
filterParameters.Frequency = 1f;
break;
case FilterType.BandPass:
filterParameters.Type = FAudio.FAudioFilterType.FAudioBandPassFilter;
break;
case FilterType.HighPass:
filterParameters.Type = FAudio.FAudioFilterType.FAudioHighPassFilter;
filterParameters.Frequency = 0f;
break;
}
FAudio.FAudioVoice_SetFilterParameters(
Handle,
ref filterParameters,
0
);
}
}
}
public Voice(AudioDevice device, uint sourceChannelCount, uint destinationChannelCount) : base(device)
{
SourceChannelCount = sourceChannelCount;
DestinationChannelCount = destinationChannelCount;
}
public void SetPitch(float targetValue)
{
Pitch = targetValue;
Device.ClearTweens(this, AudioTweenProperty.Pitch);
}
public void SetPitch(float targetValue, float duration, EasingFunction easingFunction)
{
Device.CreateTween(this, AudioTweenProperty.Pitch, easingFunction, Pitch, targetValue, duration, 0);
}
public void SetPitch(float targetValue, float delayTime, float duration, EasingFunction easingFunction)
{
Device.CreateTween(this, AudioTweenProperty.Pitch, easingFunction, Pitch, targetValue, duration, delayTime);
}
public void SetVolume(float targetValue)
{
Volume = targetValue;
Device.ClearTweens(this, AudioTweenProperty.Volume);
}
public void SetVolume(float targetValue, float duration, EasingFunction easingFunction)
{
Device.CreateTween(this, AudioTweenProperty.Volume, easingFunction, Volume, targetValue, duration, 0);
}
public void SetVolume(float targetValue, float delayTime, float duration, EasingFunction easingFunction)
{
Device.CreateTween(this, AudioTweenProperty.Volume, easingFunction, Volume, targetValue, duration, delayTime);
}
public void SetFilterFrequency(float targetValue)
{
FilterFrequency = targetValue;
Device.ClearTweens(this, AudioTweenProperty.FilterFrequency);
}
public void SetFilterFrequency(float targetValue, float duration, EasingFunction easingFunction)
{
Device.CreateTween(this, AudioTweenProperty.FilterFrequency, easingFunction, FilterFrequency, targetValue, duration, 0);
}
public void SetFilterFrequency(float targetValue, float delayTime, float duration, EasingFunction easingFunction)
{
Device.CreateTween(this, AudioTweenProperty.FilterFrequency, easingFunction, FilterFrequency, targetValue, duration, delayTime);
}
public void SetFilterOneOverQ(float targetValue)
{
FilterOneOverQ = targetValue;
}
private void UpdatePitch()
{
float doppler;
float dopplerScale = Device.DopplerScale;
if (!Is3D || dopplerScale == 0.0f)
{
doppler = 1.0f;
}
else
{
doppler = DopplerFactor * dopplerScale;
}
FAudio.FAudioSourceVoice_SetFrequencyRatio(
Handle,
(float) System.Math.Pow(2.0, pitch) * doppler,
0
);
}
protected unsafe override void Destroy()
{
FAudio.FAudioVoice_DestroyVoice(Handle);
}
}
}