MoonWorks/src/Input/Mouse.cs

108 lines
2.5 KiB
C#

using System.Collections.Generic;
using SDL2;
namespace MoonWorks.Input
{
public class Mouse
{
public MouseButton LeftButton { get; }
public MouseButton MiddleButton { get; }
public MouseButton RightButton { get; }
public MouseButton X1Button { get; }
public MouseButton X2Button { get; }
public int X { get; private set; }
public int Y { get; private set; }
public int DeltaX { get; private set; }
public int DeltaY { get; private set; }
// note that this is a delta value
public int Wheel { get; private set; }
internal int WheelRaw;
private int previousWheelRaw = 0;
public bool AnyPressed { get; private set; }
public MouseButton AnyPressedButton { get; private set; }
public uint ButtonMask { get; private set; }
private bool relativeMode;
public bool RelativeMode
{
get => relativeMode;
set
{
relativeMode = value;
SDL.SDL_SetRelativeMouseMode(
relativeMode ?
SDL.SDL_bool.SDL_TRUE :
SDL.SDL_bool.SDL_FALSE
);
}
}
private bool hidden;
public bool Hidden
{
get => hidden;
set
{
hidden = value;
SDL.SDL_ShowCursor(hidden ? SDL.SDL_DISABLE : SDL.SDL_ENABLE);
}
}
private readonly Dictionary<MouseButtonCode, MouseButton> CodeToButton;
public Mouse()
{
LeftButton = new MouseButton(this, MouseButtonCode.Left, SDL.SDL_BUTTON_LMASK);
MiddleButton = new MouseButton(this, MouseButtonCode.Middle, SDL.SDL_BUTTON_MMASK);
RightButton = new MouseButton(this, MouseButtonCode.Right, SDL.SDL_BUTTON_RMASK);
X1Button = new MouseButton(this, MouseButtonCode.X1, SDL.SDL_BUTTON_X1MASK);
X2Button = new MouseButton(this, MouseButtonCode.X2, SDL.SDL_BUTTON_X2MASK);
CodeToButton = new Dictionary<MouseButtonCode, MouseButton>
{
{ MouseButtonCode.Left, LeftButton },
{ MouseButtonCode.Right, RightButton },
{ MouseButtonCode.Middle, MiddleButton },
{ MouseButtonCode.X1, X1Button },
{ MouseButtonCode.X2, X2Button }
};
}
internal void Update()
{
AnyPressed = false;
ButtonMask = SDL.SDL_GetMouseState(out var x, out var y);
var _ = SDL.SDL_GetRelativeMouseState(out var deltaX, out var deltaY);
X = x;
Y = y;
DeltaX = deltaX;
DeltaY = deltaY;
Wheel = WheelRaw - previousWheelRaw;
previousWheelRaw = WheelRaw;
foreach (var button in CodeToButton.Values)
{
button.Update();
if (button.IsPressed)
{
AnyPressed = true;
AnyPressedButton = button;
}
}
}
public ButtonState ButtonState(MouseButtonCode buttonCode)
{
return CodeToButton[buttonCode].State;
}
}
}