Caleb Cornett
|
05593d9bf1
|
bunch of Refresh api changes, plus more validation
|
2022-11-09 13:46:19 -05:00 |
cosmonaut
|
dfddc24d0e
|
add PresentMode to WindowCreateInfo
|
2022-09-30 13:02:51 -07:00 |
cosmonaut
|
07c0b1b9a2
|
Window API revision + Framerate limiter (#27)
- add `Backend` enum
- `GraphicsDevice` can now take a preferred backend at creation
- add `GraphicsDevice.ClaimWindow`
- add `GraphicsDevice.UnclaimWindow`
- add `GraphicsDevice.SetPresentMode`
- add `Window.Claimed`
- add `Window.SwapchainFormat`
- fix certain odd behaviors in multi-window scenarios
- rename `FramerateSettings` to `FrameLimiterSettings`
- add `Game.SetFrameLimiter`
Reviewed-on: #27
|
2022-09-29 22:22:50 +00:00 |
cosmonaut
|
80f19e4521
|
Refresh 1.7.0
|
2022-09-13 13:58:09 -07:00 |
cosmonaut
|
1af16231ce
|
Refresh 1.6.0
|
2022-08-25 12:32:49 -07:00 |
cosmonaut
|
b22d3bed30
|
add DDS and BC7 support
|
2022-05-11 21:22:20 -07:00 |
cosmonaut
|
1b5221f2c7
|
vertex format ABI break
|
2022-03-17 14:42:30 -07:00 |
cosmonaut
|
774028a013
|
D3D compatibility ABI break
|
2022-03-02 11:42:26 -08:00 |
cosmonaut
|
81c882bd48
|
presentation ABI break
|
2022-03-01 22:57:10 -08:00 |
cosmonaut
|
8973b3e658
|
Formatting pass
|
2022-02-22 21:14:32 -08:00 |
cosmonaut
|
b928257d3c
|
document lots of graphics stuff
|
2021-02-24 12:43:35 -08:00 |
cosmonaut
|
d1e691a02b
|
change clear color type
|
2021-02-09 22:51:30 -08:00 |
cosmonaut
|
4eb2cb6b09
|
some state tweaks
|
2021-02-08 18:10:02 -08:00 |
cosmonaut
|
7f6236cb49
|
update render target and texture format API
|
2021-01-26 19:10:09 -08:00 |
cosmonaut
|
66e0fe9924
|
remove Bit from flags enum
|
2021-01-25 20:47:39 -08:00 |
cosmonaut
|
d22a70c116
|
removing explicit RefreshCS references in API
|
2021-01-20 13:32:48 -08:00 |