add processingStage input to SubmixVoice
parent
03b4b5f9a5
commit
f81133a5a3
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@ -105,7 +105,7 @@ namespace MoonWorks.Audio
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return;
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}
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fauxMasteringVoice = new SubmixVoice(this, DeviceDetails.OutputFormat.Format.nChannels, DeviceDetails.OutputFormat.Format.nSamplesPerSec);
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fauxMasteringVoice = new SubmixVoice(this, DeviceDetails.OutputFormat.Format.nChannels, DeviceDetails.OutputFormat.Format.nSamplesPerSec, int.MaxValue);
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/* Init 3D Audio */
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@ -8,7 +8,7 @@ namespace MoonWorks.Audio
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/// </summary>
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public unsafe class ReverbEffect : SubmixVoice
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{
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public ReverbEffect(AudioDevice audioDevice) : base(audioDevice, 1, audioDevice.DeviceDetails.OutputFormat.Format.nSamplesPerSec)
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public ReverbEffect(AudioDevice audioDevice, uint processingStage) : base(audioDevice, 1, audioDevice.DeviceDetails.OutputFormat.Format.nSamplesPerSec, processingStage)
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{
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/* Init reverb */
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IntPtr reverb;
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@ -4,13 +4,16 @@ namespace MoonWorks.Audio
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{
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/// <summary>
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/// SourceVoices can send audio to a SubmixVoice for convenient effects processing.
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/// Submixes process in order of processingStage, from lowest to highest.
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/// Therefore submixes early in a chain should have a low processingStage, and later in the chain they should have a higher one.
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/// </summary>
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public class SubmixVoice : Voice
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{
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public SubmixVoice(
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AudioDevice device,
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uint sourceChannelCount,
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uint sampleRate
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uint sampleRate,
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uint processingStage
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) : base(device, sourceChannelCount, device.DeviceDetails.OutputFormat.Format.nChannels)
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{
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FAudio.FAudio_CreateSubmixVoice(
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@ -19,7 +22,7 @@ namespace MoonWorks.Audio
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sourceChannelCount,
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sampleRate,
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FAudio.FAUDIO_VOICE_USEFILTER,
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0,
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processingStage,
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IntPtr.Zero, // default sends to mastering voice
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IntPtr.Zero
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);
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