Textures now have a sample count, not render passes #45
|
@ -71,7 +71,7 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
renderPassActive = true;
|
renderPassActive = true;
|
||||||
currentSampleCount = colorAttachmentInfo.SampleCount;
|
currentSampleCount = colorAttachmentInfo.Texture.SampleCount;
|
||||||
colorFormatOne = colorAttachmentInfo.Texture.Format;
|
colorFormatOne = colorAttachmentInfo.Texture.Format;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
@ -111,7 +111,7 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
renderPassActive = true;
|
renderPassActive = true;
|
||||||
currentSampleCount = colorAttachmentInfoOne.SampleCount;
|
currentSampleCount = colorAttachmentInfoOne.Texture.SampleCount;
|
||||||
colorFormatOne = colorAttachmentInfoOne.Texture.Format;
|
colorFormatOne = colorAttachmentInfoOne.Texture.Format;
|
||||||
colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
|
colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
|
||||||
#endif
|
#endif
|
||||||
|
@ -159,7 +159,7 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
renderPassActive = true;
|
renderPassActive = true;
|
||||||
currentSampleCount = colorAttachmentInfoOne.SampleCount;
|
currentSampleCount = colorAttachmentInfoOne.Texture.SampleCount;
|
||||||
colorFormatOne = colorAttachmentInfoOne.Texture.Format;
|
colorFormatOne = colorAttachmentInfoOne.Texture.Format;
|
||||||
colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
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colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
|
||||||
colorFormatThree = colorAttachmentInfoThree.Texture.Format;
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colorFormatThree = colorAttachmentInfoThree.Texture.Format;
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||||||
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@ -215,7 +215,7 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
renderPassActive = true;
|
renderPassActive = true;
|
||||||
currentSampleCount = colorAttachmentInfoOne.SampleCount;
|
currentSampleCount = colorAttachmentInfoOne.Texture.SampleCount;
|
||||||
colorFormatOne = colorAttachmentInfoOne.Texture.Format;
|
colorFormatOne = colorAttachmentInfoOne.Texture.Format;
|
||||||
colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
|
colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
|
||||||
colorFormatThree = colorAttachmentInfoThree.Texture.Format;
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colorFormatThree = colorAttachmentInfoThree.Texture.Format;
|
||||||
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@ -285,7 +285,7 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
renderPassActive = true;
|
renderPassActive = true;
|
||||||
currentSampleCount = colorAttachmentInfo.SampleCount;
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currentSampleCount = colorAttachmentInfo.Texture.SampleCount;
|
||||||
colorFormatOne = colorAttachmentInfo.Texture.Format;
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colorFormatOne = colorAttachmentInfo.Texture.Format;
|
||||||
depthStencilFormat = depthStencilAttachmentInfo.Texture.Format;
|
depthStencilFormat = depthStencilAttachmentInfo.Texture.Format;
|
||||||
#endif
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#endif
|
||||||
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@ -332,7 +332,7 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
renderPassActive = true;
|
renderPassActive = true;
|
||||||
currentSampleCount = colorAttachmentInfoOne.SampleCount;
|
currentSampleCount = colorAttachmentInfoOne.Texture.SampleCount;
|
||||||
colorFormatOne = colorAttachmentInfoOne.Texture.Format;
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colorFormatOne = colorAttachmentInfoOne.Texture.Format;
|
||||||
colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
|
colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
|
||||||
depthStencilFormat = depthStencilAttachmentInfo.Texture.Format;
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depthStencilFormat = depthStencilAttachmentInfo.Texture.Format;
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||||||
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@ -387,7 +387,7 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
renderPassActive = true;
|
renderPassActive = true;
|
||||||
currentSampleCount = colorAttachmentInfoOne.SampleCount;
|
currentSampleCount = colorAttachmentInfoOne.Texture.SampleCount;
|
||||||
colorFormatOne = colorAttachmentInfoOne.Texture.Format;
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colorFormatOne = colorAttachmentInfoOne.Texture.Format;
|
||||||
colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
|
colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
|
||||||
colorFormatThree = colorAttachmentInfoThree.Texture.Format;
|
colorFormatThree = colorAttachmentInfoThree.Texture.Format;
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||||||
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@ -450,7 +450,7 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
renderPassActive = true;
|
renderPassActive = true;
|
||||||
currentSampleCount = colorAttachmentInfoOne.SampleCount;
|
currentSampleCount = colorAttachmentInfoOne.Texture.SampleCount;
|
||||||
colorFormatOne = colorAttachmentInfoOne.Texture.Format;
|
colorFormatOne = colorAttachmentInfoOne.Texture.Format;
|
||||||
colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
|
colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
|
||||||
colorFormatThree = colorAttachmentInfoThree.Texture.Format;
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colorFormatThree = colorAttachmentInfoThree.Texture.Format;
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||||||
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@ -2046,7 +2046,7 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
private void AssertSameSampleCount(ColorAttachmentInfo a, ColorAttachmentInfo b)
|
private void AssertSameSampleCount(ColorAttachmentInfo a, ColorAttachmentInfo b)
|
||||||
{
|
{
|
||||||
if (a.SampleCount != b.SampleCount)
|
if (a.Texture.SampleCount != b.Texture.SampleCount)
|
||||||
{
|
{
|
||||||
throw new System.ArgumentException("All color attachments in a render pass must have the same SampleCount!");
|
throw new System.ArgumentException("All color attachments in a render pass must have the same SampleCount!");
|
||||||
}
|
}
|
||||||
|
|
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@ -181,7 +181,6 @@ namespace MoonWorks.Graphics
|
||||||
public uint Depth;
|
public uint Depth;
|
||||||
public uint Layer;
|
public uint Layer;
|
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public uint Level;
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public uint Level;
|
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public SampleCount SampleCount;
|
|
||||||
public Color ClearColor;
|
public Color ClearColor;
|
||||||
public LoadOp LoadOp;
|
public LoadOp LoadOp;
|
||||||
public StoreOp StoreOp;
|
public StoreOp StoreOp;
|
||||||
|
@ -189,15 +188,12 @@ namespace MoonWorks.Graphics
|
||||||
public ColorAttachmentInfo(
|
public ColorAttachmentInfo(
|
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Texture texture,
|
Texture texture,
|
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Color clearColor,
|
Color clearColor,
|
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SampleCount sampleCount = SampleCount.One,
|
|
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StoreOp storeOp = StoreOp.Store
|
StoreOp storeOp = StoreOp.Store
|
||||||
)
|
) {
|
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{
|
|
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Texture = texture;
|
Texture = texture;
|
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Depth = 0;
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Depth = 0;
|
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Layer = 0;
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Layer = 0;
|
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Level = 0;
|
Level = 0;
|
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SampleCount = sampleCount;
|
|
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ClearColor = clearColor;
|
ClearColor = clearColor;
|
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LoadOp = LoadOp.Clear;
|
LoadOp = LoadOp.Clear;
|
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StoreOp = storeOp;
|
StoreOp = storeOp;
|
||||||
|
@ -206,15 +202,12 @@ namespace MoonWorks.Graphics
|
||||||
public ColorAttachmentInfo(
|
public ColorAttachmentInfo(
|
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Texture texture,
|
Texture texture,
|
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LoadOp loadOp = LoadOp.DontCare,
|
LoadOp loadOp = LoadOp.DontCare,
|
||||||
SampleCount sampleCount = SampleCount.One,
|
|
||||||
StoreOp storeOp = StoreOp.Store
|
StoreOp storeOp = StoreOp.Store
|
||||||
)
|
) {
|
||||||
{
|
|
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Texture = texture;
|
Texture = texture;
|
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Depth = 0;
|
Depth = 0;
|
||||||
Layer = 0;
|
Layer = 0;
|
||||||
Level = 0;
|
Level = 0;
|
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SampleCount = sampleCount;
|
|
||||||
ClearColor = Color.White;
|
ClearColor = Color.White;
|
||||||
LoadOp = loadOp;
|
LoadOp = loadOp;
|
||||||
StoreOp = storeOp;
|
StoreOp = storeOp;
|
||||||
|
@ -228,7 +221,6 @@ namespace MoonWorks.Graphics
|
||||||
depth = Depth,
|
depth = Depth,
|
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layer = Layer,
|
layer = Layer,
|
||||||
level = Level,
|
level = Level,
|
||||||
sampleCount = (Refresh.SampleCount) SampleCount,
|
|
||||||
clearColor = new Refresh.Vec4
|
clearColor = new Refresh.Vec4
|
||||||
{
|
{
|
||||||
x = ClearColor.R / 255f,
|
x = ClearColor.R / 255f,
|
||||||
|
|
|
@ -15,6 +15,7 @@ namespace MoonWorks.Graphics
|
||||||
public TextureFormat Format { get; internal set; }
|
public TextureFormat Format { get; internal set; }
|
||||||
public bool IsCube { get; }
|
public bool IsCube { get; }
|
||||||
public uint LevelCount { get; }
|
public uint LevelCount { get; }
|
||||||
|
public SampleCount SampleCount { get; }
|
||||||
public TextureUsageFlags UsageFlags { get; }
|
public TextureUsageFlags UsageFlags { get; }
|
||||||
|
|
||||||
// FIXME: this allocates a delegate instance
|
// FIXME: this allocates a delegate instance
|
||||||
|
@ -39,13 +40,14 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
var byteCount = (uint) (width * height * channels);
|
var byteCount = (uint) (width * height * channels);
|
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|
|
||||||
TextureCreateInfo textureCreateInfo;
|
TextureCreateInfo textureCreateInfo = new TextureCreateInfo();
|
||||||
textureCreateInfo.Width = (uint) width;
|
textureCreateInfo.Width = (uint) width;
|
||||||
textureCreateInfo.Height = (uint) height;
|
textureCreateInfo.Height = (uint) height;
|
||||||
textureCreateInfo.Depth = 1;
|
textureCreateInfo.Depth = 1;
|
||||||
textureCreateInfo.Format = TextureFormat.R8G8B8A8;
|
textureCreateInfo.Format = TextureFormat.R8G8B8A8;
|
||||||
textureCreateInfo.IsCube = false;
|
textureCreateInfo.IsCube = false;
|
||||||
textureCreateInfo.LevelCount = 1;
|
textureCreateInfo.LevelCount = 1;
|
||||||
|
textureCreateInfo.SampleCount = SampleCount.One;
|
||||||
textureCreateInfo.UsageFlags = TextureUsageFlags.Sampler;
|
textureCreateInfo.UsageFlags = TextureUsageFlags.Sampler;
|
||||||
|
|
||||||
var texture = new Texture(device, textureCreateInfo);
|
var texture = new Texture(device, textureCreateInfo);
|
||||||
|
@ -130,9 +132,9 @@ namespace MoonWorks.Graphics
|
||||||
uint height,
|
uint height,
|
||||||
TextureFormat format,
|
TextureFormat format,
|
||||||
TextureUsageFlags usageFlags,
|
TextureUsageFlags usageFlags,
|
||||||
uint levelCount = 1
|
uint levelCount = 1,
|
||||||
)
|
SampleCount sampleCount = SampleCount.One
|
||||||
{
|
) {
|
||||||
var textureCreateInfo = new TextureCreateInfo
|
var textureCreateInfo = new TextureCreateInfo
|
||||||
{
|
{
|
||||||
Width = width,
|
Width = width,
|
||||||
|
@ -140,6 +142,7 @@ namespace MoonWorks.Graphics
|
||||||
Depth = 1,
|
Depth = 1,
|
||||||
IsCube = false,
|
IsCube = false,
|
||||||
LevelCount = levelCount,
|
LevelCount = levelCount,
|
||||||
|
SampleCount = sampleCount,
|
||||||
Format = format,
|
Format = format,
|
||||||
UsageFlags = usageFlags
|
UsageFlags = usageFlags
|
||||||
};
|
};
|
||||||
|
@ -165,8 +168,7 @@ namespace MoonWorks.Graphics
|
||||||
TextureFormat format,
|
TextureFormat format,
|
||||||
TextureUsageFlags usageFlags,
|
TextureUsageFlags usageFlags,
|
||||||
uint levelCount = 1
|
uint levelCount = 1
|
||||||
)
|
) {
|
||||||
{
|
|
||||||
var textureCreateInfo = new TextureCreateInfo
|
var textureCreateInfo = new TextureCreateInfo
|
||||||
{
|
{
|
||||||
Width = width,
|
Width = width,
|
||||||
|
@ -195,8 +197,7 @@ namespace MoonWorks.Graphics
|
||||||
TextureFormat format,
|
TextureFormat format,
|
||||||
TextureUsageFlags usageFlags,
|
TextureUsageFlags usageFlags,
|
||||||
uint levelCount = 1
|
uint levelCount = 1
|
||||||
)
|
) {
|
||||||
{
|
|
||||||
var textureCreateInfo = new TextureCreateInfo
|
var textureCreateInfo = new TextureCreateInfo
|
||||||
{
|
{
|
||||||
Width = size,
|
Width = size,
|
||||||
|
@ -232,6 +233,7 @@ namespace MoonWorks.Graphics
|
||||||
Depth = textureCreateInfo.Depth;
|
Depth = textureCreateInfo.Depth;
|
||||||
IsCube = textureCreateInfo.IsCube;
|
IsCube = textureCreateInfo.IsCube;
|
||||||
LevelCount = textureCreateInfo.LevelCount;
|
LevelCount = textureCreateInfo.LevelCount;
|
||||||
|
SampleCount = textureCreateInfo.SampleCount;
|
||||||
UsageFlags = textureCreateInfo.UsageFlags;
|
UsageFlags = textureCreateInfo.UsageFlags;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -255,6 +257,7 @@ namespace MoonWorks.Graphics
|
||||||
Depth = 1;
|
Depth = 1;
|
||||||
IsCube = false;
|
IsCube = false;
|
||||||
LevelCount = 1;
|
LevelCount = 1;
|
||||||
|
SampleCount = SampleCount.One;
|
||||||
UsageFlags = TextureUsageFlags.ColorTarget;
|
UsageFlags = TextureUsageFlags.ColorTarget;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -9,6 +9,7 @@ namespace MoonWorks.Graphics
|
||||||
public uint Depth;
|
public uint Depth;
|
||||||
public bool IsCube;
|
public bool IsCube;
|
||||||
public uint LevelCount;
|
public uint LevelCount;
|
||||||
|
public SampleCount SampleCount;
|
||||||
public TextureFormat Format;
|
public TextureFormat Format;
|
||||||
public TextureUsageFlags UsageFlags;
|
public TextureUsageFlags UsageFlags;
|
||||||
|
|
||||||
|
@ -21,6 +22,7 @@ namespace MoonWorks.Graphics
|
||||||
depth = Depth,
|
depth = Depth,
|
||||||
isCube = Conversions.BoolToByte(IsCube),
|
isCube = Conversions.BoolToByte(IsCube),
|
||||||
levelCount = LevelCount,
|
levelCount = LevelCount,
|
||||||
|
sampleCount = (Refresh.SampleCount) SampleCount,
|
||||||
format = (Refresh.TextureFormat) Format,
|
format = (Refresh.TextureFormat) Format,
|
||||||
usageFlags = (Refresh.TextureUsageFlags) UsageFlags
|
usageFlags = (Refresh.TextureUsageFlags) UsageFlags
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue