cosmonaut
1cf04a7279
assets stream data directly into unmanaged memory
2023-04-05 00:47:02 -07:00
TheSpydog
05de9a4066
Make video shaders optional and search for them in the root output directory ( #42 )
...
Whenever the video shaders change, they can be rebuilt with refreshc and distributed alongside the moonlibs.
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #42
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-21 23:37:01 +00:00
TheSpydog
3ffdf8a929
Specify readonly access when creating ShaderModule stream ( #26 )
...
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #26
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-09-28 23:52:29 +00:00
cosmonaut
6ab7a2f722
read ShaderModules from stream
2022-06-06 10:42:05 -07:00
cosmonaut
17333cfb67
destroy update
2022-03-03 17:16:39 -08:00
cosmonaut
8973b3e658
Formatting pass
2022-02-22 21:14:32 -08:00
cosmonaut
cb25e6feff
resource destroy now requires a CB
2022-02-18 21:02:16 -08:00
cosmonaut
b928257d3c
document lots of graphics stuff
2021-02-24 12:43:35 -08:00
cosmonaut
55d8e5a1df
remove FileInfo references
2021-01-28 18:07:48 -08:00
cosmonaut
db44c3e37a
change refs + a SetData convenience method
2021-01-21 17:27:25 -08:00
cosmonaut
d22a70c116
removing explicit RefreshCS references in API
2021-01-20 13:32:48 -08:00