MoonWorks/src/Graphics/Font/MSDF/TextBatch.cs

189 lines
4.3 KiB
C#

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace MoonWorks.Graphics.Font.MSDF;
public unsafe class TextBatch : IDisposable
{
public const int MAX_CHARS = 4096;
public const int MAX_VERTICES = MAX_CHARS * 4;
public const int MAX_INDICES = MAX_CHARS * 6;
public GraphicsDevice GraphicsDevice;
public Font Font;
public Buffer VertexBuffer;
public Buffer IndexBuffer;
public byte* VertexData;
public byte* IndexData;
private int CurrentVertexDataLengthInBytes;
private int CurrentIndexDataLengthInBytes;
private byte* StringBytes;
private int StringBytesCount = 16;
private bool IsDisposed;
public TextBatch(GraphicsDevice graphicsDevice)
{
GraphicsDevice = graphicsDevice;
}
public void Start()
{
VertexBuffer = Buffer.Create<FontVertex>(GraphicsDevice, BufferUsageFlags.Vertex, MAX_VERTICES);
IndexBuffer = Buffer.Create<uint>(GraphicsDevice, BufferUsageFlags.Index, MAX_INDICES);
VertexData = (byte*) NativeMemory.Alloc((nuint) (MAX_VERTICES * Unsafe.SizeOf<FontVertex>()));
IndexData = (byte*) NativeMemory.Alloc((nuint) (MAX_INDICES * Unsafe.SizeOf<uint>()));
StringBytes = (byte*) NativeMemory.Alloc(128);
}
public void AddText(
string text,
float x,
float y,
float depth,
Color color,
HorizontalAlignment horizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment verticalAlignment = VerticalAlignment.Baseline
) {
uint decodeState;
uint codepoint;
var byteCount = System.Text.Encoding.UTF8.GetByteCount(text);
if (StringBytesCount < byteCount)
{
StringBytes = (byte*) NativeMemory.Realloc(StringBytes, (nuint) byteCount);
StringBytesCount = byteCount;
}
fixed (char* chars = text)
{
var bytesWritten = System.Text.Encoding.UTF8.GetBytes(chars, text.Length, StringBytes, byteCount);
y += GetVerticalAlignOffset(verticalAlignment);
if (horizontalAlignment == HorizontalAlignment.Right)
{
// TODO: check text bounds to adjust alignment
}
for (var i = 0; i < bytesWritten; i += 1)
{
if (Decoder.Decode(&decodeState, &codepoint, StringBytes[i]) > 0)
{
if (decodeState == 1)
{
// Something went wrong!
return;
}
continue;
}
// TODO: we need to convert AtlasData so that codepoints are looked up by key
if (IsWhitespace(codepoint))
{
x += GetHorizontalAdvance(codepoint);
continue;
}
}
// TODO: draw the rest of the owl
}
}
// Call this after you have made all the Draw calls you want.
public void UploadBufferData(CommandBuffer commandBuffer)
{
if (CurrentVertexDataLengthInBytes > 0 && CurrentIndexDataLengthInBytes > 0)
{
commandBuffer.SetBufferData(VertexBuffer, (nint) VertexData, 0, (uint) CurrentVertexDataLengthInBytes);
commandBuffer.SetBufferData(IndexBuffer, (nint) IndexData, 0, (uint) CurrentIndexDataLengthInBytes);
}
}
private float GetHorizontalAdvance(uint codepoint)
{
Font.AtlasData.Glyphs
}
private float GetVerticalAlignOffset(VerticalAlignment verticalAlignment)
{
switch (verticalAlignment)
{
case VerticalAlignment.Baseline:
return 0;
case VerticalAlignment.Top:
return Font.AtlasData.Metrics.Ascender;
case VerticalAlignment.Middle:
return (Font.AtlasData.Metrics.Ascender + Font.AtlasData.Metrics.Descender) / 2f;
case VerticalAlignment.Bottom:
return Font.AtlasData.Metrics.Descender;
default:
return 0;
}
}
private static bool IsWhitespace(uint codepoint)
{
switch (codepoint)
{
case 0x0020:
case 0x00A0:
case 0x1680:
case 0x202F:
case 0x205F:
case 0x3000:
return true;
default:
if (codepoint > 0x2000 && codepoint <= 0x200A)
{
return true;
}
return false;
}
}
protected virtual void Dispose(bool disposing)
{
if (!IsDisposed)
{
if (disposing)
{
VertexBuffer.Dispose();
IndexBuffer.Dispose();
}
NativeMemory.Free(VertexData);
NativeMemory.Free(IndexData);
NativeMemory.Free(StringBytes);
IsDisposed = true;
}
}
~TextBatch()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: false);
}
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}