Debug mode error checking #13

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opened 2022-01-13 22:20:44 +00:00 by cosmonaut · 0 comments

We can probably do some fancy exception throwing with conditional compilation in debug mode to guide users along the correct path. That way it won't be a performance burden in release mode.

We can probably do some fancy exception throwing with conditional compilation in debug mode to guide users along the correct path. That way it won't be a performance burden in release mode.
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Reference: MoonsideGames/MoonWorks#13
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