Validation Todo List #43

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opened 2023-01-22 19:30:38 +00:00 by TheSpydog · 0 comments

Keeping track of miscellaneous validation problems as I run into them...

  • VideoPlayer should throw an exception if RenderTexture is accessed before Render() is called
  • DrawIndexed/InstancedPrimitives should assert that vertex and index buffers are bound
  • Buffer.SetBufferData should verify that the data length does not exceed the length of the buffer
  • BindSamplers/Buffers should check the bound pipeline to see if it's compatible
Keeping track of miscellaneous validation problems as I run into them... - [ ] VideoPlayer should throw an exception if RenderTexture is accessed before Render() is called - [ ] DrawIndexed/InstancedPrimitives should assert that vertex and index buffers are bound - [ ] Buffer.SetBufferData should verify that the data length does not exceed the length of the buffer - [ ] BindSamplers/Buffers should check the bound pipeline to see if it's compatible
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Reference: MoonsideGames/MoonWorks#43
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