Theora video support + audio improvements (#20)
- `SoundInstance.Play` no longer takes a loop parameter - `SoundInstance.Stop` is split into `Stop` and `StopImmediate` instead of taking an immediate parameter - Added `StreamingSoundSeekable` to better support streaming audio that does not support seek - `StreamingSound` no longer has a Loop property, but `StreamingSoundSeekable` does - abstract `StreamingSound.AddBuffer` renamed to `FillBuffer` - `FillBuffer` is now provided with a native buffer to avoid an extra data copy - `StreamingSound` buffer implementation optimized to avoid repeated alloc/frees - added `Video` class which can load and play Theora (.ogv) streaming video/audio Reviewed-on: #20pull/21/head
parent
5a5fbc0c77
commit
efb9893aef
|
@ -10,3 +10,6 @@
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|||
[submodule "lib/WellspringCS"]
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path = lib/WellspringCS
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url = https://gitea.moonside.games/MoonsideGames/WellspringCS.git
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[submodule "lib/Theorafile"]
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path = lib/Theorafile
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url = https://github.com/FNA-XNA/Theorafile.git
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|
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@ -15,6 +15,7 @@
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<ProjectReference Include=".\lib\RefreshCS\RefreshCS.csproj" />
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<ProjectReference Include=".\lib\FAudio\csharp\FAudio-CS.Core.csproj" />
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<ProjectReference Include=".\lib\WellspringCS\WellspringCS.csproj" />
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<ProjectReference Include=".\lib\Theorafile\csharp\Theorafile-CS.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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@ -22,4 +23,13 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="src\Video\Shaders\Compiled\FullscreenVert.spv">
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<LogicalName>MoonWorks.Shaders.FullscreenVert.spv</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="src\Video\Shaders\Compiled\YUV2RGBAFrag.spv">
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<LogicalName>MoonWorks.Shaders.YUV2RGBAFrag.spv</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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@ -15,4 +15,8 @@
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<dllmap dll="Wellspring" os="windows" target="Wellspring.dll"/>
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<dllmap dll="Wellspring" os="osx" target="libWellspring.0.dylib"/>
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<dllmap dll="Wellspring" os="linux,freebsd,netbsd" target="libWellspring.so.0"/>
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<dllmap dll="Theorafile" os="windows" target="libtheorafile.dll"/>
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<dllmap dll="Theorafile" os="osx" target="libtheorafile.dylib"/>
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<dllmap dll="Theorafile" os="linux,freebsd,netbsd" target="libtheorafile.so"/>
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</configuration>
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@ -0,0 +1 @@
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Subproject commit dd8c7fa69e678b6182cdaa71458ad08dd31c65da
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@ -1,6 +1,5 @@
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using System;
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using System.Runtime.InteropServices;
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using MoonWorks.Math.Float;
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namespace MoonWorks.Audio
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{
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@ -8,13 +7,12 @@ namespace MoonWorks.Audio
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{
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internal IntPtr Handle;
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internal FAudio.FAudioWaveFormatEx Format;
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public bool Loop { get; protected set; } = false;
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protected FAudio.F3DAUDIO_DSP_SETTINGS dspSettings;
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public bool Is3D { get; protected set; }
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public abstract SoundState State { get; protected set; }
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public virtual SoundState State { get; protected set; }
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private float _pan = 0;
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public float Pan
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@ -238,11 +236,10 @@ namespace MoonWorks.Audio
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);
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}
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public abstract void Play(bool loop);
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public abstract void Play();
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public abstract void Pause();
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public abstract void Stop(bool immediate);
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public abstract void Seek(float seconds);
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public abstract void Seek(uint sampleFrame);
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public abstract void Stop();
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public abstract void StopImmediate();
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private void InitDSPSettings(uint srcChannels)
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{
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@ -345,8 +342,7 @@ namespace MoonWorks.Audio
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protected override void Destroy()
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{
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Stop(true);
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StopImmediate();
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FAudio.FAudioVoice_DestroyVoice(Handle);
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Marshal.FreeHGlobal(dspSettings.pMatrixCoefficients);
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}
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|
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@ -6,6 +6,8 @@ namespace MoonWorks.Audio
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{
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public StaticSound Parent { get; }
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public bool Loop { get; set; }
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private SoundState _state = SoundState.Stopped;
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public override SoundState State
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{
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@ -18,7 +20,7 @@ namespace MoonWorks.Audio
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);
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if (state.BuffersQueued == 0)
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{
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Stop(true);
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StopImmediate();
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}
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return _state;
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@ -38,15 +40,13 @@ namespace MoonWorks.Audio
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Parent = parent;
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}
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public override void Play(bool loop = false)
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public override void Play()
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{
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if (State == SoundState.Playing)
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{
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return;
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}
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Loop = loop;
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if (Loop)
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{
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Parent.Handle.LoopCount = 255;
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@ -79,21 +79,20 @@ namespace MoonWorks.Audio
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}
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}
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public override void Stop(bool immediate = true)
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public override void Stop()
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{
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if (immediate)
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FAudio.FAudioSourceVoice_ExitLoop(Handle, 0);
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State = SoundState.Stopped;
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}
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public override void StopImmediate()
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{
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FAudio.FAudioSourceVoice_Stop(Handle, 0, 0);
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FAudio.FAudioSourceVoice_FlushSourceBuffers(Handle);
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State = SoundState.Stopped;
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}
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else
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{
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FAudio.FAudioSourceVoice_ExitLoop(Handle, 0);
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}
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}
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private void PerformSeek(uint sampleFrame)
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public void Seek(uint sampleFrame)
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{
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if (State == SoundState.Playing)
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{
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@ -102,20 +101,6 @@ namespace MoonWorks.Audio
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}
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Parent.Handle.PlayBegin = sampleFrame;
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Play();
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}
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public override void Seek(float seconds)
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{
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uint sampleFrame =
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(uint) (Parent.SamplesPerSecond * seconds);
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PerformSeek(sampleFrame);
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}
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public override void Seek(uint sampleFrame)
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{
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PerformSeek(sampleFrame);
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}
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public void Free()
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@ -1,38 +1,46 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace MoonWorks.Audio
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{
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/// <summary>
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/// For streaming long playback.
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/// Can be extended to support custom decoders.
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/// Must be extended with a decoder routine called by FillBuffer.
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/// See StreamingSoundOgg for an example.
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/// </summary>
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public abstract class StreamingSound : SoundInstance
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{
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private readonly List<IntPtr> queuedBuffers = new List<IntPtr>();
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private readonly List<uint> queuedSizes = new List<uint>();
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private const int MINIMUM_BUFFER_CHECK = 3;
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private const int BUFFER_COUNT = 3;
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private readonly IntPtr[] buffers;
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private int nextBufferIndex = 0;
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private uint queuedBufferCount = 0;
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protected abstract int BUFFER_SIZE { get; }
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public int PendingBufferCount => queuedBuffers.Count;
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public StreamingSound(
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public unsafe StreamingSound(
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AudioDevice device,
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ushort formatTag,
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ushort bitsPerSample,
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ushort blockAlign,
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ushort channels,
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uint samplesPerSecond
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) : base(device, formatTag, bitsPerSample, blockAlign, channels, samplesPerSecond) { }
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) : base(device, formatTag, bitsPerSample, blockAlign, channels, samplesPerSecond)
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{
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device.AddDynamicSoundInstance(this);
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public override void Play(bool loop = false)
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buffers = new IntPtr[BUFFER_COUNT];
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for (int i = 0; i < BUFFER_COUNT; i += 1)
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{
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buffers[i] = (IntPtr) NativeMemory.Alloc((nuint) BUFFER_SIZE);
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}
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}
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public override void Play()
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{
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if (State == SoundState.Playing)
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{
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return;
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}
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Loop = loop;
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State = SoundState.Playing;
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Update();
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@ -48,19 +56,21 @@ namespace MoonWorks.Audio
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}
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}
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public override void Stop(bool immediate = true)
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public override void Stop()
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{
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if (immediate)
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State = SoundState.Stopped;
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}
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public override void StopImmediate()
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{
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FAudio.FAudioSourceVoice_Stop(Handle, 0, 0);
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FAudio.FAudioSourceVoice_FlushSourceBuffers(Handle);
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ClearBuffers();
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}
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State = SoundState.Stopped;
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}
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internal void Update()
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internal unsafe void Update()
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{
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if (State != SoundState.Playing)
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{
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@ -73,68 +83,45 @@ namespace MoonWorks.Audio
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FAudio.FAUDIO_VOICE_NOSAMPLESPLAYED
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);
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while (PendingBufferCount > state.BuffersQueued)
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lock (queuedBuffers)
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{
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Marshal.FreeHGlobal(queuedBuffers[0]);
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queuedBuffers.RemoveAt(0);
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}
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queuedBufferCount = state.BuffersQueued;
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QueueBuffers();
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}
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protected void QueueBuffers()
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{
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for (
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int i = MINIMUM_BUFFER_CHECK - PendingBufferCount;
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i > 0;
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i -= 1
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)
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for (int i = 0; i < BUFFER_COUNT - queuedBufferCount; i += 1)
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{
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AddBuffer();
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}
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}
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||||
|
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protected void ClearBuffers()
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||||
protected unsafe void ClearBuffers()
|
||||
{
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||||
lock (queuedBuffers)
|
||||
{
|
||||
foreach (IntPtr buf in queuedBuffers)
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||||
{
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Marshal.FreeHGlobal(buf);
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||||
}
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queuedBuffers.Clear();
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||||
queuedSizes.Clear();
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||||
}
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nextBufferIndex = 0;
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||||
queuedBufferCount = 0;
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||||
}
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||||
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||||
protected void AddBuffer()
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||||
protected unsafe void AddBuffer()
|
||||
{
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||||
AddBuffer(
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||||
out var buffer,
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||||
out var bufferOffset,
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||||
out var bufferLength,
|
||||
out var reachedEnd
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var buffer = buffers[nextBufferIndex];
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nextBufferIndex = (nextBufferIndex + 1) % BUFFER_COUNT;
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FillBuffer(
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||||
(void*) buffer,
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BUFFER_SIZE,
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out int filledLengthInBytes,
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out bool reachedEnd
|
||||
);
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||||
var lengthInBytes = bufferLength * sizeof(float);
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||||
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||||
IntPtr next = Marshal.AllocHGlobal((int) lengthInBytes);
|
||||
Marshal.Copy(buffer, (int) bufferOffset, next, (int) bufferLength);
|
||||
|
||||
lock (queuedBuffers)
|
||||
{
|
||||
queuedBuffers.Add(next);
|
||||
if (State != SoundState.Stopped)
|
||||
{
|
||||
FAudio.FAudioBuffer buf = new FAudio.FAudioBuffer
|
||||
{
|
||||
AudioBytes = lengthInBytes,
|
||||
pAudioData = next,
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AudioBytes = (uint) filledLengthInBytes,
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||||
pAudioData = (IntPtr) buffer,
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||||
PlayLength = (
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lengthInBytes /
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||||
(uint) (filledLengthInBytes /
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||||
Format.nChannels /
|
||||
(uint) (Format.wBitsPerSample / 8)
|
||||
(uint) (Format.wBitsPerSample / 8))
|
||||
)
|
||||
};
|
||||
|
||||
|
@ -143,39 +130,36 @@ namespace MoonWorks.Audio
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|||
ref buf,
|
||||
IntPtr.Zero
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
queuedSizes.Add(lengthInBytes);
|
||||
}
|
||||
}
|
||||
|
||||
queuedBufferCount += 1;
|
||||
|
||||
/* We have reached the end of the file, what do we do? */
|
||||
if (reachedEnd)
|
||||
{
|
||||
if (Loop)
|
||||
{
|
||||
SeekStart();
|
||||
}
|
||||
else
|
||||
{
|
||||
Stop(false);
|
||||
}
|
||||
OnReachedEnd();
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract void AddBuffer(
|
||||
out float[] buffer,
|
||||
out uint bufferOffset, /* in floats */
|
||||
out uint bufferLength, /* in floats */
|
||||
protected virtual void OnReachedEnd()
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
protected unsafe abstract void FillBuffer(
|
||||
void* buffer,
|
||||
int bufferLengthInBytes, /* in bytes */
|
||||
out int filledLengthInBytes, /* in bytes */
|
||||
out bool reachedEnd
|
||||
);
|
||||
|
||||
protected abstract void SeekStart();
|
||||
|
||||
protected override void Destroy()
|
||||
protected unsafe override void Destroy()
|
||||
{
|
||||
Stop(true);
|
||||
StopImmediate();
|
||||
|
||||
for (int i = 0; i < BUFFER_COUNT; i += 1)
|
||||
{
|
||||
NativeMemory.Free((void*) buffers[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,28 +4,23 @@ using System.Runtime.InteropServices;
|
|||
|
||||
namespace MoonWorks.Audio
|
||||
{
|
||||
public class StreamingSoundOgg : StreamingSound
|
||||
public class StreamingSoundOgg : StreamingSoundSeekable
|
||||
{
|
||||
// FIXME: what should this value be?
|
||||
public const int BUFFER_SIZE = 1024 * 128;
|
||||
|
||||
private IntPtr VorbisHandle;
|
||||
private IntPtr FileDataPtr;
|
||||
private FAudio.stb_vorbis_info Info;
|
||||
|
||||
private readonly float[] buffer; // currently decoded bytes
|
||||
protected override int BUFFER_SIZE => 32768;
|
||||
|
||||
public override SoundState State { get; protected set; }
|
||||
|
||||
public static StreamingSoundOgg Load(AudioDevice device, string filePath)
|
||||
public unsafe static StreamingSoundOgg Load(AudioDevice device, string filePath)
|
||||
{
|
||||
var fileData = File.ReadAllBytes(filePath);
|
||||
var fileDataPtr = Marshal.AllocHGlobal(fileData.Length);
|
||||
Marshal.Copy(fileData, 0, fileDataPtr, fileData.Length);
|
||||
var vorbisHandle = FAudio.stb_vorbis_open_memory(fileDataPtr, fileData.Length, out int error, IntPtr.Zero);
|
||||
var fileDataPtr = NativeMemory.Alloc((nuint) fileData.Length);
|
||||
Marshal.Copy(fileData, 0, (IntPtr) fileDataPtr, fileData.Length);
|
||||
var vorbisHandle = FAudio.stb_vorbis_open_memory((IntPtr) fileDataPtr, fileData.Length, out int error, IntPtr.Zero);
|
||||
if (error != 0)
|
||||
{
|
||||
((GCHandle) fileDataPtr).Free();
|
||||
NativeMemory.Free(fileDataPtr);
|
||||
Logger.LogError("Error opening OGG file!");
|
||||
Logger.LogError("Error: " + error);
|
||||
throw new AudioLoadException("Error opening OGG file!");
|
||||
|
@ -34,7 +29,7 @@ namespace MoonWorks.Audio
|
|||
|
||||
return new StreamingSoundOgg(
|
||||
device,
|
||||
fileDataPtr,
|
||||
(IntPtr) fileDataPtr,
|
||||
vorbisHandle,
|
||||
info
|
||||
);
|
||||
|
@ -42,7 +37,7 @@ namespace MoonWorks.Audio
|
|||
|
||||
internal StreamingSoundOgg(
|
||||
AudioDevice device,
|
||||
IntPtr fileDataPtr, // MUST BE AN ALLOCHGLOBAL HANDLE!!
|
||||
IntPtr fileDataPtr, // MUST BE A NATIVE MEMORY HANDLE!!
|
||||
IntPtr vorbisHandle,
|
||||
FAudio.stb_vorbis_info info
|
||||
) : base(
|
||||
|
@ -57,12 +52,9 @@ namespace MoonWorks.Audio
|
|||
FileDataPtr = fileDataPtr;
|
||||
VorbisHandle = vorbisHandle;
|
||||
Info = info;
|
||||
buffer = new float[BUFFER_SIZE];
|
||||
|
||||
device.AddDynamicSoundInstance(this);
|
||||
}
|
||||
|
||||
private void PerformSeek(uint sampleFrame)
|
||||
public override void Seek(uint sampleFrame)
|
||||
{
|
||||
if (State == SoundState.Playing)
|
||||
{
|
||||
|
@ -80,49 +72,32 @@ namespace MoonWorks.Audio
|
|||
}
|
||||
}
|
||||
|
||||
public override void Seek(float seconds)
|
||||
{
|
||||
uint sampleFrame = (uint) (Info.sample_rate * seconds);
|
||||
PerformSeek(sampleFrame);
|
||||
}
|
||||
|
||||
public override void Seek(uint sampleFrame)
|
||||
{
|
||||
PerformSeek(sampleFrame);
|
||||
}
|
||||
|
||||
protected override void AddBuffer(
|
||||
out float[] buffer,
|
||||
out uint bufferOffset,
|
||||
out uint bufferLength,
|
||||
protected unsafe override void FillBuffer(
|
||||
void* buffer,
|
||||
int bufferLengthInBytes,
|
||||
out int filledLengthInBytes,
|
||||
out bool reachedEnd
|
||||
)
|
||||
{
|
||||
buffer = this.buffer;
|
||||
var lengthInFloats = bufferLengthInBytes / sizeof(float);
|
||||
|
||||
/* NOTE: this function returns samples per channel, not total samples */
|
||||
var samples = FAudio.stb_vorbis_get_samples_float_interleaved(
|
||||
VorbisHandle,
|
||||
Info.channels,
|
||||
buffer,
|
||||
buffer.Length
|
||||
(IntPtr) buffer,
|
||||
lengthInFloats
|
||||
);
|
||||
|
||||
var sampleCount = samples * Info.channels;
|
||||
bufferOffset = 0;
|
||||
bufferLength = (uint) sampleCount;
|
||||
reachedEnd = sampleCount < buffer.Length;
|
||||
reachedEnd = sampleCount < lengthInFloats;
|
||||
filledLengthInBytes = sampleCount * sizeof(float);
|
||||
}
|
||||
|
||||
protected override void SeekStart()
|
||||
{
|
||||
FAudio.stb_vorbis_seek_start(VorbisHandle);
|
||||
}
|
||||
|
||||
protected override void Destroy()
|
||||
protected unsafe override void Destroy()
|
||||
{
|
||||
FAudio.stb_vorbis_close(VorbisHandle);
|
||||
Marshal.FreeHGlobal(FileDataPtr);
|
||||
NativeMemory.Free((void*) FileDataPtr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
namespace MoonWorks.Audio
|
||||
{
|
||||
public abstract class StreamingSoundSeekable : StreamingSound
|
||||
{
|
||||
public bool Loop { get; set; }
|
||||
|
||||
protected StreamingSoundSeekable(AudioDevice device, ushort formatTag, ushort bitsPerSample, ushort blockAlign, ushort channels, uint samplesPerSecond) : base(device, formatTag, bitsPerSample, blockAlign, channels, samplesPerSecond)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract void Seek(uint sampleFrame);
|
||||
|
||||
protected override void OnReachedEnd()
|
||||
{
|
||||
if (Loop)
|
||||
{
|
||||
Seek(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,4 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using MoonWorks.Math;
|
||||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
|
@ -835,6 +833,26 @@ namespace MoonWorks.Graphics
|
|||
SetTextureData(new TextureSlice(texture), dataPtr, dataLengthInBytes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Asynchronously copies YUV data into three textures. Use with compressed video.
|
||||
/// </summary>
|
||||
public void SetTextureDataYUV(Texture yTexture, Texture uTexture, Texture vTexture, IntPtr dataPtr, uint dataLengthInBytes)
|
||||
{
|
||||
Refresh.Refresh_SetTextureDataYUV(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
yTexture.Handle,
|
||||
uTexture.Handle,
|
||||
vTexture.Handle,
|
||||
yTexture.Width,
|
||||
yTexture.Height,
|
||||
uTexture.Width,
|
||||
uTexture.Height,
|
||||
dataPtr,
|
||||
dataLengthInBytes
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs an asynchronous texture-to-texture copy on the GPU.
|
||||
/// </summary>
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
|
@ -8,6 +9,11 @@ namespace MoonWorks.Graphics
|
|||
{
|
||||
public IntPtr Handle { get; }
|
||||
|
||||
// Built-in video pipeline
|
||||
private ShaderModule VideoVertexShader { get; }
|
||||
private ShaderModule VideoFragmentShader { get; }
|
||||
internal GraphicsPipeline VideoPipeline { get; }
|
||||
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
private readonly List<WeakReference<GraphicsResource>> resources = new List<WeakReference<GraphicsResource>>();
|
||||
|
@ -28,6 +34,26 @@ namespace MoonWorks.Graphics
|
|||
presentationParameters,
|
||||
Conversions.BoolToByte(debugMode)
|
||||
);
|
||||
|
||||
VideoVertexShader = new ShaderModule(this, GetEmbeddedResource("MoonWorks.Shaders.FullscreenVert.spv"));
|
||||
VideoFragmentShader = new ShaderModule(this, GetEmbeddedResource("MoonWorks.Shaders.YUV2RGBAFrag.spv"));
|
||||
|
||||
VideoPipeline = new GraphicsPipeline(
|
||||
this,
|
||||
new GraphicsPipelineCreateInfo
|
||||
{
|
||||
AttachmentInfo = new GraphicsPipelineAttachmentInfo(
|
||||
new ColorAttachmentDescription(TextureFormat.R8G8B8A8, ColorAttachmentBlendState.None)
|
||||
),
|
||||
DepthStencilState = DepthStencilState.Disable,
|
||||
VertexShaderInfo = GraphicsShaderInfo.Create(VideoVertexShader, "main", 0),
|
||||
FragmentShaderInfo = GraphicsShaderInfo.Create(VideoFragmentShader, "main", 3),
|
||||
VertexInputState = VertexInputState.Empty,
|
||||
RasterizerState = RasterizerState.CCW_CullNone,
|
||||
PrimitiveType = PrimitiveType.TriangleList,
|
||||
MultisampleState = MultisampleState.None
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
public CommandBuffer AcquireCommandBuffer()
|
||||
|
@ -77,6 +103,11 @@ namespace MoonWorks.Graphics
|
|||
}
|
||||
}
|
||||
|
||||
private static Stream GetEmbeddedResource(string name)
|
||||
{
|
||||
return typeof(GraphicsDevice).Assembly.GetManifestResourceStream(name);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!IsDisposed)
|
||||
|
|
|
@ -159,6 +159,12 @@ namespace MoonWorks.Input
|
|||
{ AxisButtonCode.RightY_Down, RightYDown }
|
||||
};
|
||||
|
||||
TriggerCodeToTriggerButton = new Dictionary<TriggerCode, TriggerButton>
|
||||
{
|
||||
{ TriggerCode.Left, TriggerLeftButton },
|
||||
{ TriggerCode.Right, TriggerRightButton }
|
||||
};
|
||||
|
||||
VirtualButtons = new VirtualButton[]
|
||||
{
|
||||
A,
|
||||
|
|
|
@ -196,6 +196,7 @@ namespace MoonWorks
|
|||
NativeLibrary.SetDllImportResolver(typeof(RefreshCS.Refresh).Assembly, MapAndLoad);
|
||||
NativeLibrary.SetDllImportResolver(typeof(FAudio).Assembly, MapAndLoad);
|
||||
NativeLibrary.SetDllImportResolver(typeof(WellspringCS.Wellspring).Assembly, MapAndLoad);
|
||||
NativeLibrary.SetDllImportResolver(typeof(Theorafile).Assembly, MapAndLoad);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,9 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) out vec2 outTexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
outTexCoord = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
|
||||
gl_Position = vec4(outTexCoord * 2.0 - 1.0, 0.0, 1.0);
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
/*
|
||||
* This effect is based on the YUV-to-RGBA GLSL shader found in SDL.
|
||||
* Thus, it also released under the zlib license:
|
||||
* http://libsdl.org/license.php
|
||||
*/
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 TexCoord;
|
||||
|
||||
layout(location = 0) out vec4 FragColor;
|
||||
|
||||
layout(binding = 0, set = 1) uniform sampler2D YSampler;
|
||||
layout(binding = 1, set = 1) uniform sampler2D USampler;
|
||||
layout(binding = 2, set = 1) uniform sampler2D VSampler;
|
||||
|
||||
/* More info about colorspace conversion:
|
||||
* http://www.equasys.de/colorconversion.html
|
||||
* http://www.equasys.de/colorformat.html
|
||||
*/
|
||||
|
||||
const vec3 offset = vec3(-0.0625, -0.5, -0.5);
|
||||
const vec3 Rcoeff = vec3(1.164, 0.000, 1.793);
|
||||
const vec3 Gcoeff = vec3(1.164, -0.213, -0.533);
|
||||
const vec3 Bcoeff = vec3(1.164, 2.112, 0.000);
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 yuv;
|
||||
yuv.x = texture(YSampler, TexCoord).r;
|
||||
yuv.y = texture(USampler, TexCoord).r;
|
||||
yuv.z = texture(VSampler, TexCoord).r;
|
||||
yuv += offset;
|
||||
|
||||
FragColor.r = dot(yuv, Rcoeff);
|
||||
FragColor.g = dot(yuv, Gcoeff);
|
||||
FragColor.b = dot(yuv, Bcoeff);
|
||||
FragColor.a = 1.0;
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using MoonWorks.Audio;
|
||||
|
||||
namespace MoonWorks.Video
|
||||
{
|
||||
public unsafe class StreamingSoundTheora : StreamingSound
|
||||
{
|
||||
private IntPtr VideoHandle;
|
||||
protected override int BUFFER_SIZE => 8192;
|
||||
|
||||
internal StreamingSoundTheora(
|
||||
AudioDevice device,
|
||||
IntPtr videoHandle,
|
||||
int channels,
|
||||
uint sampleRate
|
||||
) : base(
|
||||
device,
|
||||
3, /* float type */
|
||||
32, /* size of float */
|
||||
(ushort) (4 * channels),
|
||||
(ushort) channels,
|
||||
sampleRate
|
||||
) {
|
||||
VideoHandle = videoHandle;
|
||||
}
|
||||
|
||||
protected override unsafe void FillBuffer(
|
||||
void* buffer,
|
||||
int bufferLengthInBytes,
|
||||
out int filledLengthInBytes,
|
||||
out bool reachedEnd
|
||||
) {
|
||||
var lengthInFloats = bufferLengthInBytes / sizeof(float);
|
||||
|
||||
int samples = Theorafile.tf_readaudio(
|
||||
VideoHandle,
|
||||
(IntPtr) buffer,
|
||||
lengthInFloats
|
||||
);
|
||||
|
||||
filledLengthInBytes = samples * sizeof(float);
|
||||
reachedEnd = Theorafile.tf_eos(VideoHandle) == 1;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,357 @@
|
|||
/* Heavily based on https://github.com/FNA-XNA/FNA/blob/master/src/Media/Xiph/VideoPlayer.cs */
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using MoonWorks.Audio;
|
||||
using MoonWorks.Graphics;
|
||||
|
||||
namespace MoonWorks.Video
|
||||
{
|
||||
public enum VideoState
|
||||
{
|
||||
Playing,
|
||||
Paused,
|
||||
Stopped
|
||||
}
|
||||
|
||||
public unsafe class Video : IDisposable
|
||||
{
|
||||
internal IntPtr Handle;
|
||||
|
||||
public bool Loop { get; private set; }
|
||||
public float Volume {
|
||||
get => volume;
|
||||
set
|
||||
{
|
||||
volume = value;
|
||||
if (audioStream != null)
|
||||
{
|
||||
audioStream.Volume = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
public float PlaybackSpeed { get; set; }
|
||||
public double FramesPerSecond => fps;
|
||||
private VideoState State = VideoState.Stopped;
|
||||
|
||||
private double fps;
|
||||
private int yWidth;
|
||||
private int yHeight;
|
||||
private int uvWidth;
|
||||
private int uvHeight;
|
||||
|
||||
private void* yuvData = null;
|
||||
private int yuvDataLength;
|
||||
private int currentFrame;
|
||||
|
||||
private GraphicsDevice GraphicsDevice;
|
||||
private Texture RenderTexture = null;
|
||||
private Texture yTexture = null;
|
||||
private Texture uTexture = null;
|
||||
private Texture vTexture = null;
|
||||
private Sampler LinearSampler;
|
||||
|
||||
private AudioDevice AudioDevice = null;
|
||||
private StreamingSoundTheora audioStream = null;
|
||||
private float volume = 1.0f;
|
||||
|
||||
private Stopwatch timer;
|
||||
private double lastTimestamp;
|
||||
private double timeElapsed;
|
||||
|
||||
private bool disposed;
|
||||
|
||||
/* TODO: is there some way for us to load the data into memory? */
|
||||
public Video(GraphicsDevice graphicsDevice, AudioDevice audioDevice, string filename)
|
||||
{
|
||||
GraphicsDevice = graphicsDevice;
|
||||
AudioDevice = audioDevice;
|
||||
|
||||
if (!System.IO.File.Exists(filename))
|
||||
{
|
||||
throw new ArgumentException("Video file not found!");
|
||||
}
|
||||
|
||||
if (Theorafile.tf_fopen(filename, out Handle) < 0)
|
||||
{
|
||||
throw new ArgumentException("Invalid video file!");
|
||||
}
|
||||
|
||||
Theorafile.th_pixel_fmt format;
|
||||
Theorafile.tf_videoinfo(
|
||||
Handle,
|
||||
out yWidth,
|
||||
out yHeight,
|
||||
out fps,
|
||||
out format
|
||||
);
|
||||
|
||||
if (format == Theorafile.th_pixel_fmt.TH_PF_420)
|
||||
{
|
||||
uvWidth = yWidth / 2;
|
||||
uvHeight = yHeight / 2;
|
||||
}
|
||||
else if (format == Theorafile.th_pixel_fmt.TH_PF_422)
|
||||
{
|
||||
uvWidth = yWidth / 2;
|
||||
uvHeight = yHeight;
|
||||
}
|
||||
else if (format == Theorafile.th_pixel_fmt.TH_PF_444)
|
||||
{
|
||||
uvWidth = yWidth;
|
||||
uvHeight = yHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotSupportedException("Unrecognized YUV format!");
|
||||
}
|
||||
|
||||
yuvDataLength = (
|
||||
(yWidth * yHeight) +
|
||||
(uvWidth * uvHeight * 2)
|
||||
);
|
||||
|
||||
yuvData = NativeMemory.Alloc((nuint) yuvDataLength);
|
||||
|
||||
InitializeTheoraStream();
|
||||
|
||||
if (Theorafile.tf_hasvideo(Handle) == 1)
|
||||
{
|
||||
RenderTexture = Texture.CreateTexture2D(
|
||||
GraphicsDevice,
|
||||
(uint) yWidth,
|
||||
(uint) yHeight,
|
||||
TextureFormat.R8G8B8A8,
|
||||
TextureUsageFlags.ColorTarget | TextureUsageFlags.Sampler
|
||||
);
|
||||
|
||||
yTexture = Texture.CreateTexture2D(
|
||||
GraphicsDevice,
|
||||
(uint) yWidth,
|
||||
(uint) yHeight,
|
||||
TextureFormat.R8,
|
||||
TextureUsageFlags.Sampler
|
||||
);
|
||||
|
||||
uTexture = Texture.CreateTexture2D(
|
||||
GraphicsDevice,
|
||||
(uint) uvWidth,
|
||||
(uint) uvHeight,
|
||||
TextureFormat.R8,
|
||||
TextureUsageFlags.Sampler
|
||||
);
|
||||
|
||||
vTexture = Texture.CreateTexture2D(
|
||||
GraphicsDevice,
|
||||
(uint) uvWidth,
|
||||
(uint) uvHeight,
|
||||
TextureFormat.R8,
|
||||
TextureUsageFlags.Sampler
|
||||
);
|
||||
|
||||
LinearSampler = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearClamp);
|
||||
}
|
||||
|
||||
timer = new Stopwatch();
|
||||
}
|
||||
|
||||
public void Play(bool loop = false)
|
||||
{
|
||||
if (State == VideoState.Playing)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Loop = loop;
|
||||
timer.Start();
|
||||
|
||||
if (audioStream != null)
|
||||
{
|
||||
audioStream.Play();
|
||||
}
|
||||
|
||||
State = VideoState.Playing;
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
{
|
||||
if (State != VideoState.Playing)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
timer.Stop();
|
||||
|
||||
if (audioStream != null)
|
||||
{
|
||||
audioStream.Pause();
|
||||
}
|
||||
|
||||
State = VideoState.Paused;
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
if (State == VideoState.Stopped)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
timer.Stop();
|
||||
timer.Reset();
|
||||
|
||||
Theorafile.tf_reset(Handle);
|
||||
lastTimestamp = 0;
|
||||
timeElapsed = 0;
|
||||
|
||||
if (audioStream != null)
|
||||
{
|
||||
audioStream.StopImmediate();
|
||||
audioStream.Dispose();
|
||||
audioStream = null;
|
||||
}
|
||||
|
||||
State = VideoState.Stopped;
|
||||
}
|
||||
|
||||
public Texture GetTexture()
|
||||
{
|
||||
if (RenderTexture == null)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
if (State == VideoState.Stopped)
|
||||
{
|
||||
return RenderTexture;
|
||||
}
|
||||
|
||||
timeElapsed += (timer.Elapsed.TotalMilliseconds - lastTimestamp) * PlaybackSpeed;
|
||||
lastTimestamp = timer.Elapsed.TotalMilliseconds;
|
||||
|
||||
int thisFrame = ((int) (timeElapsed / (1000.0 / FramesPerSecond)));
|
||||
if (thisFrame > currentFrame)
|
||||
{
|
||||
if (Theorafile.tf_readvideo(
|
||||
Handle,
|
||||
(IntPtr) yuvData,
|
||||
thisFrame - currentFrame
|
||||
) == 1 || currentFrame == -1) {
|
||||
UpdateTexture();
|
||||
}
|
||||
|
||||
currentFrame = thisFrame;
|
||||
}
|
||||
|
||||
bool ended = Theorafile.tf_eos(Handle) == 1;
|
||||
if (ended)
|
||||
{
|
||||
timer.Stop();
|
||||
timer.Reset();
|
||||
|
||||
if (audioStream != null)
|
||||
{
|
||||
audioStream.Stop();
|
||||
audioStream.Dispose();
|
||||
audioStream = null;
|
||||
}
|
||||
|
||||
Theorafile.tf_reset(Handle);
|
||||
|
||||
if (Loop)
|
||||
{
|
||||
// Start over!
|
||||
InitializeTheoraStream();
|
||||
|
||||
timer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
State = VideoState.Stopped;
|
||||
}
|
||||
}
|
||||
|
||||
return RenderTexture;
|
||||
}
|
||||
|
||||
private void UpdateTexture()
|
||||
{
|
||||
var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
|
||||
|
||||
commandBuffer.SetTextureDataYUV(
|
||||
yTexture,
|
||||
uTexture,
|
||||
vTexture,
|
||||
(IntPtr) yuvData,
|
||||
(uint) yuvDataLength
|
||||
);
|
||||
|
||||
commandBuffer.BeginRenderPass(
|
||||
new ColorAttachmentInfo(RenderTexture, Color.Black)
|
||||
);
|
||||
|
||||
commandBuffer.BindGraphicsPipeline(GraphicsDevice.VideoPipeline);
|
||||
commandBuffer.BindFragmentSamplers(
|
||||
new TextureSamplerBinding(yTexture, LinearSampler),
|
||||
new TextureSamplerBinding(uTexture, LinearSampler),
|
||||
new TextureSamplerBinding(vTexture, LinearSampler)
|
||||
);
|
||||
|
||||
commandBuffer.DrawPrimitives(0, 1, 0, 0);
|
||||
|
||||
commandBuffer.EndRenderPass();
|
||||
|
||||
GraphicsDevice.Submit(commandBuffer);
|
||||
}
|
||||
|
||||
private void InitializeTheoraStream()
|
||||
{
|
||||
// Grab the first video frame ASAP.
|
||||
while (Theorafile.tf_readvideo(Handle, (IntPtr) yuvData, 1) == 0);
|
||||
|
||||
// Grab the first bit of audio. We're trying to start the decoding ASAP.
|
||||
if (AudioDevice != null && Theorafile.tf_hasaudio(Handle) == 1)
|
||||
{
|
||||
int channels, sampleRate;
|
||||
Theorafile.tf_audioinfo(Handle, out channels, out sampleRate);
|
||||
audioStream = new StreamingSoundTheora(AudioDevice, Handle, channels, (uint) sampleRate);
|
||||
}
|
||||
|
||||
currentFrame = -1;
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
// dispose managed state (managed objects)
|
||||
RenderTexture.Dispose();
|
||||
yTexture.Dispose();
|
||||
uTexture.Dispose();
|
||||
vTexture.Dispose();
|
||||
}
|
||||
|
||||
// free unmanaged resources (unmanaged objects)
|
||||
Theorafile.tf_close(ref Handle);
|
||||
NativeMemory.Free(yuvData);
|
||||
|
||||
disposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
~Video()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
Dispose(disposing: false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue