MoonWorks/src/Graphics/Resources/Buffer.cs

142 lines
4.2 KiB
C#

using System;
using System.Runtime.InteropServices;
using RefreshCS;
namespace MoonWorks.Graphics
{
/// <summary>
/// Buffers are generic data containers that can be used by the GPU.
/// </summary>
public class Buffer : RefreshResource
{
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyBuffer;
/// <summary>
/// Size in bytes.
/// </summary>
public uint Size { get; }
/// <summary>
/// Creates a buffer of appropriate size given a type and element count.
/// </summary>
/// <typeparam name="T">The type that the buffer will contain.</typeparam>
/// <param name="device">The GraphicsDevice.</param>
/// <param name="usageFlags">Specifies how the buffer will be used.</param>
/// <param name="elementCount">How many elements of type T the buffer will contain.</param>
/// <returns></returns>
public unsafe static Buffer Create<T>(
GraphicsDevice device,
BufferUsageFlags usageFlags,
uint elementCount
) where T : unmanaged
{
return new Buffer(
device,
usageFlags,
(uint) Marshal.SizeOf<T>() * elementCount
);
}
/// <summary>
/// Creates a buffer.
/// </summary>
/// <param name="device">An initialized GraphicsDevice.</param>
/// <param name="usageFlags">Specifies how the buffer will be used.</param>
/// <param name="sizeInBytes">The length of the array. Cannot be resized.</param>
public Buffer(
GraphicsDevice device,
BufferUsageFlags usageFlags,
uint sizeInBytes
) : base(device)
{
Handle = Refresh.Refresh_CreateBuffer(
device.Handle,
(Refresh.BufferUsageFlags) usageFlags,
sizeInBytes
);
Size = sizeInBytes;
}
/// <summary>
/// Reads data out of a buffer and into a span.
/// This operation is only guaranteed to read up-to-date data if GraphicsDevice.Wait or GraphicsDevice.WaitForFences is called first.
/// </summary>
/// <param name="data">The span that data will be copied to.</param>
/// <param name="dataLengthInBytes">The length of the data to read.</param>
public unsafe void GetData<T>(
Span<T> data,
uint dataLengthInBytes
) where T : unmanaged
{
#if DEBUG
if (dataLengthInBytes > Size)
{
Logger.LogWarn("Requested too many bytes from buffer!");
}
if (dataLengthInBytes > data.Length * Marshal.SizeOf<T>())
{
Logger.LogWarn("Data length is larger than the provided Span!");
}
#endif
fixed (T* ptr = data)
{
Refresh.Refresh_GetBufferData(
Device.Handle,
Handle,
(IntPtr) ptr,
dataLengthInBytes
);
}
}
/// <summary>
/// Reads data out of a buffer and into an array.
/// This operation is only guaranteed to read up-to-date data if GraphicsDevice.Wait or GraphicsDevice.WaitForFences is called first.
/// </summary>
/// <param name="data">The span that data will be copied to.</param>
/// <param name="dataLengthInBytes">The length of the data to read.</param>
public unsafe void GetData<T>(
T[] data,
uint dataLengthInBytes
) where T : unmanaged
{
GetData(new Span<T>(data), dataLengthInBytes);
}
/// <summary>
/// Reads data out of a buffer and into a span.
/// This operation is only guaranteed to read up-to-date data if GraphicsDevice.Wait or GraphicsDevice.WaitForFences is called first.
/// Fills the span with as much data from the buffer as it can.
/// </summary>
/// <param name="data">The span that data will be copied to.</param>
public unsafe void GetData<T>(
Span<T> data
) where T : unmanaged
{
var lengthInBytes = System.Math.Min(data.Length * Marshal.SizeOf<T>(), Size);
GetData(data, (uint) lengthInBytes);
}
/// <summary>
/// Reads data out of a buffer and into an array.
/// This operation is only guaranteed to read up-to-date data if GraphicsDevice.Wait or GraphicsDevice.WaitForFences is called first.
/// Fills the array with as much data from the buffer as it can.
/// </summary>
/// <param name="data">The span that data will be copied to.</param>
public unsafe void GetData<T>(
T[] data
) where T : unmanaged
{
var lengthInBytes = System.Math.Min(data.Length * Marshal.SizeOf<T>(), Size);
GetData(new Span<T>(data), (uint) lengthInBytes);
}
public static implicit operator BufferBinding(Buffer b)
{
return new BufferBinding(b, 0);
}
}
}