fix static sound loading + window title
parent
adf047955e
commit
ec28d17a75
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace MoonWorks.Audio
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@ -17,6 +18,8 @@ namespace MoonWorks.Audio
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private FAudio.FAudioVoiceSends reverbSends;
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private readonly List<WeakReference<DynamicSoundInstance>> dynamicSoundInstances = new List<WeakReference<DynamicSoundInstance>>();
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public unsafe AudioDevice()
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{
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FAudio.FAudioCreate(out var handle, 0, 0);
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@ -177,16 +180,39 @@ namespace MoonWorks.Audio
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/* Init reverb sends */
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reverbSends = new FAudio.FAudioVoiceSends();
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reverbSends.SendCount = 2;
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reverbSends.pSends = Marshal.AllocHGlobal(
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reverbSends = new FAudio.FAudioVoiceSends
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{
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SendCount = 2,
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pSends = Marshal.AllocHGlobal(
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2 * Marshal.SizeOf<FAudio.FAudioSendDescriptor>()
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);
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)
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};
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FAudio.FAudioSendDescriptor* sendDesc = (FAudio.FAudioSendDescriptor*) reverbSends.pSends;
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sendDesc[0].Flags = 0;
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sendDesc[0].pOutputVoice = MasteringVoice;
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sendDesc[1].Flags = 0;
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sendDesc[1].pOutputVoice = ReverbVoice;
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}
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public void Update()
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{
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for (var i = dynamicSoundInstances.Count - 1; i >= 0; i--)
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{
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var weakReference = dynamicSoundInstances[i];
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if (weakReference.TryGetTarget(out var dynamicSoundInstance))
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{
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dynamicSoundInstance.Update();
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}
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else
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{
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dynamicSoundInstances.RemoveAt(i);
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}
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}
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}
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internal void AddDynamicSoundInstance(DynamicSoundInstance instance)
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{
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dynamicSoundInstances.Add(new WeakReference<DynamicSoundInstance>(instance));
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}
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}
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}
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@ -4,10 +4,13 @@ using System.IO;
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namespace MoonWorks.Audio
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{
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/// <summary>
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/// For streaming long playback.
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/// For streaming long playback. Reads an OGG file.
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/// </summary>
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public class DynamicSound : Sound, IDisposable
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{
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internal override FAudio.FAudioWaveFormatEx Format { get; }
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// FIXME: what should this value be?
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public const int BUFFER_SIZE = 1024 * 128;
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internal IntPtr FileHandle { get; }
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@ -15,9 +18,7 @@ namespace MoonWorks.Audio
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private bool IsDisposed;
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// FIXME: what should this value be?
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public DynamicSound(FileInfo fileInfo, ushort channels, uint samplesPerSecond) : base(channels, samplesPerSecond)
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public DynamicSound(AudioDevice device, FileInfo fileInfo) : base(device)
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{
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FileHandle = FAudio.stb_vorbis_open_filename(fileInfo.FullName, out var error, IntPtr.Zero);
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@ -28,6 +29,26 @@ namespace MoonWorks.Audio
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}
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Info = FAudio.stb_vorbis_get_info(FileHandle);
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var blockAlign = (ushort)(4 * Info.channels);
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Format = new FAudio.FAudioWaveFormatEx
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{
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wFormatTag = 3,
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wBitsPerSample = 32,
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nChannels = (ushort) Info.channels,
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nBlockAlign = blockAlign,
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nSamplesPerSec = Info.sample_rate,
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nAvgBytesPerSec = blockAlign * Info.sample_rate,
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cbSize = 0
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};
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}
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public DynamicSoundInstance CreateInstance()
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{
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var instance = new DynamicSoundInstance(Device, this, false);
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Device.AddDynamicSoundInstance(instance);
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return instance;
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}
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protected virtual void Dispose(bool disposing)
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@ -16,7 +16,7 @@ namespace MoonWorks.Audio
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public override SoundState State { get; protected set; }
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public DynamicSoundInstance(
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internal DynamicSoundInstance(
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AudioDevice device,
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DynamicSound parent,
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bool is3D
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@ -26,6 +26,8 @@ namespace MoonWorks.Audio
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queuedSizes = new List<uint>();
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buffer = new float[DynamicSound.BUFFER_SIZE];
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State = SoundState.Stopped;
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}
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public void Play()
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@ -60,7 +62,7 @@ namespace MoonWorks.Audio
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ClearBuffers();
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}
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private void Update()
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internal void Update()
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{
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if (State != SoundState.Playing)
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{
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@ -117,7 +119,7 @@ namespace MoonWorks.Audio
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buffer.Length
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);
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IntPtr next = Marshal.AllocHGlobal(buffer.Length);
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IntPtr next = Marshal.AllocHGlobal(buffer.Length * sizeof(float));
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Marshal.Copy(buffer, 0, next, buffer.Length);
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lock (queuedBuffers)
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@ -2,25 +2,12 @@ namespace MoonWorks.Audio
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{
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public abstract class Sound
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{
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internal FAudio.FAudioWaveFormatEx Format { get; }
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internal AudioDevice Device { get; }
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internal abstract FAudio.FAudioWaveFormatEx Format { get; }
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/* NOTE: we only support float decoding! WAV sucks! */
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public Sound(
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ushort channels,
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uint samplesPerSecond
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) {
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var blockAlign = (ushort) (4 * channels);
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Format = new FAudio.FAudioWaveFormatEx
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public Sound(AudioDevice device)
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{
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wFormatTag = 3,
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wBitsPerSample = 32,
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nChannels = channels,
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nBlockAlign = blockAlign,
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nSamplesPerSec = samplesPerSecond,
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nAvgBytesPerSec = blockAlign * samplesPerSecond,
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cbSize = 0
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};
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Device = device;
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}
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}
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}
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@ -6,13 +6,15 @@ namespace MoonWorks.Audio
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{
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public class StaticSound : Sound, IDisposable
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{
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internal override FAudio.FAudioWaveFormatEx Format { get; }
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internal FAudio.FAudioBuffer Handle;
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private bool IsDisposed;
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public uint LoopStart { get; set; } = 0;
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public uint LoopLength { get; set; } = 0;
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public static StaticSound FromOgg(FileInfo fileInfo)
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private bool IsDisposed;
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public static StaticSound LoadOgg(AudioDevice device, FileInfo fileInfo)
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{
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var filePointer = FAudio.stb_vorbis_open_filename(fileInfo.FullName, out var error, IntPtr.Zero);
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@ -21,12 +23,20 @@ namespace MoonWorks.Audio
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throw new AudioLoadException("Error loading file!");
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}
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var info = FAudio.stb_vorbis_get_info(filePointer);
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var bufferSize = (uint)(info.sample_rate * info.channels);
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var bufferSize = FAudio.stb_vorbis_stream_length_in_samples(filePointer);
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var buffer = new float[bufferSize];
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FAudio.stb_vorbis_get_samples_float_interleaved(
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filePointer,
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info.channels,
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buffer,
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(int) bufferSize
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);
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FAudio.stb_vorbis_close(filePointer);
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return new StaticSound(
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device,
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buffer,
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0,
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(ushort) info.channels,
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@ -35,25 +45,42 @@ namespace MoonWorks.Audio
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}
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public StaticSound(
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AudioDevice device,
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float[] buffer,
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uint bufferOffset,
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ushort channels,
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uint samplesPerSecond
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) : base(channels, samplesPerSecond) {
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var bufferLength = 4 * buffer.Length;
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) : base(device) {
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var blockAlign = (ushort)(4 * channels);
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Format = new FAudio.FAudioWaveFormatEx
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{
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wFormatTag = 3,
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wBitsPerSample = 32,
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nChannels = channels,
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nBlockAlign = blockAlign,
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nSamplesPerSec = samplesPerSecond,
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nAvgBytesPerSec = blockAlign * samplesPerSecond
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};
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var bufferLengthInBytes = sizeof(float) * buffer.Length;
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Handle = new FAudio.FAudioBuffer();
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Handle.Flags = FAudio.FAUDIO_END_OF_STREAM;
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Handle.pContext = IntPtr.Zero;
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Handle.AudioBytes = (uint) bufferLength;
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Handle.pAudioData = Marshal.AllocHGlobal((int) bufferLength);
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Marshal.Copy(buffer, (int) bufferOffset, Handle.pAudioData, (int) bufferLength);
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Handle.AudioBytes = (uint) bufferLengthInBytes;
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Handle.pAudioData = Marshal.AllocHGlobal(bufferLengthInBytes);
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Marshal.Copy(buffer, (int) bufferOffset, Handle.pAudioData, buffer.Length);
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Handle.PlayBegin = 0;
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Handle.PlayLength = (
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Handle.AudioBytes /
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(uint) Format.nChannels /
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(uint) (Format.wBitsPerSample / 8)
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);
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Handle.PlayLength = 0;
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LoopStart = 0;
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LoopLength = 0;
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}
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public StaticSoundInstance CreateInstance()
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{
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return new StaticSoundInstance(Device, this, false, true);
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}
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protected virtual void Dispose(bool disposing)
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@ -38,6 +38,7 @@ namespace MoonWorks.Audio
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) : base(device, parent, is3D)
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{
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Loop = loop;
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State = SoundState.Stopped;
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}
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public void Play()
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@ -82,6 +82,7 @@ namespace MoonWorks
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HandleSDLEvents();
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Input.Update();
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AudioDevice.Update();
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Update(timestep);
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@ -24,7 +24,7 @@ namespace MoonWorks
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ScreenMode = windowCreateInfo.ScreenMode;
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Handle = SDL.SDL_CreateWindow(
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"MoonWorks.GraphicsTest",
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windowCreateInfo.WindowTitle,
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SDL.SDL_WINDOWPOS_UNDEFINED,
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SDL.SDL_WINDOWPOS_UNDEFINED,
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(int)windowCreateInfo.WindowWidth,
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@ -2,6 +2,7 @@ namespace MoonWorks
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{
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public struct WindowCreateInfo
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{
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public string WindowTitle;
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public uint WindowWidth;
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public uint WindowHeight;
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public ScreenMode ScreenMode;
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