Commit Graph

9 Commits (bb7e45b9a3fa65e0670d237a66643a3f0efd1052)

Author SHA1 Message Date
cosmonaut 4dbd5a2cbe MSDF font rendering + improved resource tracking (#52)
This is a major rewrite of the Font system. MoonWorks now uses MSDF font rendering, which allows high quality rendering of fonts at arbitrary sizes.

We now ship default embedded shader binaries for Video and Font. If you replace them with shader binaries of the same name located in your base directory, those will be used instead.

Many improvements have been made to resource tracking to prevent memory corruption, particularly on shutdown.

You must be careful not to leak AudioResource classes in particular, as there isn't much we can automatically do to recover from this without potentially crashing your game.

Reviewed-on: #52
2023-12-15 18:46:43 +00:00
cosmonaut 17333cfb67 destroy update 2022-03-03 17:16:39 -08:00
cosmonaut 8973b3e658 Formatting pass 2022-02-22 21:14:32 -08:00
cosmonaut cb25e6feff resource destroy now requires a CB 2022-02-18 21:02:16 -08:00
cosmonaut b928257d3c document lots of graphics stuff 2021-02-24 12:43:35 -08:00
cosmonaut addea0f810 reverting to CreateInfo pattern for consistency 2021-01-28 13:50:20 -08:00
cosmonaut a55cd83123 update sampler definition 2021-01-25 20:57:26 -08:00
cosmonaut db44c3e37a change refs + a SetData convenience method 2021-01-21 17:27:25 -08:00
cosmonaut d22a70c116 removing explicit RefreshCS references in API 2021-01-20 13:32:48 -08:00