MoonWorks/src/Graphics/Resources/Sampler.cs

25 lines
565 B
C#

using System;
using RefreshCS;
namespace MoonWorks.Graphics
{
/// <summary>
/// A sampler specifies how a texture will be sampled in a shader.
/// </summary>
public class Sampler : GraphicsResource
{
protected override Action<IntPtr, IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroySampler;
public Sampler(
GraphicsDevice device,
in SamplerCreateInfo samplerCreateInfo
) : base(device)
{
Handle = Refresh.Refresh_CreateSampler(
device.Handle,
samplerCreateInfo.ToRefreshSamplerStateCreateInfo()
);
}
}
}