44 lines
1.6 KiB
XML
44 lines
1.6 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<Platforms>x64</Platforms>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>11</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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<DefaultItemExcludes>$(DefaultItemExcludes);lib\**\*</DefaultItemExcludes>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="lib\FAudio\csharp\FAudio.cs" />
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<Compile Include="lib\RefreshCS\src\Refresh.cs" />
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<Compile Include="lib\SDL2-CS\src\SDL2.cs" />
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<Compile Include="lib\WellspringCS\WellspringCS.cs" />
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<Compile Include="lib\dav1dfile\csharp\dav1dfile.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="MoonWorks.dll.config">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToPublishDirectory>Never</CopyToPublishDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="src\Graphics\StockShaders\Binary\video_fullscreen.vert.refresh">
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<LogicalName>MoonWorks.Graphics.StockShaders.VideoFullscreen.vert.refresh</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="src\Graphics\StockShaders\Binary\video_yuv2rgba.frag.refresh">
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<LogicalName>MoonWorks.Graphics.StockShaders.VideoYUV2RGBA.frag.refresh</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="src\Graphics\StockShaders\Binary\text_transform.vert.refresh">
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<LogicalName>MoonWorks.Graphics.StockShaders.TextTransform.vert.refresh</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="src\Graphics\StockShaders\Binary\text_msdf.frag.refresh">
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<LogicalName>MoonWorks.Graphics.StockShaders.TextMSDF.frag.refresh</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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