rename SoundQueue to SoundSequence

pull/50/head
cosmonaut 2023-07-28 13:21:50 -07:00
parent 83f1cc24db
commit e73c7ede55
2 changed files with 13 additions and 13 deletions

View File

@ -30,7 +30,7 @@ namespace MoonWorks.Audio
private readonly HashSet<WeakReference> resources = new HashSet<WeakReference>(); private readonly HashSet<WeakReference> resources = new HashSet<WeakReference>();
private readonly List<StreamingSound> autoUpdateStreamingSoundReferences = new List<StreamingSound>(); private readonly List<StreamingSound> autoUpdateStreamingSoundReferences = new List<StreamingSound>();
private readonly List<StaticSoundInstance> autoFreeStaticSoundInstanceReferences = new List<StaticSoundInstance>(); private readonly List<StaticSoundInstance> autoFreeStaticSoundInstanceReferences = new List<StaticSoundInstance>();
private readonly List<WeakReference<SoundQueue>> soundQueueReferences = new List<WeakReference<SoundQueue>>(); private readonly List<WeakReference<SoundSequence>> soundSequenceReferences = new List<WeakReference<SoundSequence>>();
private AudioTweenManager AudioTweenManager; private AudioTweenManager AudioTweenManager;
@ -185,15 +185,15 @@ namespace MoonWorks.Audio
} }
} }
for (var i = soundQueueReferences.Count - 1; i >= 0; i -= 1) for (var i = soundSequenceReferences.Count - 1; i >= 0; i -= 1)
{ {
if (soundQueueReferences[i].TryGetTarget(out var soundQueue)) if (soundSequenceReferences[i].TryGetTarget(out var soundSequence))
{ {
soundQueue.Update(); soundSequence.Update();
} }
else else
{ {
soundQueueReferences.RemoveAt(i); soundSequenceReferences.RemoveAt(i);
} }
} }
@ -269,9 +269,9 @@ namespace MoonWorks.Audio
autoFreeStaticSoundInstanceReferences.Add(instance); autoFreeStaticSoundInstanceReferences.Add(instance);
} }
internal void AddSoundQueueReference(SoundQueue queue) internal void AddSoundSequenceReference(SoundSequence sequence)
{ {
soundQueueReferences.Add(new WeakReference<SoundQueue>(queue)); soundSequenceReferences.Add(new WeakReference<SoundSequence>(sequence));
} }
protected virtual void Dispose(bool disposing) protected virtual void Dispose(bool disposing)

View File

@ -2,8 +2,8 @@ using System;
namespace MoonWorks.Audio namespace MoonWorks.Audio
{ {
// NOTE: all sounds played with a SoundQueue must have the same audio format! // NOTE: all sounds played with a SoundSequence must have the same audio format!
public class SoundQueue : SoundInstance public class SoundSequence : SoundInstance
{ {
public int NeedSoundThreshold = 0; public int NeedSoundThreshold = 0;
public delegate void OnSoundNeededFunc(); public delegate void OnSoundNeededFunc();
@ -11,14 +11,14 @@ namespace MoonWorks.Audio
private object StateLock = new object(); private object StateLock = new object();
public SoundQueue(AudioDevice device, ushort formatTag, ushort bitsPerSample, ushort blockAlign, ushort channels, uint samplesPerSecond) : base(device, formatTag, bitsPerSample, blockAlign, channels, samplesPerSecond) public SoundSequence(AudioDevice device, ushort formatTag, ushort bitsPerSample, ushort blockAlign, ushort channels, uint samplesPerSecond) : base(device, formatTag, bitsPerSample, blockAlign, channels, samplesPerSecond)
{ {
device.AddSoundQueueReference(this); device.AddSoundSequenceReference(this);
} }
public SoundQueue(AudioDevice device, StaticSound templateSound) : base(device, templateSound.FormatTag, templateSound.BitsPerSample, templateSound.BlockAlign, templateSound.Channels, templateSound.SamplesPerSecond) public SoundSequence(AudioDevice device, StaticSound templateSound) : base(device, templateSound.FormatTag, templateSound.BitsPerSample, templateSound.BlockAlign, templateSound.Channels, templateSound.SamplesPerSecond)
{ {
device.AddSoundQueueReference(this); device.AddSoundSequenceReference(this);
} }
public void Update() public void Update()