1693 lines
52 KiB
C#
1693 lines
52 KiB
C#
#region License
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/* MoonWorks - Game Development Framework
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* Copyright 2022 Evan Hemsley
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*/
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/* Derived from code by Ethan Lee (Copyright 2009-2021).
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* Released under the Microsoft Public License.
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* See fna.LICENSE for details.
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* Derived from code by the Mono.Xna Team (Copyright 2006).
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* Released under the MIT License. See monoxna.LICENSE for details.
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*/
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#endregion
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#region Using Statements
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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#endregion
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namespace MoonWorks.Math.Fixed
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{
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/// <summary>
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/// Represents the right-handed 4x4 fixed point matrix, which can store translation, scale and rotation information.
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/// This differs from XNA in one major way: projections are modified to give right handed NDC space.
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/// </summary>
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[Serializable]
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[DebuggerDisplay("{DebugDisplayString,nq}")]
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[StructLayout(LayoutKind.Sequential)]
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public struct Matrix4x4 : IEquatable<Matrix4x4>
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{
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#region Public Properties
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/// <summary>
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/// The backward vector formed from the third row M31, M32, M33 elements.
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/// </summary>
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public Vector3 Backward
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{
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get
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{
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return new Vector3(M31, M32, M33);
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}
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set
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{
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M31 = value.X;
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M32 = value.Y;
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M33 = value.Z;
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}
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}
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/// <summary>
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/// The down vector formed from the second row -M21, -M22, -M23 elements.
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/// </summary>
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public Vector3 Down
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{
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get
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{
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return new Vector3(-M21, -M22, -M23);
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}
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set
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{
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M21 = -value.X;
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M22 = -value.Y;
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M23 = -value.Z;
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}
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}
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/// <summary>
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/// The forward vector formed from the third row -M31, -M32, -M33 elements.
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/// </summary>
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public Vector3 Forward
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{
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get
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{
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return new Vector3(-M31, -M32, -M33);
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}
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set
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{
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M31 = -value.X;
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M32 = -value.Y;
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M33 = -value.Z;
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}
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}
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/// <summary>
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/// Returns the identity matrix.
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/// </summary>
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public static Matrix4x4 Identity
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{
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get
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{
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return identity;
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}
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}
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/// <summary>
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/// The left vector formed from the first row -M11, -M12, -M13 elements.
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/// </summary>
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public Vector3 Left
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{
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get
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{
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return new Vector3(-M11, -M12, -M13);
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}
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set
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{
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M11 = -value.X;
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M12 = -value.Y;
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M13 = -value.Z;
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}
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}
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/// <summary>
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/// The right vector formed from the first row M11, M12, M13 elements.
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/// </summary>
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public Vector3 Right
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{
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get
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{
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return new Vector3(M11, M12, M13);
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}
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set
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{
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M11 = value.X;
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M12 = value.Y;
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M13 = value.Z;
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}
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}
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/// <summary>
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/// Position stored in this matrix.
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/// </summary>
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public Vector3 Translation
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{
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get
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{
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return new Vector3(M41, M42, M43);
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}
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set
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{
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M41 = value.X;
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M42 = value.Y;
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M43 = value.Z;
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}
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}
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/// <summary>
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/// The upper vector formed from the second row M21, M22, M23 elements.
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/// </summary>
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public Vector3 Up
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{
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get
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{
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return new Vector3(M21, M22, M23);
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}
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set
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{
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M21 = value.X;
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M22 = value.Y;
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M23 = value.Z;
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}
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}
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#endregion
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#region Internal Properties
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internal string DebugDisplayString
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{
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get
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{
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return string.Concat(
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"( ", M11.ToString(), " ",
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M12.ToString(), " ",
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M13.ToString(), " ",
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M14.ToString(), " ) \r\n",
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"( ", M21.ToString(), " ",
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M22.ToString(), " ",
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M23.ToString(), " ",
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M24.ToString(), " ) \r\n",
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"( ", M31.ToString(), " ",
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M32.ToString(), " ",
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M33.ToString(), " ",
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M34.ToString(), " ) \r\n",
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"( ", M41.ToString(), " ",
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M42.ToString(), " ",
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M43.ToString(), " ",
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M44.ToString(), " )"
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);
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}
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}
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#endregion
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#region Public Fields
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/// <summary>
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/// A first row and first column value.
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/// </summary>
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public Fix64 M11;
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/// <summary>
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/// A first row and second column value.
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/// </summary>
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public Fix64 M12;
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/// <summary>
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/// A first row and third column value.
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/// </summary>
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public Fix64 M13;
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/// <summary>
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/// A first row and fourth column value.
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/// </summary>
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public Fix64 M14;
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/// <summary>
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/// A second row and first column value.
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/// </summary>
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public Fix64 M21;
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/// <summary>
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/// A second row and second column value.
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/// </summary>
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public Fix64 M22;
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/// <summary>
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/// A second row and third column value.
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/// </summary>
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public Fix64 M23;
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/// <summary>
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/// A second row and fourth column value.
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/// </summary>
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public Fix64 M24;
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/// <summary>
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/// A third row and first column value.
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/// </summary>
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public Fix64 M31;
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/// <summary>
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/// A third row and second column value.
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/// </summary>
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public Fix64 M32;
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/// <summary>
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/// A third row and third column value.
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/// </summary>
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public Fix64 M33;
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/// <summary>
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/// A third row and fourth column value.
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/// </summary>
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public Fix64 M34;
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/// <summary>
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/// A fourth row and first column value.
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/// </summary>
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public Fix64 M41;
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/// <summary>
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/// A fourth row and second column value.
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/// </summary>
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public Fix64 M42;
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/// <summary>
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/// A fourth row and third column value.
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/// </summary>
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public Fix64 M43;
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/// <summary>
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/// A fourth row and fourth column value.
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/// </summary>
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public Fix64 M44;
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#endregion
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#region Private Static Variables
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private static Matrix4x4 identity = new Matrix4x4(
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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);
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#endregion
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#region Public Constructors
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/// <summary>
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/// Constructs a matrix.
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/// </summary>
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/// <param name="m11">A first row and first column value.</param>
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/// <param name="m12">A first row and second column value.</param>
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/// <param name="m13">A first row and third column value.</param>
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/// <param name="m14">A first row and fourth column value.</param>
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/// <param name="m21">A second row and first column value.</param>
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/// <param name="m22">A second row and second column value.</param>
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/// <param name="m23">A second row and third column value.</param>
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/// <param name="m24">A second row and fourth column value.</param>
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/// <param name="m31">A third row and first column value.</param>
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/// <param name="m32">A third row and second column value.</param>
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/// <param name="m33">A third row and third column value.</param>
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/// <param name="m34">A third row and fourth column value.</param>
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/// <param name="m41">A fourth row and first column value.</param>
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/// <param name="m42">A fourth row and second column value.</param>
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/// <param name="m43">A fourth row and third column value.</param>
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/// <param name="m44">A fourth row and fourth column value.</param>
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public Matrix4x4(
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Fix64 m11, Fix64 m12, Fix64 m13, Fix64 m14,
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Fix64 m21, Fix64 m22, Fix64 m23, Fix64 m24,
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Fix64 m31, Fix64 m32, Fix64 m33, Fix64 m34,
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Fix64 m41, Fix64 m42, Fix64 m43, Fix64 m44
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)
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{
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M11 = m11;
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M12 = m12;
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M13 = m13;
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M14 = m14;
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M21 = m21;
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M22 = m22;
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M23 = m23;
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M24 = m24;
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M31 = m31;
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M32 = m32;
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M33 = m33;
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M34 = m34;
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M41 = m41;
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M42 = m42;
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M43 = m43;
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M44 = m44;
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}
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/// <summary>
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/// Constructs a matrix.
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/// </summary>
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/// <param name="m11">A first row and first column value.</param>
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/// <param name="m12">A first row and second column value.</param>
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/// <param name="m13">A first row and third column value.</param>
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/// <param name="m14">A first row and fourth column value.</param>
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/// <param name="m21">A second row and first column value.</param>
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/// <param name="m22">A second row and second column value.</param>
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/// <param name="m23">A second row and third column value.</param>
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/// <param name="m24">A second row and fourth column value.</param>
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/// <param name="m31">A third row and first column value.</param>
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/// <param name="m32">A third row and second column value.</param>
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/// <param name="m33">A third row and third column value.</param>
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/// <param name="m34">A third row and fourth column value.</param>
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/// <param name="m41">A fourth row and first column value.</param>
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/// <param name="m42">A fourth row and second column value.</param>
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/// <param name="m43">A fourth row and third column value.</param>
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/// <param name="m44">A fourth row and fourth column value.</param>
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public Matrix4x4(
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int m11, int m12, int m13, int m14,
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int m21, int m22, int m23, int m24,
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int m31, int m32, int m33, int m34,
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int m41, int m42, int m43, int m44
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)
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{
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M11 = new Fix64(m11);
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M12 = new Fix64(m12);
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M13 = new Fix64(m13);
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M14 = new Fix64(m14);
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M21 = new Fix64(m21);
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M22 = new Fix64(m22);
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M23 = new Fix64(m23);
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M24 = new Fix64(m24);
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M31 = new Fix64(m31);
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M32 = new Fix64(m32);
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M33 = new Fix64(m33);
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M34 = new Fix64(m34);
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M41 = new Fix64(m41);
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M42 = new Fix64(m42);
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M43 = new Fix64(m43);
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M44 = new Fix64(m44);
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Returns a determinant of this <see cref="Matrix4x4"/>.
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/// </summary>
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/// <returns>Determinant of this <see cref="Matrix4x4"/></returns>
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/// <remarks>See more about determinant here - http://en.wikipedia.org/wiki/Determinant.
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/// </remarks>
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public Fix64 Determinant()
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{
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Fix64 num18 = (M33 * M44) - (M34 * M43);
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Fix64 num17 = (M32 * M44) - (M34 * M42);
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Fix64 num16 = (M32 * M43) - (M33 * M42);
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Fix64 num15 = (M31 * M44) - (M34 * M41);
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Fix64 num14 = (M31 * M43) - (M33 * M41);
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Fix64 num13 = (M31 * M42) - (M32 * M41);
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return (
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(
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(
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(M11 * (((M22 * num18) - (M23 * num17)) + (M24 * num16))) -
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(M12 * (((M21 * num18) - (M23 * num15)) + (M24 * num14)))
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) + (M13 * (((M21 * num17) - (M22 * num15)) + (M24 * num13)))
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) - (M14 * (((M21 * num16) - (M22 * num14)) + (M23 * num13)))
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);
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}
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/// <summary>
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/// Compares whether current instance is equal to specified <see cref="Matrix4x4"/> without any tolerance.
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/// </summary>
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/// <param name="other">The <see cref="Matrix4x4"/> to compare.</param>
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/// <returns><c>true</c> if the instances are equal; <c>false</c> otherwise.</returns>
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public bool Equals(Matrix4x4 other)
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{
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return (M11 == other.M11 &&
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M12 == other.M12 &&
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M13 == other.M13 &&
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M14 == other.M14 &&
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M21 == other.M21 &&
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M22 == other.M22 &&
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M23 == other.M23 &&
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M24 == other.M24 &&
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M31 == other.M31 &&
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M32 == other.M32 &&
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M33 == other.M33 &&
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M34 == other.M34 &&
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M41 == other.M41 &&
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M42 == other.M42 &&
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M43 == other.M43 &&
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M44 == other.M44);
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}
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/// <summary>
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/// Compares whether current instance is equal to specified <see cref="Object"/> without any tolerance.
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/// </summary>
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/// <param name="obj">The <see cref="Object"/> to compare.</param>
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/// <returns><c>true</c> if the instances are equal; <c>false</c> otherwise.</returns>
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public override bool Equals(object obj)
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{
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return (obj is Matrix4x4) && Equals((Matrix4x4) obj);
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}
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/// <summary>
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/// Gets the hash code of this <see cref="Matrix4x4"/>.
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/// </summary>
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/// <returns>Hash code of this <see cref="Matrix4x4"/>.</returns>
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public override int GetHashCode()
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{
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return (
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M11.GetHashCode() + M12.GetHashCode() + M13.GetHashCode() + M14.GetHashCode() +
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M21.GetHashCode() + M22.GetHashCode() + M23.GetHashCode() + M24.GetHashCode() +
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M31.GetHashCode() + M32.GetHashCode() + M33.GetHashCode() + M34.GetHashCode() +
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M41.GetHashCode() + M42.GetHashCode() + M43.GetHashCode() + M44.GetHashCode()
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);
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}
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/// <summary>
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/// Returns a <see cref="String"/> representation of this <see cref="Matrix4x4"/> in the format:
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/// {M11:[<see cref="M11"/>] M12:[<see cref="M12"/>] M13:[<see cref="M13"/>] M14:[<see cref="M14"/>]}
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/// {M21:[<see cref="M21"/>] M12:[<see cref="M22"/>] M13:[<see cref="M23"/>] M14:[<see cref="M24"/>]}
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/// {M31:[<see cref="M31"/>] M32:[<see cref="M32"/>] M33:[<see cref="M33"/>] M34:[<see cref="M34"/>]}
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/// {M41:[<see cref="M41"/>] M42:[<see cref="M42"/>] M43:[<see cref="M43"/>] M44:[<see cref="M44"/>]}
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/// </summary>
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/// <returns>A <see cref="String"/> representation of this <see cref="Matrix4x4"/>.</returns>
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public override string ToString()
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{
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return (
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"{M11:" + M11.ToString() +
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" M12:" + M12.ToString() +
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" M13:" + M13.ToString() +
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" M14:" + M14.ToString() +
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"} {M21:" + M21.ToString() +
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" M22:" + M22.ToString() +
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" M23:" + M23.ToString() +
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" M24:" + M24.ToString() +
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"} {M31:" + M31.ToString() +
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" M32:" + M32.ToString() +
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" M33:" + M33.ToString() +
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" M34:" + M34.ToString() +
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"} {M41:" + M41.ToString() +
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" M42:" + M42.ToString() +
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" M43:" + M43.ToString() +
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" M44:" + M44.ToString() + "}"
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);
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}
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#endregion
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#region Public Static Methods
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/// <summary>
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/// Creates a new <see cref="Matrix4x4"/> which contains sum of two matrixes.
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/// </summary>
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/// <param name="matrix1">The first matrix to add.</param>
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/// <param name="matrix2">The second matrix to add.</param>
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/// <returns>The result of the matrix addition.</returns>
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public static Matrix4x4 Add(Matrix4x4 matrix1, Matrix4x4 matrix2)
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{
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matrix1.M11 += matrix2.M11;
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matrix1.M12 += matrix2.M12;
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matrix1.M13 += matrix2.M13;
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matrix1.M14 += matrix2.M14;
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matrix1.M21 += matrix2.M21;
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matrix1.M22 += matrix2.M22;
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matrix1.M23 += matrix2.M23;
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matrix1.M24 += matrix2.M24;
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matrix1.M31 += matrix2.M31;
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matrix1.M32 += matrix2.M32;
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matrix1.M33 += matrix2.M33;
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matrix1.M34 += matrix2.M34;
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matrix1.M41 += matrix2.M41;
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matrix1.M42 += matrix2.M42;
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matrix1.M43 += matrix2.M43;
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matrix1.M44 += matrix2.M44;
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return matrix1;
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}
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/// <summary>
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/// Creates a new <see cref="Matrix4x4"/> which contains sum of two matrixes.
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/// </summary>
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/// <param name="matrix1">The first matrix to add.</param>
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/// <param name="matrix2">The second matrix to add.</param>
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/// <param name="result">The result of the matrix addition as an output parameter.</param>
|
|
public static void Add(ref Matrix4x4 matrix1, ref Matrix4x4 matrix2, out Matrix4x4 result)
|
|
{
|
|
result.M11 = matrix1.M11 + matrix2.M11;
|
|
result.M12 = matrix1.M12 + matrix2.M12;
|
|
result.M13 = matrix1.M13 + matrix2.M13;
|
|
result.M14 = matrix1.M14 + matrix2.M14;
|
|
result.M21 = matrix1.M21 + matrix2.M21;
|
|
result.M22 = matrix1.M22 + matrix2.M22;
|
|
result.M23 = matrix1.M23 + matrix2.M23;
|
|
result.M24 = matrix1.M24 + matrix2.M24;
|
|
result.M31 = matrix1.M31 + matrix2.M31;
|
|
result.M32 = matrix1.M32 + matrix2.M32;
|
|
result.M33 = matrix1.M33 + matrix2.M33;
|
|
result.M34 = matrix1.M34 + matrix2.M34;
|
|
result.M41 = matrix1.M41 + matrix2.M41;
|
|
result.M42 = matrix1.M42 + matrix2.M42;
|
|
result.M43 = matrix1.M43 + matrix2.M43;
|
|
result.M44 = matrix1.M44 + matrix2.M44;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="Matrix4x4"/> which contains the rotation moment around specified axis.
|
|
/// </summary>
|
|
/// <param name="axis">The axis of rotation.</param>
|
|
/// <param name="angle">The angle of rotation in radians.</param>
|
|
/// <returns>The rotation <see cref="Matrix4x4"/>.</returns>
|
|
public static Matrix4x4 CreateFromAxisAngle(Vector3 axis, Fix64 angle)
|
|
{
|
|
Matrix4x4 result;
|
|
CreateFromAxisAngle(ref axis, angle, out result);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="Matrix4x4"/> which contains the rotation moment around specified axis.
|
|
/// </summary>
|
|
/// <param name="axis">The axis of rotation.</param>
|
|
/// <param name="angle">The angle of rotation in radians.</param>
|
|
/// <param name="result">The rotation <see cref="Matrix4x4"/> as an output parameter.</param>
|
|
public static void CreateFromAxisAngle(
|
|
ref Vector3 axis,
|
|
Fix64 angle,
|
|
out Matrix4x4 result
|
|
)
|
|
{
|
|
Fix64 x = axis.X;
|
|
Fix64 y = axis.Y;
|
|
Fix64 z = axis.Z;
|
|
Fix64 num2 = Fix64.Sin(angle);
|
|
Fix64 num = Fix64.Cos(angle);
|
|
Fix64 num11 = x * x;
|
|
Fix64 num10 = y * y;
|
|
Fix64 num9 = z * z;
|
|
Fix64 num8 = x * y;
|
|
Fix64 num7 = x * z;
|
|
Fix64 num6 = y * z;
|
|
result.M11 = num11 + (num * (Fix64.One - num11));
|
|
result.M12 = (num8 - (num * num8)) + (num2 * z);
|
|
result.M13 = (num7 - (num * num7)) - (num2 * y);
|
|
result.M14 = Fix64.Zero;
|
|
result.M21 = (num8 - (num * num8)) - (num2 * z);
|
|
result.M22 = num10 + (num * (Fix64.One - num10));
|
|
result.M23 = (num6 - (num * num6)) + (num2 * x);
|
|
result.M24 = Fix64.Zero;
|
|
result.M31 = (num7 - (num * num7)) + (num2 * y);
|
|
result.M32 = (num6 - (num * num6)) - (num2 * x);
|
|
result.M33 = num9 + (num * (Fix64.One - num9));
|
|
result.M34 = Fix64.Zero;
|
|
result.M41 = Fix64.Zero;
|
|
result.M42 = Fix64.Zero;
|
|
result.M43 = Fix64.Zero;
|
|
result.M44 = Fix64.One;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new rotation <see cref="Matrix4x4"/> from a <see cref="FixQuaternion"/>.
|
|
/// </summary>
|
|
/// <param name="quaternion"><see cref="FixQuaternion"/> of rotation moment.</param>
|
|
/// <returns>The rotation <see cref="Matrix4x4"/>.</returns>
|
|
public static Matrix4x4 CreateFromQuaternion(Quaternion quaternion)
|
|
{
|
|
Matrix4x4 result;
|
|
CreateFromQuaternion(ref quaternion, out result);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new rotation <see cref="Matrix4x4"/> from a <see cref="FixQuaternion"/>.
|
|
/// </summary>
|
|
/// <param name="quaternion"><see cref="FixQuaternion"/> of rotation moment.</param>
|
|
/// <param name="result">The rotation <see cref="Matrix4x4"/> as an output parameter.</param>
|
|
public static void CreateFromQuaternion(ref Quaternion quaternion, out Matrix4x4 result)
|
|
{
|
|
Fix64 two = new Fix64(2);
|
|
Fix64 num9 = quaternion.X * quaternion.X;
|
|
Fix64 num8 = quaternion.Y * quaternion.Y;
|
|
Fix64 num7 = quaternion.Z * quaternion.Z;
|
|
Fix64 num6 = quaternion.X * quaternion.Y;
|
|
Fix64 num5 = quaternion.Z * quaternion.W;
|
|
Fix64 num4 = quaternion.Z * quaternion.X;
|
|
Fix64 num3 = quaternion.Y * quaternion.W;
|
|
Fix64 num2 = quaternion.Y * quaternion.Z;
|
|
Fix64 num = quaternion.X * quaternion.W;
|
|
result.M11 = Fix64.One - (two * (num8 + num7));
|
|
result.M12 = two * (num6 + num5);
|
|
result.M13 = two * (num4 - num3);
|
|
result.M14 = Fix64.Zero;
|
|
result.M21 = two * (num6 - num5);
|
|
result.M22 = Fix64.One - (two * (num7 + num9));
|
|
result.M23 = two * (num2 + num);
|
|
result.M24 = Fix64.Zero;
|
|
result.M31 = two * (num4 + num3);
|
|
result.M32 = two * (num2 - num);
|
|
result.M33 = Fix64.One - (two * (num8 + num9));
|
|
result.M34 = Fix64.Zero;
|
|
result.M41 = Fix64.Zero;
|
|
result.M42 = Fix64.Zero;
|
|
result.M43 = Fix64.Zero;
|
|
result.M44 = Fix64.One;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new rotation <see cref="Matrix4x4"/> from the specified yaw, pitch and roll values.
|
|
/// </summary>
|
|
/// <param name="yaw">The yaw rotation value in radians.</param>
|
|
/// <param name="pitch">The pitch rotation value in radians.</param>
|
|
/// <param name="roll">The roll rotation value in radians.</param>
|
|
/// <returns>The rotation <see cref="Matrix4x4"/>.</returns>
|
|
/// <remarks>For more information about yaw, pitch and roll visit http://en.wikipedia.org/wiki/Euler_angles.
|
|
/// </remarks>
|
|
public static Matrix4x4 CreateFromYawPitchRoll(Fix64 yaw, Fix64 pitch, Fix64 roll)
|
|
{
|
|
Matrix4x4 matrix;
|
|
CreateFromYawPitchRoll(yaw, pitch, roll, out matrix);
|
|
return matrix;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new rotation <see cref="Matrix4x4"/> from the specified yaw, pitch and roll values.
|
|
/// </summary>
|
|
/// <param name="yaw">The yaw rotation value in radians.</param>
|
|
/// <param name="pitch">The pitch rotation value in radians.</param>
|
|
/// <param name="roll">The roll rotation value in radians.</param>
|
|
/// <param name="result">The rotation <see cref="Matrix4x4"/> as an output parameter.</param>
|
|
/// <remarks>For more information about yaw, pitch and roll visit http://en.wikipedia.org/wiki/Euler_angles.
|
|
/// </remarks>
|
|
public static void CreateFromYawPitchRoll(
|
|
Fix64 yaw,
|
|
Fix64 pitch,
|
|
Fix64 roll,
|
|
out Matrix4x4 result
|
|
)
|
|
{
|
|
Quaternion quaternion;
|
|
Quaternion.CreateFromYawPitchRoll(yaw, pitch, roll, out quaternion);
|
|
CreateFromQuaternion(ref quaternion, out result);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new rotation <see cref="Matrix4x4"/> around X axis.
|
|
/// </summary>
|
|
/// <param name="radians">Angle in radians.</param>
|
|
/// <returns>The rotation <see cref="Matrix4x4"/> around X axis.</returns>
|
|
public static Matrix4x4 CreateRotationX(Fix64 radians)
|
|
{
|
|
Matrix4x4 result;
|
|
CreateRotationX(radians, out result);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new rotation <see cref="Matrix4x4"/> around X axis.
|
|
/// </summary>
|
|
/// <param name="radians">Angle in radians.</param>
|
|
/// <param name="result">The rotation <see cref="Matrix4x4"/> around X axis as an output parameter.</param>
|
|
public static void CreateRotationX(Fix64 radians, out Matrix4x4 result)
|
|
{
|
|
result = Matrix4x4.Identity;
|
|
|
|
Fix64 val1 = Fix64.Cos(radians);
|
|
Fix64 val2 = Fix64.Sin(radians);
|
|
|
|
result.M22 = val1;
|
|
result.M23 = val2;
|
|
result.M32 = -val2;
|
|
result.M33 = val1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new rotation <see cref="Matrix4x4"/> around Y axis.
|
|
/// </summary>
|
|
/// <param name="radians">Angle in radians.</param>
|
|
/// <returns>The rotation <see cref="Matrix4x4"/> around Y axis.</returns>
|
|
public static Matrix4x4 CreateRotationY(Fix64 radians)
|
|
{
|
|
Matrix4x4 result;
|
|
CreateRotationY(radians, out result);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new rotation <see cref="Matrix4x4"/> around Y axis.
|
|
/// </summary>
|
|
/// <param name="radians">Angle in radians.</param>
|
|
/// <param name="result">The rotation <see cref="Matrix4x4"/> around Y axis as an output parameter.</param>
|
|
public static void CreateRotationY(Fix64 radians, out Matrix4x4 result)
|
|
{
|
|
result = Matrix4x4.Identity;
|
|
|
|
Fix64 val1 = Fix64.Cos(radians);
|
|
Fix64 val2 = Fix64.Sin(radians);
|
|
|
|
result.M11 = val1;
|
|
result.M13 = -val2;
|
|
result.M31 = val2;
|
|
result.M33 = val1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new rotation <see cref="Matrix4x4"/> around Z axis.
|
|
/// </summary>
|
|
/// <param name="radians">Angle in radians.</param>
|
|
/// <returns>The rotation <see cref="Matrix4x4"/> around Z axis.</returns>
|
|
public static Matrix4x4 CreateRotationZ(Fix64 radians)
|
|
{
|
|
Matrix4x4 result;
|
|
CreateRotationZ(radians, out result);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new rotation <see cref="Matrix4x4"/> around Z axis.
|
|
/// </summary>
|
|
/// <param name="radians">Angle in radians.</param>
|
|
/// <param name="result">The rotation <see cref="Matrix4x4"/> around Z axis as an output parameter.</param>
|
|
public static void CreateRotationZ(Fix64 radians, out Matrix4x4 result)
|
|
{
|
|
result = Matrix4x4.Identity;
|
|
|
|
Fix64 val1 = Fix64.Cos(radians);
|
|
Fix64 val2 = Fix64.Sin(radians);
|
|
|
|
result.M11 = val1;
|
|
result.M12 = val2;
|
|
result.M21 = -val2;
|
|
result.M22 = val1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new scaling <see cref="Matrix4x4"/>.
|
|
/// </summary>
|
|
/// <param name="scale">Scale value for all three axises.</param>
|
|
/// <returns>The scaling <see cref="Matrix4x4"/>.</returns>
|
|
public static Matrix4x4 CreateScale(Fix64 scale)
|
|
{
|
|
Matrix4x4 result;
|
|
CreateScale(scale, scale, scale, out result);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new scaling <see cref="Matrix4x4"/>.
|
|
/// </summary>
|
|
/// <param name="scale">Scale value for all three axises.</param>
|
|
/// <param name="result">The scaling <see cref="Matrix4x4"/> as an output parameter.</param>
|
|
public static void CreateScale(Fix64 scale, out Matrix4x4 result)
|
|
{
|
|
CreateScale(scale, scale, scale, out result);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new scaling <see cref="Matrix4x4"/>.
|
|
/// </summary>
|
|
/// <param name="xScale">Scale value for X axis.</param>
|
|
/// <param name="yScale">Scale value for Y axis.</param>
|
|
/// <param name="zScale">Scale value for Z axis.</param>
|
|
/// <returns>The scaling <see cref="Matrix4x4"/>.</returns>
|
|
public static Matrix4x4 CreateScale(Fix64 xScale, Fix64 yScale, Fix64 zScale)
|
|
{
|
|
Matrix4x4 result;
|
|
CreateScale(xScale, yScale, zScale, out result);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new scaling <see cref="Matrix4x4"/>.
|
|
/// </summary>
|
|
/// <param name="xScale">Scale value for X axis.</param>
|
|
/// <param name="yScale">Scale value for Y axis.</param>
|
|
/// <param name="zScale">Scale value for Z axis.</param>
|
|
/// <param name="result">The scaling <see cref="Matrix4x4"/> as an output parameter.</param>
|
|
public static void CreateScale(
|
|
Fix64 xScale,
|
|
Fix64 yScale,
|
|
Fix64 zScale,
|
|
out Matrix4x4 result
|
|
)
|
|
{
|
|
result.M11 = xScale;
|
|
result.M12 = Fix64.Zero;
|
|
result.M13 = Fix64.Zero;
|
|
result.M14 = Fix64.Zero;
|
|
result.M21 = Fix64.Zero;
|
|
result.M22 = yScale;
|
|
result.M23 = Fix64.Zero;
|
|
result.M24 = Fix64.Zero;
|
|
result.M31 = Fix64.Zero;
|
|
result.M32 = Fix64.Zero;
|
|
result.M33 = zScale;
|
|
result.M34 = Fix64.Zero;
|
|
result.M41 = Fix64.Zero;
|
|
result.M42 = Fix64.Zero;
|
|
result.M43 = Fix64.Zero;
|
|
result.M44 = Fix64.One;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new scaling <see cref="Matrix4x4"/>.
|
|
/// </summary>
|
|
/// <param name="scales"><see cref="FixVector3"/> representing x,y and z scale values.</param>
|
|
/// <returns>The scaling <see cref="Matrix4x4"/>.</returns>
|
|
public static Matrix4x4 CreateScale(Vector3 scales)
|
|
{
|
|
Matrix4x4 result;
|
|
CreateScale(ref scales, out result);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new scaling <see cref="Matrix4x4"/>.
|
|
/// </summary>
|
|
/// <param name="scales"><see cref="FixVector3"/> representing x,y and z scale values.</param>
|
|
/// <param name="result">The scaling <see cref="Matrix4x4"/> as an output parameter.</param>
|
|
public static void CreateScale(ref Vector3 scales, out Matrix4x4 result)
|
|
{
|
|
result.M11 = scales.X;
|
|
result.M12 = Fix64.Zero;
|
|
result.M13 = Fix64.Zero;
|
|
result.M14 = Fix64.Zero;
|
|
result.M21 = Fix64.Zero;
|
|
result.M22 = scales.Y;
|
|
result.M23 = Fix64.Zero;
|
|
result.M24 = Fix64.Zero;
|
|
result.M31 = Fix64.Zero;
|
|
result.M32 = Fix64.Zero;
|
|
result.M33 = scales.Z;
|
|
result.M34 = Fix64.Zero;
|
|
result.M41 = Fix64.Zero;
|
|
result.M42 = Fix64.Zero;
|
|
result.M43 = Fix64.Zero;
|
|
result.M44 = Fix64.One;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new translation <see cref="Matrix4x4"/>.
|
|
/// </summary>
|
|
/// <param name="xPosition">X coordinate of translation.</param>
|
|
/// <param name="yPosition">Y coordinate of translation.</param>
|
|
/// <param name="zPosition">Z coordinate of translation.</param>
|
|
/// <returns>The translation <see cref="Matrix4x4"/>.</returns>
|
|
public static Matrix4x4 CreateTranslation(
|
|
Fix64 xPosition,
|
|
Fix64 yPosition,
|
|
Fix64 zPosition
|
|
)
|
|
{
|
|
Matrix4x4 result;
|
|
CreateTranslation(xPosition, yPosition, zPosition, out result);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new translation <see cref="Matrix4x4"/>.
|
|
/// </summary>
|
|
/// <param name="position">X,Y and Z coordinates of translation.</param>
|
|
/// <param name="result">The translation <see cref="Matrix4x4"/> as an output parameter.</param>
|
|
public static void CreateTranslation(ref Vector3 position, out Matrix4x4 result)
|
|
{
|
|
result.M11 = Fix64.One;
|
|
result.M12 = Fix64.Zero;
|
|
result.M13 = Fix64.Zero;
|
|
result.M14 = Fix64.Zero;
|
|
result.M21 = Fix64.Zero;
|
|
result.M22 = Fix64.One;
|
|
result.M23 = Fix64.Zero;
|
|
result.M24 = Fix64.Zero;
|
|
result.M31 = Fix64.Zero;
|
|
result.M32 = Fix64.Zero;
|
|
result.M33 = Fix64.One;
|
|
result.M34 = Fix64.Zero;
|
|
result.M41 = position.X;
|
|
result.M42 = position.Y;
|
|
result.M43 = position.Z;
|
|
result.M44 = Fix64.One;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new translation <see cref="Matrix4x4"/>.
|
|
/// </summary>
|
|
/// <param name="position">X,Y and Z coordinates of translation.</param>
|
|
/// <returns>The translation <see cref="Matrix4x4"/>.</returns>
|
|
public static Matrix4x4 CreateTranslation(Vector3 position)
|
|
{
|
|
Matrix4x4 result;
|
|
CreateTranslation(ref position, out result);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new translation <see cref="Matrix4x4"/>.
|
|
/// </summary>
|
|
/// <param name="xPosition">X coordinate of translation.</param>
|
|
/// <param name="yPosition">Y coordinate of translation.</param>
|
|
/// <param name="zPosition">Z coordinate of translation.</param>
|
|
/// <param name="result">The translation <see cref="Matrix4x4"/> as an output parameter.</param>
|
|
public static void CreateTranslation(
|
|
Fix64 xPosition,
|
|
Fix64 yPosition,
|
|
Fix64 zPosition,
|
|
out Matrix4x4 result
|
|
)
|
|
{
|
|
result.M11 = Fix64.One;
|
|
result.M12 = Fix64.Zero;
|
|
result.M13 = Fix64.Zero;
|
|
result.M14 = Fix64.Zero;
|
|
result.M21 = Fix64.Zero;
|
|
result.M22 = Fix64.One;
|
|
result.M23 = Fix64.Zero;
|
|
result.M24 = Fix64.Zero;
|
|
result.M31 = Fix64.Zero;
|
|
result.M32 = Fix64.Zero;
|
|
result.M33 = Fix64.One;
|
|
result.M34 = Fix64.Zero;
|
|
result.M41 = xPosition;
|
|
result.M42 = yPosition;
|
|
result.M43 = zPosition;
|
|
result.M44 = Fix64.One;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new world <see cref="Matrix4x4"/>.
|
|
/// </summary>
|
|
/// <param name="position">The position vector.</param>
|
|
/// <param name="forward">The forward direction vector.</param>
|
|
/// <param name="up">The upward direction vector. Usually <see cref="FixVector3.Up"/>.</param>
|
|
/// <returns>The world <see cref="Matrix4x4"/>.</returns>
|
|
public static Matrix4x4 CreateWorld(Vector3 position, Vector3 forward, Vector3 up)
|
|
{
|
|
Matrix4x4 ret;
|
|
CreateWorld(ref position, ref forward, ref up, out ret);
|
|
return ret;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new world <see cref="Matrix4x4"/>.
|
|
/// </summary>
|
|
/// <param name="position">The position vector.</param>
|
|
/// <param name="forward">The forward direction vector.</param>
|
|
/// <param name="up">The upward direction vector. Usually <see cref="FixVector3.Up"/>.</param>
|
|
/// <param name="result">The world <see cref="Matrix4x4"/> as an output parameter.</param>
|
|
public static void CreateWorld(
|
|
ref Vector3 position,
|
|
ref Vector3 forward,
|
|
ref Vector3 up,
|
|
out Matrix4x4 result
|
|
)
|
|
{
|
|
Vector3 x, y, z;
|
|
z = Vector3.Normalize(forward);
|
|
Vector3.Cross(ref forward, ref up, out x);
|
|
Vector3.Cross(ref x, ref forward, out y);
|
|
x.Normalize();
|
|
y.Normalize();
|
|
|
|
result = new Matrix4x4();
|
|
result.Right = x;
|
|
result.Up = y;
|
|
result.Forward = z;
|
|
result.Translation = position;
|
|
result.M44 = Fix64.One;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Divides the elements of a <see cref="Matrix4x4"/> by the elements of another matrix.
|
|
/// </summary>
|
|
/// <param name="matrix1">Source <see cref="Matrix4x4"/>.</param>
|
|
/// <param name="matrix2">Divisor <see cref="Matrix4x4"/>.</param>
|
|
/// <returns>The result of dividing the matrix.</returns>
|
|
public static Matrix4x4 Divide(Matrix4x4 matrix1, Matrix4x4 matrix2)
|
|
{
|
|
matrix1.M11 = matrix1.M11 / matrix2.M11;
|
|
matrix1.M12 = matrix1.M12 / matrix2.M12;
|
|
matrix1.M13 = matrix1.M13 / matrix2.M13;
|
|
matrix1.M14 = matrix1.M14 / matrix2.M14;
|
|
matrix1.M21 = matrix1.M21 / matrix2.M21;
|
|
matrix1.M22 = matrix1.M22 / matrix2.M22;
|
|
matrix1.M23 = matrix1.M23 / matrix2.M23;
|
|
matrix1.M24 = matrix1.M24 / matrix2.M24;
|
|
matrix1.M31 = matrix1.M31 / matrix2.M31;
|
|
matrix1.M32 = matrix1.M32 / matrix2.M32;
|
|
matrix1.M33 = matrix1.M33 / matrix2.M33;
|
|
matrix1.M34 = matrix1.M34 / matrix2.M34;
|
|
matrix1.M41 = matrix1.M41 / matrix2.M41;
|
|
matrix1.M42 = matrix1.M42 / matrix2.M42;
|
|
matrix1.M43 = matrix1.M43 / matrix2.M43;
|
|
matrix1.M44 = matrix1.M44 / matrix2.M44;
|
|
return matrix1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Divides the elements of a <see cref="Matrix4x4"/> by the elements of another matrix.
|
|
/// </summary>
|
|
/// <param name="matrix1">Source <see cref="Matrix4x4"/>.</param>
|
|
/// <param name="matrix2">Divisor <see cref="Matrix4x4"/>.</param>
|
|
/// <param name="result">The result of dividing the matrix as an output parameter.</param>
|
|
public static void Divide(ref Matrix4x4 matrix1, ref Matrix4x4 matrix2, out Matrix4x4 result)
|
|
{
|
|
result.M11 = matrix1.M11 / matrix2.M11;
|
|
result.M12 = matrix1.M12 / matrix2.M12;
|
|
result.M13 = matrix1.M13 / matrix2.M13;
|
|
result.M14 = matrix1.M14 / matrix2.M14;
|
|
result.M21 = matrix1.M21 / matrix2.M21;
|
|
result.M22 = matrix1.M22 / matrix2.M22;
|
|
result.M23 = matrix1.M23 / matrix2.M23;
|
|
result.M24 = matrix1.M24 / matrix2.M24;
|
|
result.M31 = matrix1.M31 / matrix2.M31;
|
|
result.M32 = matrix1.M32 / matrix2.M32;
|
|
result.M33 = matrix1.M33 / matrix2.M33;
|
|
result.M34 = matrix1.M34 / matrix2.M34;
|
|
result.M41 = matrix1.M41 / matrix2.M41;
|
|
result.M42 = matrix1.M42 / matrix2.M42;
|
|
result.M43 = matrix1.M43 / matrix2.M43;
|
|
result.M44 = matrix1.M44 / matrix2.M44;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Divides the elements of a <see cref="Matrix4x4"/> by a scalar.
|
|
/// </summary>
|
|
/// <param name="matrix1">Source <see cref="Matrix4x4"/>.</param>
|
|
/// <param name="divider">Divisor scalar.</param>
|
|
/// <returns>The result of dividing a matrix by a scalar.</returns>
|
|
public static Matrix4x4 Divide(Matrix4x4 matrix1, Fix64 divider)
|
|
{
|
|
Fix64 num = Fix64.One / divider;
|
|
matrix1.M11 = matrix1.M11 * num;
|
|
matrix1.M12 = matrix1.M12 * num;
|
|
matrix1.M13 = matrix1.M13 * num;
|
|
matrix1.M14 = matrix1.M14 * num;
|
|
matrix1.M21 = matrix1.M21 * num;
|
|
matrix1.M22 = matrix1.M22 * num;
|
|
matrix1.M23 = matrix1.M23 * num;
|
|
matrix1.M24 = matrix1.M24 * num;
|
|
matrix1.M31 = matrix1.M31 * num;
|
|
matrix1.M32 = matrix1.M32 * num;
|
|
matrix1.M33 = matrix1.M33 * num;
|
|
matrix1.M34 = matrix1.M34 * num;
|
|
matrix1.M41 = matrix1.M41 * num;
|
|
matrix1.M42 = matrix1.M42 * num;
|
|
matrix1.M43 = matrix1.M43 * num;
|
|
matrix1.M44 = matrix1.M44 * num;
|
|
return matrix1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Divides the elements of a <see cref="Matrix4x4"/> by a scalar.
|
|
/// </summary>
|
|
/// <param name="matrix1">Source <see cref="Matrix4x4"/>.</param>
|
|
/// <param name="divider">Divisor scalar.</param>
|
|
/// <param name="result">The result of dividing a matrix by a scalar as an output parameter.</param>
|
|
public static void Divide(ref Matrix4x4 matrix1, Fix64 divider, out Matrix4x4 result)
|
|
{
|
|
Fix64 num = Fix64.One / divider;
|
|
result.M11 = matrix1.M11 * num;
|
|
result.M12 = matrix1.M12 * num;
|
|
result.M13 = matrix1.M13 * num;
|
|
result.M14 = matrix1.M14 * num;
|
|
result.M21 = matrix1.M21 * num;
|
|
result.M22 = matrix1.M22 * num;
|
|
result.M23 = matrix1.M23 * num;
|
|
result.M24 = matrix1.M24 * num;
|
|
result.M31 = matrix1.M31 * num;
|
|
result.M32 = matrix1.M32 * num;
|
|
result.M33 = matrix1.M33 * num;
|
|
result.M34 = matrix1.M34 * num;
|
|
result.M41 = matrix1.M41 * num;
|
|
result.M42 = matrix1.M42 * num;
|
|
result.M43 = matrix1.M43 * num;
|
|
result.M44 = matrix1.M44 * num;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="Matrix4x4"/> that contains a multiplication of two matrix.
|
|
/// </summary>
|
|
/// <param name="matrix1">Source <see cref="Matrix4x4"/>.</param>
|
|
/// <param name="matrix2">Source <see cref="Matrix4x4"/>.</param>
|
|
/// <returns>Result of the matrix multiplication.</returns>
|
|
public static Matrix4x4 Multiply(
|
|
Matrix4x4 matrix1,
|
|
Matrix4x4 matrix2
|
|
)
|
|
{
|
|
Fix64 m11 = (
|
|
(matrix1.M11 * matrix2.M11) +
|
|
(matrix1.M12 * matrix2.M21) +
|
|
(matrix1.M13 * matrix2.M31) +
|
|
(matrix1.M14 * matrix2.M41)
|
|
);
|
|
Fix64 m12 = (
|
|
(matrix1.M11 * matrix2.M12) +
|
|
(matrix1.M12 * matrix2.M22) +
|
|
(matrix1.M13 * matrix2.M32) +
|
|
(matrix1.M14 * matrix2.M42)
|
|
);
|
|
Fix64 m13 = (
|
|
(matrix1.M11 * matrix2.M13) +
|
|
(matrix1.M12 * matrix2.M23) +
|
|
(matrix1.M13 * matrix2.M33) +
|
|
(matrix1.M14 * matrix2.M43)
|
|
);
|
|
Fix64 m14 = (
|
|
(matrix1.M11 * matrix2.M14) +
|
|
(matrix1.M12 * matrix2.M24) +
|
|
(matrix1.M13 * matrix2.M34) +
|
|
(matrix1.M14 * matrix2.M44)
|
|
);
|
|
Fix64 m21 = (
|
|
(matrix1.M21 * matrix2.M11) +
|
|
(matrix1.M22 * matrix2.M21) +
|
|
(matrix1.M23 * matrix2.M31) +
|
|
(matrix1.M24 * matrix2.M41)
|
|
);
|
|
Fix64 m22 = (
|
|
(matrix1.M21 * matrix2.M12) +
|
|
(matrix1.M22 * matrix2.M22) +
|
|
(matrix1.M23 * matrix2.M32) +
|
|
(matrix1.M24 * matrix2.M42)
|
|
);
|
|
Fix64 m23 = (
|
|
(matrix1.M21 * matrix2.M13) +
|
|
(matrix1.M22 * matrix2.M23) +
|
|
(matrix1.M23 * matrix2.M33) +
|
|
(matrix1.M24 * matrix2.M43)
|
|
);
|
|
Fix64 m24 = (
|
|
(matrix1.M21 * matrix2.M14) +
|
|
(matrix1.M22 * matrix2.M24) +
|
|
(matrix1.M23 * matrix2.M34) +
|
|
(matrix1.M24 * matrix2.M44)
|
|
);
|
|
Fix64 m31 = (
|
|
(matrix1.M31 * matrix2.M11) +
|
|
(matrix1.M32 * matrix2.M21) +
|
|
(matrix1.M33 * matrix2.M31) +
|
|
(matrix1.M34 * matrix2.M41)
|
|
);
|
|
Fix64 m32 = (
|
|
(matrix1.M31 * matrix2.M12) +
|
|
(matrix1.M32 * matrix2.M22) +
|
|
(matrix1.M33 * matrix2.M32) +
|
|
(matrix1.M34 * matrix2.M42)
|
|
);
|
|
Fix64 m33 = (
|
|
(matrix1.M31 * matrix2.M13) +
|
|
(matrix1.M32 * matrix2.M23) +
|
|
(matrix1.M33 * matrix2.M33) +
|
|
(matrix1.M34 * matrix2.M43)
|
|
);
|
|
Fix64 m34 = (
|
|
(matrix1.M31 * matrix2.M14) +
|
|
(matrix1.M32 * matrix2.M24) +
|
|
(matrix1.M33 * matrix2.M34) +
|
|
(matrix1.M34 * matrix2.M44)
|
|
);
|
|
Fix64 m41 = (
|
|
(matrix1.M41 * matrix2.M11) +
|
|
(matrix1.M42 * matrix2.M21) +
|
|
(matrix1.M43 * matrix2.M31) +
|
|
(matrix1.M44 * matrix2.M41)
|
|
);
|
|
Fix64 m42 = (
|
|
(matrix1.M41 * matrix2.M12) +
|
|
(matrix1.M42 * matrix2.M22) +
|
|
(matrix1.M43 * matrix2.M32) +
|
|
(matrix1.M44 * matrix2.M42)
|
|
);
|
|
Fix64 m43 = (
|
|
(matrix1.M41 * matrix2.M13) +
|
|
(matrix1.M42 * matrix2.M23) +
|
|
(matrix1.M43 * matrix2.M33) +
|
|
(matrix1.M44 * matrix2.M43)
|
|
);
|
|
Fix64 m44 = (
|
|
(matrix1.M41 * matrix2.M14) +
|
|
(matrix1.M42 * matrix2.M24) +
|
|
(matrix1.M43 * matrix2.M34) +
|
|
(matrix1.M44 * matrix2.M44)
|
|
);
|
|
matrix1.M11 = m11;
|
|
matrix1.M12 = m12;
|
|
matrix1.M13 = m13;
|
|
matrix1.M14 = m14;
|
|
matrix1.M21 = m21;
|
|
matrix1.M22 = m22;
|
|
matrix1.M23 = m23;
|
|
matrix1.M24 = m24;
|
|
matrix1.M31 = m31;
|
|
matrix1.M32 = m32;
|
|
matrix1.M33 = m33;
|
|
matrix1.M34 = m34;
|
|
matrix1.M41 = m41;
|
|
matrix1.M42 = m42;
|
|
matrix1.M43 = m43;
|
|
matrix1.M44 = m44;
|
|
return matrix1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="Matrix4x4"/> that contains a multiplication of two matrix.
|
|
/// </summary>
|
|
/// <param name="matrix1">Source <see cref="Matrix4x4"/>.</param>
|
|
/// <param name="matrix2">Source <see cref="Matrix4x4"/>.</param>
|
|
/// <param name="result">Result of the matrix multiplication as an output parameter.</param>
|
|
public static void Multiply(ref Matrix4x4 matrix1, ref Matrix4x4 matrix2, out Matrix4x4 result)
|
|
{
|
|
Fix64 m11 = (
|
|
(matrix1.M11 * matrix2.M11) +
|
|
(matrix1.M12 * matrix2.M21) +
|
|
(matrix1.M13 * matrix2.M31) +
|
|
(matrix1.M14 * matrix2.M41)
|
|
);
|
|
Fix64 m12 = (
|
|
(matrix1.M11 * matrix2.M12) +
|
|
(matrix1.M12 * matrix2.M22) +
|
|
(matrix1.M13 * matrix2.M32) +
|
|
(matrix1.M14 * matrix2.M42)
|
|
);
|
|
Fix64 m13 = (
|
|
(matrix1.M11 * matrix2.M13) +
|
|
(matrix1.M12 * matrix2.M23) +
|
|
(matrix1.M13 * matrix2.M33) +
|
|
(matrix1.M14 * matrix2.M43)
|
|
);
|
|
Fix64 m14 = (
|
|
(matrix1.M11 * matrix2.M14) +
|
|
(matrix1.M12 * matrix2.M24) +
|
|
(matrix1.M13 * matrix2.M34) +
|
|
(matrix1.M14 * matrix2.M44)
|
|
);
|
|
Fix64 m21 = (
|
|
(matrix1.M21 * matrix2.M11) +
|
|
(matrix1.M22 * matrix2.M21) +
|
|
(matrix1.M23 * matrix2.M31) +
|
|
(matrix1.M24 * matrix2.M41)
|
|
);
|
|
Fix64 m22 = (
|
|
(matrix1.M21 * matrix2.M12) +
|
|
(matrix1.M22 * matrix2.M22) +
|
|
(matrix1.M23 * matrix2.M32) +
|
|
(matrix1.M24 * matrix2.M42)
|
|
);
|
|
Fix64 m23 = (
|
|
(matrix1.M21 * matrix2.M13) +
|
|
(matrix1.M22 * matrix2.M23) +
|
|
(matrix1.M23 * matrix2.M33) +
|
|
(matrix1.M24 * matrix2.M43)
|
|
);
|
|
Fix64 m24 = (
|
|
(matrix1.M21 * matrix2.M14) +
|
|
(matrix1.M22 * matrix2.M24) +
|
|
(matrix1.M23 * matrix2.M34) +
|
|
(matrix1.M24 * matrix2.M44)
|
|
);
|
|
Fix64 m31 = (
|
|
(matrix1.M31 * matrix2.M11) +
|
|
(matrix1.M32 * matrix2.M21) +
|
|
(matrix1.M33 * matrix2.M31) +
|
|
(matrix1.M34 * matrix2.M41)
|
|
);
|
|
Fix64 m32 = (
|
|
(matrix1.M31 * matrix2.M12) +
|
|
(matrix1.M32 * matrix2.M22) +
|
|
(matrix1.M33 * matrix2.M32) +
|
|
(matrix1.M34 * matrix2.M42)
|
|
);
|
|
Fix64 m33 = (
|
|
(matrix1.M31 * matrix2.M13) +
|
|
(matrix1.M32 * matrix2.M23) +
|
|
(matrix1.M33 * matrix2.M33) +
|
|
(matrix1.M34 * matrix2.M43)
|
|
);
|
|
Fix64 m34 = (
|
|
(matrix1.M31 * matrix2.M14) +
|
|
(matrix1.M32 * matrix2.M24) +
|
|
(matrix1.M33 * matrix2.M34) +
|
|
(matrix1.M34 * matrix2.M44)
|
|
);
|
|
Fix64 m41 = (
|
|
(matrix1.M41 * matrix2.M11) +
|
|
(matrix1.M42 * matrix2.M21) +
|
|
(matrix1.M43 * matrix2.M31) +
|
|
(matrix1.M44 * matrix2.M41)
|
|
);
|
|
Fix64 m42 = (
|
|
(matrix1.M41 * matrix2.M12) +
|
|
(matrix1.M42 * matrix2.M22) +
|
|
(matrix1.M43 * matrix2.M32) +
|
|
(matrix1.M44 * matrix2.M42)
|
|
);
|
|
Fix64 m43 = (
|
|
(matrix1.M41 * matrix2.M13) +
|
|
(matrix1.M42 * matrix2.M23) +
|
|
(matrix1.M43 * matrix2.M33) +
|
|
(matrix1.M44 * matrix2.M43)
|
|
);
|
|
Fix64 m44 = (
|
|
(matrix1.M41 * matrix2.M14) +
|
|
(matrix1.M42 * matrix2.M24) +
|
|
(matrix1.M43 * matrix2.M34) +
|
|
(matrix1.M44 * matrix2.M44)
|
|
);
|
|
result.M11 = m11;
|
|
result.M12 = m12;
|
|
result.M13 = m13;
|
|
result.M14 = m14;
|
|
result.M21 = m21;
|
|
result.M22 = m22;
|
|
result.M23 = m23;
|
|
result.M24 = m24;
|
|
result.M31 = m31;
|
|
result.M32 = m32;
|
|
result.M33 = m33;
|
|
result.M34 = m34;
|
|
result.M41 = m41;
|
|
result.M42 = m42;
|
|
result.M43 = m43;
|
|
result.M44 = m44;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="Matrix4x4"/> that contains a multiplication of <see cref="Matrix4x4"/> and a scalar.
|
|
/// </summary>
|
|
/// <param name="matrix1">Source <see cref="Matrix4x4"/>.</param>
|
|
/// <param name="scaleFactor">Scalar value.</param>
|
|
/// <returns>Result of the matrix multiplication with a scalar.</returns>
|
|
public static Matrix4x4 Multiply(Matrix4x4 matrix1, Fix64 scaleFactor)
|
|
{
|
|
matrix1.M11 *= scaleFactor;
|
|
matrix1.M12 *= scaleFactor;
|
|
matrix1.M13 *= scaleFactor;
|
|
matrix1.M14 *= scaleFactor;
|
|
matrix1.M21 *= scaleFactor;
|
|
matrix1.M22 *= scaleFactor;
|
|
matrix1.M23 *= scaleFactor;
|
|
matrix1.M24 *= scaleFactor;
|
|
matrix1.M31 *= scaleFactor;
|
|
matrix1.M32 *= scaleFactor;
|
|
matrix1.M33 *= scaleFactor;
|
|
matrix1.M34 *= scaleFactor;
|
|
matrix1.M41 *= scaleFactor;
|
|
matrix1.M42 *= scaleFactor;
|
|
matrix1.M43 *= scaleFactor;
|
|
matrix1.M44 *= scaleFactor;
|
|
return matrix1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="Matrix4x4"/> that contains a multiplication of <see cref="Matrix4x4"/> and a scalar.
|
|
/// </summary>
|
|
/// <param name="matrix1">Source <see cref="Matrix4x4"/>.</param>
|
|
/// <param name="scaleFactor">Scalar value.</param>
|
|
/// <param name="result">Result of the matrix multiplication with a scalar as an output parameter.</param>
|
|
public static void Multiply(ref Matrix4x4 matrix1, Fix64 scaleFactor, out Matrix4x4 result)
|
|
{
|
|
result.M11 = matrix1.M11 * scaleFactor;
|
|
result.M12 = matrix1.M12 * scaleFactor;
|
|
result.M13 = matrix1.M13 * scaleFactor;
|
|
result.M14 = matrix1.M14 * scaleFactor;
|
|
result.M21 = matrix1.M21 * scaleFactor;
|
|
result.M22 = matrix1.M22 * scaleFactor;
|
|
result.M23 = matrix1.M23 * scaleFactor;
|
|
result.M24 = matrix1.M24 * scaleFactor;
|
|
result.M31 = matrix1.M31 * scaleFactor;
|
|
result.M32 = matrix1.M32 * scaleFactor;
|
|
result.M33 = matrix1.M33 * scaleFactor;
|
|
result.M34 = matrix1.M34 * scaleFactor;
|
|
result.M41 = matrix1.M41 * scaleFactor;
|
|
result.M42 = matrix1.M42 * scaleFactor;
|
|
result.M43 = matrix1.M43 * scaleFactor;
|
|
result.M44 = matrix1.M44 * scaleFactor;
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a matrix with the all values negated.
|
|
/// </summary>
|
|
/// <param name="matrix">Source <see cref="Matrix4x4"/>.</param>
|
|
/// <returns>Result of the matrix negation.</returns>
|
|
public static Matrix4x4 Negate(Matrix4x4 matrix)
|
|
{
|
|
matrix.M11 = -matrix.M11;
|
|
matrix.M12 = -matrix.M12;
|
|
matrix.M13 = -matrix.M13;
|
|
matrix.M14 = -matrix.M14;
|
|
matrix.M21 = -matrix.M21;
|
|
matrix.M22 = -matrix.M22;
|
|
matrix.M23 = -matrix.M23;
|
|
matrix.M24 = -matrix.M24;
|
|
matrix.M31 = -matrix.M31;
|
|
matrix.M32 = -matrix.M32;
|
|
matrix.M33 = -matrix.M33;
|
|
matrix.M34 = -matrix.M34;
|
|
matrix.M41 = -matrix.M41;
|
|
matrix.M42 = -matrix.M42;
|
|
matrix.M43 = -matrix.M43;
|
|
matrix.M44 = -matrix.M44;
|
|
return matrix;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a matrix with the all values negated.
|
|
/// </summary>
|
|
/// <param name="matrix">Source <see cref="Matrix4x4"/>.</param>
|
|
/// <param name="result">Result of the matrix negation as an output parameter.</param>
|
|
public static void Negate(ref Matrix4x4 matrix, out Matrix4x4 result)
|
|
{
|
|
result.M11 = -matrix.M11;
|
|
result.M12 = -matrix.M12;
|
|
result.M13 = -matrix.M13;
|
|
result.M14 = -matrix.M14;
|
|
result.M21 = -matrix.M21;
|
|
result.M22 = -matrix.M22;
|
|
result.M23 = -matrix.M23;
|
|
result.M24 = -matrix.M24;
|
|
result.M31 = -matrix.M31;
|
|
result.M32 = -matrix.M32;
|
|
result.M33 = -matrix.M33;
|
|
result.M34 = -matrix.M34;
|
|
result.M41 = -matrix.M41;
|
|
result.M42 = -matrix.M42;
|
|
result.M43 = -matrix.M43;
|
|
result.M44 = -matrix.M44;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="Matrix4x4"/> that contains subtraction of one matrix from another.
|
|
/// </summary>
|
|
/// <param name="matrix1">The first <see cref="Matrix4x4"/>.</param>
|
|
/// <param name="matrix2">The second <see cref="Matrix4x4"/>.</param>
|
|
/// <returns>The result of the matrix subtraction.</returns>
|
|
public static Matrix4x4 Subtract(Matrix4x4 matrix1, Matrix4x4 matrix2)
|
|
{
|
|
matrix1.M11 -= matrix2.M11;
|
|
matrix1.M12 -= matrix2.M12;
|
|
matrix1.M13 -= matrix2.M13;
|
|
matrix1.M14 -= matrix2.M14;
|
|
matrix1.M21 -= matrix2.M21;
|
|
matrix1.M22 -= matrix2.M22;
|
|
matrix1.M23 -= matrix2.M23;
|
|
matrix1.M24 -= matrix2.M24;
|
|
matrix1.M31 -= matrix2.M31;
|
|
matrix1.M32 -= matrix2.M32;
|
|
matrix1.M33 -= matrix2.M33;
|
|
matrix1.M34 -= matrix2.M34;
|
|
matrix1.M41 -= matrix2.M41;
|
|
matrix1.M42 -= matrix2.M42;
|
|
matrix1.M43 -= matrix2.M43;
|
|
matrix1.M44 -= matrix2.M44;
|
|
return matrix1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="Matrix4x4"/> that contains subtraction of one matrix from another.
|
|
/// </summary>
|
|
/// <param name="matrix1">The first <see cref="Matrix4x4"/>.</param>
|
|
/// <param name="matrix2">The second <see cref="Matrix4x4"/>.</param>
|
|
/// <param name="result">The result of the matrix subtraction as an output parameter.</param>
|
|
public static void Subtract(ref Matrix4x4 matrix1, ref Matrix4x4 matrix2, out Matrix4x4 result)
|
|
{
|
|
result.M11 = matrix1.M11 - matrix2.M11;
|
|
result.M12 = matrix1.M12 - matrix2.M12;
|
|
result.M13 = matrix1.M13 - matrix2.M13;
|
|
result.M14 = matrix1.M14 - matrix2.M14;
|
|
result.M21 = matrix1.M21 - matrix2.M21;
|
|
result.M22 = matrix1.M22 - matrix2.M22;
|
|
result.M23 = matrix1.M23 - matrix2.M23;
|
|
result.M24 = matrix1.M24 - matrix2.M24;
|
|
result.M31 = matrix1.M31 - matrix2.M31;
|
|
result.M32 = matrix1.M32 - matrix2.M32;
|
|
result.M33 = matrix1.M33 - matrix2.M33;
|
|
result.M34 = matrix1.M34 - matrix2.M34;
|
|
result.M41 = matrix1.M41 - matrix2.M41;
|
|
result.M42 = matrix1.M42 - matrix2.M42;
|
|
result.M43 = matrix1.M43 - matrix2.M43;
|
|
result.M44 = matrix1.M44 - matrix2.M44;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Swap the matrix rows and columns.
|
|
/// </summary>
|
|
/// <param name="matrix">The matrix for transposing operation.</param>
|
|
/// <returns>The new <see cref="Matrix4x4"/> which contains the transposing result.</returns>
|
|
public static Matrix4x4 Transpose(Matrix4x4 matrix)
|
|
{
|
|
Matrix4x4 ret;
|
|
Transpose(ref matrix, out ret);
|
|
return ret;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Swap the matrix rows and columns.
|
|
/// </summary>
|
|
/// <param name="matrix">The matrix for transposing operation.</param>
|
|
/// <param name="result">The new <see cref="Matrix4x4"/> which contains the transposing result as an output parameter.</param>
|
|
public static void Transpose(ref Matrix4x4 matrix, out Matrix4x4 result)
|
|
{
|
|
Matrix4x4 ret;
|
|
|
|
ret.M11 = matrix.M11;
|
|
ret.M12 = matrix.M21;
|
|
ret.M13 = matrix.M31;
|
|
ret.M14 = matrix.M41;
|
|
|
|
ret.M21 = matrix.M12;
|
|
ret.M22 = matrix.M22;
|
|
ret.M23 = matrix.M32;
|
|
ret.M24 = matrix.M42;
|
|
|
|
ret.M31 = matrix.M13;
|
|
ret.M32 = matrix.M23;
|
|
ret.M33 = matrix.M33;
|
|
ret.M34 = matrix.M43;
|
|
|
|
ret.M41 = matrix.M14;
|
|
ret.M42 = matrix.M24;
|
|
ret.M43 = matrix.M34;
|
|
ret.M44 = matrix.M44;
|
|
|
|
result = ret;
|
|
}
|
|
|
|
public static Matrix4x4 Transform(Matrix4x4 value, Quaternion rotation)
|
|
{
|
|
Matrix4x4 result;
|
|
Transform(ref value, ref rotation, out result);
|
|
return result;
|
|
}
|
|
|
|
public static void Transform(
|
|
ref Matrix4x4 value,
|
|
ref Quaternion rotation,
|
|
out Matrix4x4 result
|
|
)
|
|
{
|
|
Matrix4x4 rotMatrix = CreateFromQuaternion(rotation);
|
|
Multiply(ref value, ref rotMatrix, out result);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Public Static Operator Overloads
|
|
|
|
/// <summary>
|
|
/// Adds two matrixes.
|
|
/// </summary>
|
|
/// <param name="matrix1">Source <see cref="Matrix4x4"/> on the left of the add sign.</param>
|
|
/// <param name="matrix2">Source <see cref="Matrix4x4"/> on the right of the add sign.</param>
|
|
/// <returns>Sum of the matrixes.</returns>
|
|
public static Matrix4x4 operator +(Matrix4x4 matrix1, Matrix4x4 matrix2)
|
|
{
|
|
return Matrix4x4.Add(matrix1, matrix2);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Divides the elements of a <see cref="Matrix4x4"/> by the elements of another <see cref="Matrix4x4"/>.
|
|
/// </summary>
|
|
/// <param name="matrix1">Source <see cref="Matrix4x4"/> on the left of the div sign.</param>
|
|
/// <param name="matrix2">Divisor <see cref="Matrix4x4"/> on the right of the div sign.</param>
|
|
/// <returns>The result of dividing the matrixes.</returns>
|
|
public static Matrix4x4 operator /(Matrix4x4 matrix1, Matrix4x4 matrix2)
|
|
{
|
|
return Matrix4x4.Divide(matrix1, matrix2);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Divides the elements of a <see cref="Matrix4x4"/> by a scalar.
|
|
/// </summary>
|
|
/// <param name="matrix">Source <see cref="Matrix4x4"/> on the left of the div sign.</param>
|
|
/// <param name="divider">Divisor scalar on the right of the div sign.</param>
|
|
/// <returns>The result of dividing a matrix by a scalar.</returns>
|
|
public static Matrix4x4 operator /(Matrix4x4 matrix, Fix64 divider)
|
|
{
|
|
return Matrix4x4.Divide(matrix, divider);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares whether two <see cref="Matrix4x4"/> instances are equal without any tolerance.
|
|
/// </summary>
|
|
/// <param name="matrix1">Source <see cref="Matrix4x4"/> on the left of the equal sign.</param>
|
|
/// <param name="matrix2">Source <see cref="Matrix4x4"/> on the right of the equal sign.</param>
|
|
/// <returns><c>true</c> if the instances are equal; <c>false</c> otherwise.</returns>
|
|
public static bool operator ==(Matrix4x4 matrix1, Matrix4x4 matrix2)
|
|
{
|
|
return matrix1.Equals(matrix2);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares whether two <see cref="Matrix4x4"/> instances are not equal without any tolerance.
|
|
/// </summary>
|
|
/// <param name="matrix1">Source <see cref="Matrix4x4"/> on the left of the not equal sign.</param>
|
|
/// <param name="matrix2">Source <see cref="Matrix4x4"/> on the right of the not equal sign.</param>
|
|
/// <returns><c>true</c> if the instances are not equal; <c>false</c> otherwise.</returns>
|
|
public static bool operator !=(Matrix4x4 matrix1, Matrix4x4 matrix2)
|
|
{
|
|
return !matrix1.Equals(matrix2);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Multiplies two matrixes.
|
|
/// </summary>
|
|
/// <param name="matrix1">Source <see cref="Matrix4x4"/> on the left of the mul sign.</param>
|
|
/// <param name="matrix2">Source <see cref="Matrix4x4"/> on the right of the mul sign.</param>
|
|
/// <returns>Result of the matrix multiplication.</returns>
|
|
/// <remarks>
|
|
/// Using matrix multiplication algorithm - see http://en.wikipedia.org/wiki/Matrix_multiplication.
|
|
/// </remarks>
|
|
public static Matrix4x4 operator *(Matrix4x4 matrix1, Matrix4x4 matrix2)
|
|
{
|
|
return Multiply(matrix1, matrix2);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Multiplies the elements of matrix by a scalar.
|
|
/// </summary>
|
|
/// <param name="matrix">Source <see cref="Matrix4x4"/> on the left of the mul sign.</param>
|
|
/// <param name="scaleFactor">Scalar value on the right of the mul sign.</param>
|
|
/// <returns>Result of the matrix multiplication with a scalar.</returns>
|
|
public static Matrix4x4 operator *(Matrix4x4 matrix, Fix64 scaleFactor)
|
|
{
|
|
return Multiply(matrix, scaleFactor);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Subtracts the values of one <see cref="Matrix4x4"/> from another <see cref="Matrix4x4"/>.
|
|
/// </summary>
|
|
/// <param name="matrix1">Source <see cref="Matrix4x4"/> on the left of the sub sign.</param>
|
|
/// <param name="matrix2">Source <see cref="Matrix4x4"/> on the right of the sub sign.</param>
|
|
/// <returns>Result of the matrix subtraction.</returns>
|
|
public static Matrix4x4 operator -(Matrix4x4 matrix1, Matrix4x4 matrix2)
|
|
{
|
|
return Subtract(matrix1, matrix2);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inverts values in the specified <see cref="Matrix4x4"/>.
|
|
/// </summary>
|
|
/// <param name="matrix">Source <see cref="Matrix4x4"/> on the right of the sub sign.</param>
|
|
/// <returns>Result of the inversion.</returns>
|
|
public static Matrix4x4 operator -(Matrix4x4 matrix)
|
|
{
|
|
return Negate(matrix);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|