cosmonaut
4dbd5a2cbe
This is a major rewrite of the Font system. MoonWorks now uses MSDF font rendering, which allows high quality rendering of fonts at arbitrary sizes. We now ship default embedded shader binaries for Video and Font. If you replace them with shader binaries of the same name located in your base directory, those will be used instead. Many improvements have been made to resource tracking to prevent memory corruption, particularly on shutdown. You must be careful not to leak AudioResource classes in particular, as there isn't much we can automatically do to recover from this without potentially crashing your game. Reviewed-on: #52 |
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MoonWorks.csproj | ||
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README.md |
README.md
MoonWorks
MoonWorks is a free cross-platform game development framework. Its implementation is heavily inspired by FNA, which is itself a free implementation of the Microsoft XNA API.
MoonWorks wraps native-code implementations in managed C# for clean high-level abstractions that still run fast. It's simple and it tries to stay out of your way as much as possible.
MoonWorks does provide the components you need to implement a functioning game: window management, input, graphics, 3D math utilities, and audio.
MoonWorks does not include things like a built-in physics engine, a GUI editor, or a standard rendering pipeline. These decisions and tools are better made per-team or per-project. In short, if you don't mind learning what a vertex buffer is, this framework is for you.
MoonWorks uses strictly Free Open Source Software. It will never have any kind of dependency on proprietary products.
Documentation
API Reference: https://moonside.games/docs/moonworksapi/
High-level documentation is provided here: https://moonside.games/docs/moonworks/
The source is documented in doc comments that your preferred IDE can read.
Join our Discord! https://discord.gg/ujhwdkHmhN
Dependencies
- SDL2 - Window management, Input
- Refresh - Graphics
- FAudio - Audio
- Wellspring - Font Rendering
- dav1dfile - Compressed Video
Prebuilt dependencies can be obtained here: https://moonside.games/files/moonlibs.tar.bz2
License
MoonWorks is released under the zlib license. See LICENSE for details.
MoonWorks uses code from the FNA project, released under the Microsoft Public License. See fna.LICENSE for details. By extension it uses code from the Mono.Xna project, released under the MIT license. See monoxna.LICENSE for details.