Commit Graph

4 Commits (e2c85ec72890ad5e3b73dd5330001da373cc9221)

Author SHA1 Message Date
cosmonaut e2c85ec728 restructure and implement Voice hierarchy 2023-08-01 11:22:49 -07:00
cosmonaut b1c7740b86 started reworking audio around Voice API 2023-07-31 01:16:19 -07:00
cosmonaut fc0937b2ff fix crash caused by audio weak references 2023-06-14 18:22:49 -07:00
cosmonaut 1f0e3b5040 Audio Improvements (#47)
- Audio is now processed on a background thread instead of the main thread
- Audio tick rate is now ~200Hz
- MoonWorks.Math.Easings class completely rewritten to be easier to understand and use
- SoundInstance properties no longer call into FAudio unless the value actually changed
- SoundInstance property values can now be interpolated over time (tweens)
- SoundInstance tweens can be delayed
- SoundInstance sets a sane filter frequency default when switching filter type
- StreamingSound classes can be designated to update automatically on the audio thread or manually
- StreamingSound buffer consumption should now set Stopped state in a more sane way
- Added ReverbEffect, which creates a submix voice for a reverb effect
- SoundInstance can apply a ReverbEffect, which enables the Reverb property
- Audio resource tracking improvements
- Some tweaks to VideoPlayer to make its behavior more consistent

Reviewed-on: #47
2023-03-07 23:28:57 +00:00