Window API revision + Framerate limiter #27
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@ -1 +1 @@
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||||||
Subproject commit 356f8e9ec2a6118b75e32d2a2ed7dbf4297aba78
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Subproject commit 330896a7be6db93b17b3b47734e449817bb30b7a
|
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@ -0,0 +1,22 @@
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namespace MoonWorks
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||||||
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{
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||||||
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public enum FrameLimiterMode
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||||||
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{
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Uncapped,
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Capped
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||||||
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}
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public struct FrameLimiterSettings
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||||||
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{
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public FrameLimiterMode Mode;
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public int Cap;
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public FrameLimiterSettings(
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FrameLimiterMode mode,
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int cap
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) {
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Mode = mode;
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Cap = cap;
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}
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}
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}
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@ -1,14 +0,0 @@
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namespace MoonWorks
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{
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public enum FramerateMode
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{
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Uncapped,
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Capped
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}
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public struct FramerateSettings
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{
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public FramerateMode Mode;
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public int Cap;
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}
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}
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55
src/Game.cs
55
src/Game.cs
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@ -29,23 +29,16 @@ namespace MoonWorks
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private bool FramerateCapped = false;
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private bool FramerateCapped = false;
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private TimeSpan FramerateCapTimeSpan = TimeSpan.Zero;
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private TimeSpan FramerateCapTimeSpan = TimeSpan.Zero;
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public Window Window { get; }
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public GraphicsDevice GraphicsDevice { get; }
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public GraphicsDevice GraphicsDevice { get; }
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public AudioDevice AudioDevice { get; }
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public AudioDevice AudioDevice { get; }
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public Inputs Inputs { get; }
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public Inputs Inputs { get; }
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private Dictionary<PresentMode, RefreshCS.Refresh.PresentMode> moonWorksToRefreshPresentMode = new Dictionary<PresentMode, RefreshCS.Refresh.PresentMode>
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public Window MainWindow { get; }
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{
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{ PresentMode.Immediate, RefreshCS.Refresh.PresentMode.Immediate },
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{ PresentMode.Mailbox, RefreshCS.Refresh.PresentMode.Mailbox },
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{ PresentMode.FIFO, RefreshCS.Refresh.PresentMode.FIFO },
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{ PresentMode.FIFORelaxed, RefreshCS.Refresh.PresentMode.FIFORelaxed }
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};
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public Game(
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public Game(
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WindowCreateInfo windowCreateInfo,
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WindowCreateInfo windowCreateInfo,
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PresentMode presentMode,
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PresentMode presentMode,
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FramerateSettings framerateSettings,
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FrameLimiterSettings frameLimiterSettings,
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int targetTimestep = 60,
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int targetTimestep = 60,
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bool debugMode = false
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bool debugMode = false
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)
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)
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@ -53,12 +46,7 @@ namespace MoonWorks
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Timestep = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / targetTimestep);
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Timestep = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / targetTimestep);
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gameTimer = Stopwatch.StartNew();
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gameTimer = Stopwatch.StartNew();
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FramerateCapped = framerateSettings.Mode == FramerateMode.Capped;
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SetFrameLimiter(frameLimiterSettings);
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if (FramerateCapped)
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{
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FramerateCapTimeSpan = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / framerateSettings.Cap);
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}
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for (int i = 0; i < previousSleepTimes.Length; i += 1)
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for (int i = 0; i < previousSleepTimes.Length; i += 1)
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{
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{
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@ -75,14 +63,18 @@ namespace MoonWorks
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Inputs = new Inputs();
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Inputs = new Inputs();
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Window = new Window(windowCreateInfo);
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GraphicsDevice = new GraphicsDevice(
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GraphicsDevice = new GraphicsDevice(
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Window.Handle,
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Backend.Vulkan,
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moonWorksToRefreshPresentMode[presentMode],
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debugMode
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debugMode
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);
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);
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MainWindow = new Window(windowCreateInfo, GraphicsDevice.WindowFlags);
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if (!GraphicsDevice.ClaimWindow(MainWindow, presentMode))
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|
{
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|
throw new System.SystemException("Could not claim window!");
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|
}
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AudioDevice = new AudioDevice();
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AudioDevice = new AudioDevice();
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}
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}
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@ -96,12 +88,26 @@ namespace MoonWorks
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Destroy();
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Destroy();
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AudioDevice.Dispose();
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AudioDevice.Dispose();
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MainWindow.Dispose();
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GraphicsDevice.Dispose();
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GraphicsDevice.Dispose();
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Window.Dispose();
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|
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SDL.SDL_Quit();
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SDL.SDL_Quit();
|
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}
|
}
|
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|
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public void SetFrameLimiter(FrameLimiterSettings settings)
|
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{
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FramerateCapped = settings.Mode == FrameLimiterMode.Capped;
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|
|
||||||
|
if (FramerateCapped)
|
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|
{
|
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FramerateCapTimeSpan = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / settings.Cap);
|
||||||
|
}
|
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|
else
|
||||||
|
{
|
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|
FramerateCapTimeSpan = TimeSpan.Zero;
|
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|
}
|
||||||
|
}
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|
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protected abstract void Update(TimeSpan delta);
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protected abstract void Update(TimeSpan delta);
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protected abstract void Draw(double alpha);
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protected abstract void Draw(double alpha);
|
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protected virtual void Destroy() {}
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protected virtual void Destroy() {}
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@ -224,7 +230,14 @@ namespace MoonWorks
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||||||
{
|
{
|
||||||
if (evt.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED)
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if (evt.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED)
|
||||||
{
|
{
|
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Window.SizeChanged((uint) evt.window.data1, (uint) evt.window.data2);
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var window = Window.Lookup(evt.window.windowID);
|
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window.SizeChanged((uint) evt.window.data1, (uint) evt.window.data2);
|
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|
}
|
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|
else if (evt.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE)
|
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|
{
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var window = Window.Lookup(evt.window.windowID);
|
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GraphicsDevice.UnclaimWindow(window);
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window.Dispose();
|
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}
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}
|
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}
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}
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|
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@ -13,15 +13,18 @@ namespace MoonWorks.Graphics
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||||||
public IntPtr Handle { get; }
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public IntPtr Handle { get; }
|
||||||
|
|
||||||
// some state for debug validation
|
// some state for debug validation
|
||||||
GraphicsPipeline currentGraphicsPipeline = null;
|
GraphicsPipeline currentGraphicsPipeline;
|
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ComputePipeline currentComputePipeline = null;
|
ComputePipeline currentComputePipeline;
|
||||||
bool renderPassActive = false;
|
bool renderPassActive;
|
||||||
|
|
||||||
// called from RefreshDevice
|
// called from RefreshDevice
|
||||||
internal CommandBuffer(GraphicsDevice device, IntPtr handle)
|
internal CommandBuffer(GraphicsDevice device, IntPtr handle)
|
||||||
{
|
{
|
||||||
Device = device;
|
Device = device;
|
||||||
Handle = handle;
|
Handle = handle;
|
||||||
|
currentGraphicsPipeline = null;
|
||||||
|
currentComputePipeline = null;
|
||||||
|
renderPassActive = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// FIXME: we can probably use the NativeMemory functions to not have to generate arrays here
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// FIXME: we can probably use the NativeMemory functions to not have to generate arrays here
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||||||
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@ -815,7 +818,7 @@ namespace MoonWorks.Graphics
|
||||||
return new Texture(
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return new Texture(
|
||||||
Device,
|
Device,
|
||||||
texturePtr,
|
texturePtr,
|
||||||
Device.GetSwapchainFormat(window),
|
window.SwapchainFormat,
|
||||||
width,
|
width,
|
||||||
height
|
height
|
||||||
);
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);
|
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@ -8,6 +8,10 @@ namespace MoonWorks.Graphics
|
||||||
public class GraphicsDevice : IDisposable
|
public class GraphicsDevice : IDisposable
|
||||||
{
|
{
|
||||||
public IntPtr Handle { get; }
|
public IntPtr Handle { get; }
|
||||||
|
public Backend Backend { get; }
|
||||||
|
|
||||||
|
private uint windowFlags;
|
||||||
|
public SDL2.SDL.SDL_WindowFlags WindowFlags => (SDL2.SDL.SDL_WindowFlags) windowFlags;
|
||||||
|
|
||||||
// Built-in video pipeline
|
// Built-in video pipeline
|
||||||
private ShaderModule VideoVertexShader { get; }
|
private ShaderModule VideoVertexShader { get; }
|
||||||
|
@ -19,19 +23,13 @@ namespace MoonWorks.Graphics
|
||||||
private readonly List<WeakReference<GraphicsResource>> resources = new List<WeakReference<GraphicsResource>>();
|
private readonly List<WeakReference<GraphicsResource>> resources = new List<WeakReference<GraphicsResource>>();
|
||||||
|
|
||||||
public GraphicsDevice(
|
public GraphicsDevice(
|
||||||
IntPtr deviceWindowHandle,
|
Backend preferredBackend,
|
||||||
Refresh.PresentMode presentMode,
|
|
||||||
bool debugMode
|
bool debugMode
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
var presentationParameters = new Refresh.PresentationParameters
|
Backend = (Backend) Refresh.Refresh_SelectBackend((Refresh.Backend) preferredBackend, out windowFlags);
|
||||||
{
|
|
||||||
deviceWindowHandle = deviceWindowHandle,
|
|
||||||
presentMode = presentMode
|
|
||||||
};
|
|
||||||
|
|
||||||
Handle = Refresh.Refresh_CreateDevice(
|
Handle = Refresh.Refresh_CreateDevice(
|
||||||
presentationParameters,
|
|
||||||
Conversions.BoolToByte(debugMode)
|
Conversions.BoolToByte(debugMode)
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -56,6 +54,43 @@ namespace MoonWorks.Graphics
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool ClaimWindow(Window window, PresentMode presentMode)
|
||||||
|
{
|
||||||
|
var success = Conversions.ByteToBool(
|
||||||
|
Refresh.Refresh_ClaimWindow(
|
||||||
|
Handle,
|
||||||
|
window.Handle,
|
||||||
|
(Refresh.PresentMode) presentMode
|
||||||
|
)
|
||||||
|
);
|
||||||
|
|
||||||
|
if (success)
|
||||||
|
{
|
||||||
|
window.Claimed = true;
|
||||||
|
window.SwapchainFormat = GetSwapchainFormat(window);
|
||||||
|
}
|
||||||
|
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnclaimWindow(Window window)
|
||||||
|
{
|
||||||
|
Refresh.Refresh_UnclaimWindow(
|
||||||
|
Handle,
|
||||||
|
window.Handle
|
||||||
|
);
|
||||||
|
window.Claimed = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPresentMode(Window window, PresentMode presentMode)
|
||||||
|
{
|
||||||
|
Refresh.Refresh_SetSwapchainPresentMode(
|
||||||
|
Handle,
|
||||||
|
window.Handle,
|
||||||
|
(Refresh.PresentMode) presentMode
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
public CommandBuffer AcquireCommandBuffer()
|
public CommandBuffer AcquireCommandBuffer()
|
||||||
{
|
{
|
||||||
return new CommandBuffer(this, Refresh.Refresh_AcquireCommandBuffer(Handle, 0));
|
return new CommandBuffer(this, Refresh.Refresh_AcquireCommandBuffer(Handle, 0));
|
||||||
|
@ -82,7 +117,7 @@ namespace MoonWorks.Graphics
|
||||||
Refresh.Refresh_Wait(Handle);
|
Refresh.Refresh_Wait(Handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
public TextureFormat GetSwapchainFormat(Window window)
|
private TextureFormat GetSwapchainFormat(Window window)
|
||||||
{
|
{
|
||||||
return (TextureFormat) Refresh.Refresh_GetSwapchainFormat(Handle, window.Handle);
|
return (TextureFormat) Refresh.Refresh_GetSwapchainFormat(Handle, window.Handle);
|
||||||
}
|
}
|
||||||
|
|
|
@ -280,4 +280,12 @@ namespace MoonWorks.Graphics
|
||||||
FloatOpaqueWhite,
|
FloatOpaqueWhite,
|
||||||
IntOpaqueWhite
|
IntOpaqueWhite
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum Backend
|
||||||
|
{
|
||||||
|
DontCare,
|
||||||
|
Vulkan,
|
||||||
|
PS5,
|
||||||
|
Invalid
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using SDL2;
|
using SDL2;
|
||||||
|
|
||||||
namespace MoonWorks
|
namespace MoonWorks
|
||||||
|
@ -10,29 +11,32 @@ namespace MoonWorks
|
||||||
public uint Width { get; private set; }
|
public uint Width { get; private set; }
|
||||||
public uint Height { get; private set; }
|
public uint Height { get; private set; }
|
||||||
|
|
||||||
|
public bool Claimed { get; internal set; }
|
||||||
|
public MoonWorks.Graphics.TextureFormat SwapchainFormat { get; internal set; }
|
||||||
|
|
||||||
private bool IsDisposed;
|
private bool IsDisposed;
|
||||||
|
|
||||||
public Window(WindowCreateInfo windowCreateInfo)
|
private static Dictionary<uint, Window> idLookup = new Dictionary<uint, Window>();
|
||||||
{
|
|
||||||
var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN;
|
|
||||||
|
|
||||||
|
public Window(WindowCreateInfo windowCreateInfo, SDL.SDL_WindowFlags flags)
|
||||||
|
{
|
||||||
if (windowCreateInfo.ScreenMode == ScreenMode.Fullscreen)
|
if (windowCreateInfo.ScreenMode == ScreenMode.Fullscreen)
|
||||||
{
|
{
|
||||||
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
|
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
|
||||||
}
|
}
|
||||||
else if (windowCreateInfo.ScreenMode == ScreenMode.BorderlessWindow)
|
else if (windowCreateInfo.ScreenMode == ScreenMode.BorderlessWindow)
|
||||||
{
|
{
|
||||||
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
|
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (windowCreateInfo.SystemResizable)
|
if (windowCreateInfo.SystemResizable)
|
||||||
{
|
{
|
||||||
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE;
|
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (windowCreateInfo.StartMaximized)
|
if (windowCreateInfo.StartMaximized)
|
||||||
{
|
{
|
||||||
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_MAXIMIZED;
|
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_MAXIMIZED;
|
||||||
}
|
}
|
||||||
|
|
||||||
ScreenMode = windowCreateInfo.ScreenMode;
|
ScreenMode = windowCreateInfo.ScreenMode;
|
||||||
|
@ -43,11 +47,13 @@ namespace MoonWorks
|
||||||
SDL.SDL_WINDOWPOS_UNDEFINED,
|
SDL.SDL_WINDOWPOS_UNDEFINED,
|
||||||
(int) windowCreateInfo.WindowWidth,
|
(int) windowCreateInfo.WindowWidth,
|
||||||
(int) windowCreateInfo.WindowHeight,
|
(int) windowCreateInfo.WindowHeight,
|
||||||
windowFlags
|
flags
|
||||||
);
|
);
|
||||||
|
|
||||||
Width = windowCreateInfo.WindowWidth;
|
Width = windowCreateInfo.WindowWidth;
|
||||||
Height = windowCreateInfo.WindowHeight;
|
Height = windowCreateInfo.WindowHeight;
|
||||||
|
|
||||||
|
idLookup.Add(SDL.SDL_GetWindowID(Handle), this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeScreenMode(ScreenMode screenMode)
|
public void ChangeScreenMode(ScreenMode screenMode)
|
||||||
|
@ -81,6 +87,11 @@ namespace MoonWorks
|
||||||
Height = height;
|
Height = height;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal static Window Lookup(uint windowID)
|
||||||
|
{
|
||||||
|
return idLookup.ContainsKey(windowID) ? idLookup[windowID] : null;
|
||||||
|
}
|
||||||
|
|
||||||
internal void SizeChanged(uint width, uint height)
|
internal void SizeChanged(uint width, uint height)
|
||||||
{
|
{
|
||||||
Width = width;
|
Width = width;
|
||||||
|
@ -96,6 +107,7 @@ namespace MoonWorks
|
||||||
// dispose managed state (managed objects)
|
// dispose managed state (managed objects)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
idLookup.Remove(SDL.SDL_GetWindowID(Handle));
|
||||||
SDL.SDL_DestroyWindow(Handle);
|
SDL.SDL_DestroyWindow(Handle);
|
||||||
|
|
||||||
IsDisposed = true;
|
IsDisposed = true;
|
||||||
|
|
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Reference in New Issue