Add validation checks for AcquireSwapchainTexture and BindVertexBuffers #37
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@ -847,6 +847,10 @@ namespace MoonWorks.Graphics
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in BufferBinding bufferBinding,
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in BufferBinding bufferBinding,
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uint firstBinding = 0
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uint firstBinding = 0
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) {
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) {
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#if DEBUG
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AssertGraphicsPipelineBound();
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#endif
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var bufferPtrs = stackalloc IntPtr[1];
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var bufferPtrs = stackalloc IntPtr[1];
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var offsets = stackalloc ulong[1];
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var offsets = stackalloc ulong[1];
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@ -874,6 +878,10 @@ namespace MoonWorks.Graphics
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in BufferBinding bufferBindingTwo,
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in BufferBinding bufferBindingTwo,
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uint firstBinding = 0
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uint firstBinding = 0
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) {
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) {
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#if DEBUG
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AssertGraphicsPipelineBound();
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#endif
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var bufferPtrs = stackalloc IntPtr[2];
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var bufferPtrs = stackalloc IntPtr[2];
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var offsets = stackalloc ulong[2];
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var offsets = stackalloc ulong[2];
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@ -906,6 +914,10 @@ namespace MoonWorks.Graphics
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in BufferBinding bufferBindingThree,
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in BufferBinding bufferBindingThree,
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uint firstBinding = 0
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uint firstBinding = 0
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) {
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) {
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#if DEBUG
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AssertGraphicsPipelineBound();
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#endif
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var bufferPtrs = stackalloc IntPtr[3];
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var bufferPtrs = stackalloc IntPtr[3];
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var offsets = stackalloc ulong[3];
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var offsets = stackalloc ulong[3];
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@ -942,6 +954,10 @@ namespace MoonWorks.Graphics
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in BufferBinding bufferBindingFour,
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in BufferBinding bufferBindingFour,
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uint firstBinding = 0
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uint firstBinding = 0
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) {
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) {
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#if DEBUG
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AssertGraphicsPipelineBound();
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#endif
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var bufferPtrs = stackalloc IntPtr[4];
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var bufferPtrs = stackalloc IntPtr[4];
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var offsets = stackalloc ulong[4];
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var offsets = stackalloc ulong[4];
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@ -974,6 +990,10 @@ namespace MoonWorks.Graphics
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in Span<BufferBinding> bufferBindings,
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in Span<BufferBinding> bufferBindings,
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uint firstBinding = 0
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uint firstBinding = 0
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) {
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) {
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#if DEBUG
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AssertGraphicsPipelineBound();
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#endif
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var bufferPtrs = stackalloc IntPtr[bufferBindings.Length];
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var bufferPtrs = stackalloc IntPtr[bufferBindings.Length];
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var offsets = stackalloc ulong[bufferBindings.Length];
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var offsets = stackalloc ulong[bufferBindings.Length];
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@ -1623,6 +1643,13 @@ namespace MoonWorks.Graphics
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public Texture AcquireSwapchainTexture(
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public Texture AcquireSwapchainTexture(
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Window window
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Window window
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) {
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) {
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#if DEBUG
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if (!window.Claimed)
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{
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throw new System.InvalidOperationException("Cannot acquire swapchain texture, window has not been claimed!");
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}
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#endif
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var texturePtr = Refresh.Refresh_AcquireSwapchainTexture(
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var texturePtr = Refresh.Refresh_AcquireSwapchainTexture(
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Device.Handle,
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Device.Handle,
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Handle,
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Handle,
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