MoonWorks/src/Graphics
TheSpydog 05de9a4066 Make video shaders optional and search for them in the root output directory (#42)
Whenever the video shaders change, they can be rebuilt with refreshc and distributed alongside the moonlibs.

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #42
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-21 23:37:01 +00:00
..
Bindings Added more graphics validation, misc api tweaks (#30) 2022-11-08 19:29:05 +00:00
Font change sizeof calls to Marshal.SizeOf in interop situations 2022-12-13 19:01:40 -08:00
PackedVector Fixed Point Math (#19) 2022-05-11 17:34:09 +00:00
Resources Make video shaders optional and search for them in the root output directory (#42) 2023-01-21 23:37:01 +00:00
State vertex binding API improvements 2023-01-05 13:41:48 -08:00
Structs Formatting pass 2022-02-22 21:14:32 -08:00
Utility vertex binding API improvements 2023-01-05 13:41:48 -08:00
Color.cs Fixed Point Math (#19) 2022-05-11 17:34:09 +00:00
CommandBuffer.cs Add validation checks for AcquireSwapchainTexture and BindVertexBuffers (#37) 2022-12-29 03:18:36 +00:00
GraphicsDevice.cs Make video shaders optional and search for them in the root output directory (#42) 2023-01-21 23:37:01 +00:00
GraphicsResource.cs optimize AcquireSwapchainTexture 2022-12-13 00:52:35 -08:00
IVertexType.cs vertex binding API improvements 2023-01-05 13:41:48 -08:00
RefreshEnums.cs RasterizerState / BlendFactor ABI break (#38) 2022-12-29 03:22:47 +00:00
RefreshStructs.cs vertex binding API improvements 2023-01-05 13:41:48 -08:00
TextureSlice.cs Formatting pass 2022-02-22 21:14:32 -08:00
VertexBindingAndAttributes.cs vertex binding API improvements 2023-01-05 13:41:48 -08:00