MoonWorks/src/Graphics/StockShaders/Source/blit.frag

13 lines
219 B
GLSL

#version 450
layout (location = 0) in vec2 TexCoord;
layout (location = 0) out vec4 FragColor;
layout (binding = 0, set = 1) uniform sampler2D TexSampler;
void main()
{
FragColor = texture(TexSampler, TexCoord);
}