make BindVertexSamplers like BindFragmentSamplers
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					@ -223,20 +223,15 @@ namespace MoonWorks.Graphics
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        }
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					        }
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        public unsafe void BindVertexSamplers(
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					        public unsafe void BindVertexSamplers(
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            Texture[] textures,
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					            params TextureSamplerBinding[] textureSamplerBindings
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            Sampler[] samplers
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        ) {
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					        ) {
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            var texturePtrs = stackalloc IntPtr[textures.Length];
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					            var texturePtrs = stackalloc IntPtr[textureSamplerBindings.Length];
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            var samplerPtrs = stackalloc IntPtr[samplers.Length];
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					            var samplerPtrs = stackalloc IntPtr[textureSamplerBindings.Length];
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            for (var i = 0; i < textures.Length; i += 1)
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					            for (var i = 0; i < textureSamplerBindings.Length; i += 1)
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            {
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					            {
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                texturePtrs[i] = textures[i].Handle;
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					                texturePtrs[i] = textureSamplerBindings[i].Texture.Handle;
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            }
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					                samplerPtrs[i] = textureSamplerBindings[i].Sampler.Handle;
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            for (var i = 0; i < samplers.Length; i += 1)
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            {
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                samplerPtrs[i] = samplers[i].Handle;
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            }
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					            }
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            Refresh.Refresh_BindVertexSamplers(
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					            Refresh.Refresh_BindVertexSamplers(
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