A free cross-platform game development framework.
 
 
Go to file
cosmonaut d2a51ce524 decouple fixed timestep from draw, add frame cap 2022-06-04 15:48:55 -07:00
lib add DDS and BC7 support 2022-05-11 21:22:20 -07:00
licenses add Matrix3x2 and rename Matrix to Matrix4x4 2021-02-16 18:07:50 -08:00
src decouple fixed timestep from draw, add frame cap 2022-06-04 15:48:55 -07:00
.editorconfig Formatting pass 2022-02-22 21:14:32 -08:00
.gitignore initial input handling 2021-01-18 23:29:07 -08:00
.gitmodules Font Rendering (#18) 2022-04-13 03:06:14 +00:00
MoonWorks.csproj Font Rendering (#18) 2022-04-13 03:06:14 +00:00
MoonWorks.dll.config Font Rendering (#18) 2022-04-13 03:06:14 +00:00
MoonWorks.sln Font Rendering (#18) 2022-04-13 03:06:14 +00:00
README.md foss note 2021-01-23 00:38:57 -08:00

README.md

MoonWorks

MoonWorks is a free cross-platform game development framework. Its implementation is heavily inspired by FNA, which is itself a free implementation of the Microsoft XNA API.

MoonWorks wraps native-code implementations in managed C# for clean high-level abstractions that still run fast. It's simple and it tries to stay out of your way as much as possible.

MoonWorks does provide the components you need to implement a functioning game: window management, input, graphics, 3D math utilities, and audio.

MoonWorks does not include things like a built-in physics engine, a GUI editor, or a standard rendering pipeline. These decisions and tools are better made per-team or per-project. In short, if you don't mind learning what a vertex buffer is, this framework is for you.

MoonWorks uses strictly Free Open Source Software. It will never have any kind of dependency on proprietary products.

Dependencies

License

MoonWorks is released under the zlib license. See LICENSE for details.

MoonWorks uses code from the FNA project, released under the Microsoft Public License. See fna.LICENSE for details. By extension it uses code from the Mono.Xna project, released under the MIT license. See monoxna.LICENSE for details.