MoonWorks/src/Graphics/ResourceInitializer.cs

172 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
namespace MoonWorks.Graphics
{
/// <summary>
/// A convenience structure for simultaneously creating resources and uploading their data.
///
/// Note that Upload must be called after the Create methods for the data to actually be uploaded.
/// </summary>
public unsafe class ResourceInitializer : GraphicsResource
{
TransferBuffer TransferBuffer;
byte* data;
uint dataOffset = 0;
uint dataSize = 1024;
List<(GpuBuffer, uint, uint)> BufferUploads = new List<(GpuBuffer, uint, uint)>();
List<(Texture, uint, uint)> TextureUploads = new List<(Texture, uint, uint)>();
public ResourceInitializer(GraphicsDevice device) : base(device)
{
data = (byte*) NativeMemory.Alloc(dataSize);
}
/// <summary>
/// Creates a GpuBuffer with data to be uploaded.
/// </summary>
public GpuBuffer CreateBuffer<T>(Span<T> data, BufferUsageFlags usageFlags) where T : unmanaged
{
var lengthInBytes = (uint) (Marshal.SizeOf<T>() * data.Length);
var gpuBuffer = new GpuBuffer(Device, usageFlags, lengthInBytes);
BufferUploads.Add((gpuBuffer, dataOffset, lengthInBytes));
ResizeDataIfNeeded(lengthInBytes);
fixed (void* spanPtr = data)
{
CopyData(spanPtr, lengthInBytes);
}
return gpuBuffer;
}
/// <summary>
/// Creates a 2D Texture from compressed image data to be uploaded.
/// </summary>
public Texture CreateTexture2D(Span<byte> data)
{
var pixelData = ImageUtils.GetPixelDataFromBytes(data, out var width, out var height, out var lengthInBytes);
var texture = Texture.CreateTexture2D(Device, width, height, TextureFormat.R8G8B8A8, TextureUsageFlags.Sampler);
TextureUploads.Add((texture, dataOffset, lengthInBytes));
ResizeDataIfNeeded(lengthInBytes);
CopyData((void*) pixelData, lengthInBytes);
ImageUtils.FreePixelData(pixelData);
return texture;
}
/// <summary>
/// Creates a 2D Texture from a compressed image stream to be uploaded.
/// </summary>
public Texture CreateTexture2D(Stream stream)
{
var length = stream.Length;
var buffer = NativeMemory.Alloc((nuint) length);
var span = new Span<byte>(buffer, (int) length);
stream.ReadExactly(span);
var texture = CreateTexture2D(span);
NativeMemory.Free(buffer);
return texture;
}
/// <summary>
/// Creates a 2D Texture from a compressed image file to be uploaded.
/// </summary>
public Texture CreateTexture2D(string path)
{
var fileStream = new FileStream(path, FileMode.Open, FileAccess.Read);
return CreateTexture2D(fileStream);
}
/// <summary>
/// Uploads all the data corresponding to the created resources.
/// </summary>
public void Upload()
{
if (TransferBuffer == null || TransferBuffer.Size < dataSize)
{
TransferBuffer?.Dispose();
TransferBuffer = new TransferBuffer(Device, dataSize);
}
TransferBuffer.SetData(data, new BufferCopy(0, 0, dataSize), SetDataOptions.Discard);
var commandBuffer = Device.AcquireCommandBuffer();
commandBuffer.BeginCopyPass();
foreach (var (gpuBuffer, offset, size) in BufferUploads)
{
commandBuffer.UploadToBuffer(
TransferBuffer,
gpuBuffer,
new BufferCopy(
offset,
0,
size
)
);
}
foreach (var (texture, offset, size) in TextureUploads)
{
commandBuffer.UploadToTexture(
TransferBuffer,
texture,
new BufferImageCopy(
offset,
0,
0
)
);
}
commandBuffer.EndCopyPass();
Device.Submit(commandBuffer);
BufferUploads.Clear();
TextureUploads.Clear();
dataOffset = 0;
}
private void ResizeDataIfNeeded(uint lengthInBytes)
{
if (dataOffset + lengthInBytes >= dataSize)
{
dataSize = dataOffset + lengthInBytes;
data = (byte*) NativeMemory.Realloc(data, dataSize);
}
}
private void CopyData(void* ptr, uint lengthInBytes)
{
NativeMemory.Copy(ptr, data + dataOffset, lengthInBytes);
dataOffset += lengthInBytes;
}
protected override void Dispose(bool disposing)
{
if (!IsDisposed)
{
if (disposing)
{
TransferBuffer.Dispose();
}
NativeMemory.Free(data);
}
base.Dispose(disposing);
}
}
}