MoonWorks/src/Graphics/Resources/ShaderModule.cs

43 lines
1.3 KiB
C#

using RefreshCS;
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace MoonWorks.Graphics
{
/// <summary>
/// Shader modules expect input in Refresh bytecode format.
/// </summary>
public class ShaderModule : RefreshResource
{
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyShaderModule;
public unsafe ShaderModule(GraphicsDevice device, string filePath) : base(device)
{
using var stream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
Handle = CreateFromStream(device, stream);
}
public unsafe ShaderModule(GraphicsDevice device, Stream stream) : base(device)
{
Handle = CreateFromStream(device, stream);
}
private static unsafe IntPtr CreateFromStream(GraphicsDevice device, Stream stream)
{
var bytecodeBuffer = NativeMemory.Alloc((nuint) stream.Length);
var bytecodeSpan = new Span<byte>(bytecodeBuffer, (int) stream.Length);
stream.ReadExactly(bytecodeSpan);
Refresh.ShaderModuleCreateInfo shaderModuleCreateInfo;
shaderModuleCreateInfo.codeSize = (nuint) stream.Length;
shaderModuleCreateInfo.byteCode = (nint) bytecodeBuffer;
var shaderModule = Refresh.Refresh_CreateShaderModule(device.Handle, shaderModuleCreateInfo);
NativeMemory.Free(bytecodeBuffer);
return shaderModule;
}
}
}