MoonWorks/src/Math
cosmonaut 1f0e3b5040 Audio Improvements (#47)
- Audio is now processed on a background thread instead of the main thread
- Audio tick rate is now ~200Hz
- MoonWorks.Math.Easings class completely rewritten to be easier to understand and use
- SoundInstance properties no longer call into FAudio unless the value actually changed
- SoundInstance property values can now be interpolated over time (tweens)
- SoundInstance tweens can be delayed
- SoundInstance sets a sane filter frequency default when switching filter type
- StreamingSound classes can be designated to update automatically on the audio thread or manually
- StreamingSound buffer consumption should now set Stopped state in a more sane way
- Added ReverbEffect, which creates a submix voice for a reverb effect
- SoundInstance can apply a ReverbEffect, which enables the Reverb property
- Audio resource tracking improvements
- Some tweaks to VideoPlayer to make its behavior more consistent

Reviewed-on: #47
2023-03-07 23:28:57 +00:00
..
Fixed Remove MoonWorks.Collision (#46) 2023-02-03 19:51:36 +00:00
Float add Vector2.Rotate methods 2022-08-03 16:15:47 -07:00
Easing.cs Audio Improvements (#47) 2023-03-07 23:28:57 +00:00
MathHelper.cs fix erroneous Normalize 2022-07-12 16:06:13 -07:00