MoonWorks/src/Graphics/PackedVector/Byte4.cs

205 lines
5.4 KiB
C#

#region License
/* MoonWorks - Game Development Framework
* Copyright 2021 Evan Hemsley
*/
/* Derived from code by Ethan Lee (Copyright 2009-2021).
* Released under the Microsoft Public License.
* See fna.LICENSE for details.
* Derived from code by the Mono.Xna Team (Copyright 2006).
* Released under the MIT License. See monoxna.LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using MoonWorks.Math;
#endregion
namespace MoonWorks.Graphics
{
/// <summary>
/// Packed vector type containing four 8-bit unsigned integer values, ranging from 0 to 255.
/// </summary>
public struct Byte4 : IPackedVector<uint>, IEquatable<Byte4>, IPackedVector
{
#region Public Properties
/// <summary>
/// Directly gets or sets the packed representation of the value.
/// </summary>
/// <value>The packed representation of the value.</value>
public uint PackedValue
{
get
{
return packedValue;
}
set
{
packedValue = value;
}
}
#endregion
#region Private Variables
private uint packedValue;
#endregion
#region Public Constructors
/// <summary>
/// Initializes a new instance of the Byte4 class.
/// </summary>
/// <param name="vector">
/// A vector containing the initial values for the components of the Byte4 structure.
/// </param>
public Byte4(Vector4 vector)
{
packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
}
/// <summary>
/// Initializes a new instance of the Byte4 class.
/// </summary>
/// <param name="x">Initial value for the x component.</param>
/// <param name="y">Initial value for the y component.</param>
/// <param name="z">Initial value for the z component.</param>
/// <param name="w">Initial value for the w component.</param>
public Byte4(float x, float y, float z, float w)
{
packedValue = Pack(x, y, z, w);
}
#endregion
#region Public Methods
/// <summary>
/// Expands the packed representation into a Vector4.
/// </summary>
/// <returns>The expanded vector.</returns>
public Vector4 ToVector4()
{
return new Vector4(
(packedValue & 0xFF),
((packedValue >> 8) & 0xFF),
((packedValue >> 16) & 0xFF),
(packedValue >> 24)
);
}
#endregion
#region IPackedVector Methods
/// <summary>
/// Sets the packed representation from a Vector4.
/// </summary>
/// <param name="vector">The vector to create the packed representation from.</param>
void IPackedVector.PackFromVector4(Vector4 vector)
{
packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
}
#endregion
#region Public Static Operators and Override Methods
/// <summary>
/// Compares the current instance of a class to another instance to determine
/// whether they are different.
/// </summary>
/// <param name="a">The object to the left of the equality operator.</param>
/// <param name="b">The object to the right of the equality operator.</param>
/// <returns>True if the objects are different; false otherwise.</returns>
public static bool operator !=(Byte4 a, Byte4 b)
{
return a.packedValue != b.packedValue;
}
/// <summary>
/// Compares the current instance of a class to another instance to determine
/// whether they are the same.
/// </summary>
/// <param name="a">The object to the left of the equality operator.</param>
/// <param name="b">The object to the right of the equality operator.</param>
/// <returns>True if the objects are the same; false otherwise.</returns>
public static bool operator ==(Byte4 a, Byte4 b)
{
return a.packedValue == b.packedValue;
}
/// <summary>
/// Returns a value that indicates whether the current instance is equal to a
/// specified object.
/// </summary>
/// <param name="obj">The object with which to make the comparison.</param>
/// <returns>
/// True if the current instance is equal to the specified object; false otherwise.
/// </returns>
public override bool Equals(object obj)
{
return (obj is Byte4) && Equals((Byte4) obj);
}
/// <summary>
/// Returns a value that indicates whether the current instance is equal to a
/// specified object.
/// </summary>
/// <param name="other">The object with which to make the comparison.</param>
/// <returns>
/// True if the current instance is equal to the specified object; false otherwise.
/// </returns>
public bool Equals(Byte4 other)
{
return this == other;
}
/// <summary>
/// Gets the hash code for the current instance.
/// </summary>
/// <returns>Hash code for the instance.</returns>
public override int GetHashCode()
{
return packedValue.GetHashCode();
}
/// <summary>
/// Returns a string representation of the current instance.
/// </summary>
/// <returns>String that represents the object.</returns>
public override string ToString()
{
return packedValue.ToString("X");
}
#endregion
#region Private Static Pack Method
/// <summary>
/// Packs a vector into a uint.
/// </summary>
/// <param name="vector">The vector containing the values to pack.</param>
/// <returns>The ulong containing the packed values.</returns>
static uint Pack(float x, float y, float z, float w)
{
return (uint) (
((uint) System.Math.Round(MathHelper.Clamp(x, 0, 255))) |
((uint) System.Math.Round(MathHelper.Clamp(y, 0, 255)) << 8) |
((uint) System.Math.Round(MathHelper.Clamp(z, 0, 255)) << 16) |
((uint) System.Math.Round(MathHelper.Clamp(w, 0, 255)) << 24)
);
}
#endregion
}
}