rename SoundQueue to SoundSequence

pull/50/head
cosmonaut 2023-07-28 13:21:50 -07:00
parent 83f1cc24db
commit e73c7ede55
2 changed files with 13 additions and 13 deletions

View File

@ -30,7 +30,7 @@ namespace MoonWorks.Audio
private readonly HashSet<WeakReference> resources = new HashSet<WeakReference>();
private readonly List<StreamingSound> autoUpdateStreamingSoundReferences = new List<StreamingSound>();
private readonly List<StaticSoundInstance> autoFreeStaticSoundInstanceReferences = new List<StaticSoundInstance>();
private readonly List<WeakReference<SoundQueue>> soundQueueReferences = new List<WeakReference<SoundQueue>>();
private readonly List<WeakReference<SoundSequence>> soundSequenceReferences = new List<WeakReference<SoundSequence>>();
private AudioTweenManager AudioTweenManager;
@ -185,15 +185,15 @@ namespace MoonWorks.Audio
}
}
for (var i = soundQueueReferences.Count - 1; i >= 0; i -= 1)
for (var i = soundSequenceReferences.Count - 1; i >= 0; i -= 1)
{
if (soundQueueReferences[i].TryGetTarget(out var soundQueue))
if (soundSequenceReferences[i].TryGetTarget(out var soundSequence))
{
soundQueue.Update();
soundSequence.Update();
}
else
{
soundQueueReferences.RemoveAt(i);
soundSequenceReferences.RemoveAt(i);
}
}
@ -269,9 +269,9 @@ namespace MoonWorks.Audio
autoFreeStaticSoundInstanceReferences.Add(instance);
}
internal void AddSoundQueueReference(SoundQueue queue)
internal void AddSoundSequenceReference(SoundSequence sequence)
{
soundQueueReferences.Add(new WeakReference<SoundQueue>(queue));
soundSequenceReferences.Add(new WeakReference<SoundSequence>(sequence));
}
protected virtual void Dispose(bool disposing)

View File

@ -2,8 +2,8 @@ using System;
namespace MoonWorks.Audio
{
// NOTE: all sounds played with a SoundQueue must have the same audio format!
public class SoundQueue : SoundInstance
// NOTE: all sounds played with a SoundSequence must have the same audio format!
public class SoundSequence : SoundInstance
{
public int NeedSoundThreshold = 0;
public delegate void OnSoundNeededFunc();
@ -11,14 +11,14 @@ namespace MoonWorks.Audio
private object StateLock = new object();
public SoundQueue(AudioDevice device, ushort formatTag, ushort bitsPerSample, ushort blockAlign, ushort channels, uint samplesPerSecond) : base(device, formatTag, bitsPerSample, blockAlign, channels, samplesPerSecond)
public SoundSequence(AudioDevice device, ushort formatTag, ushort bitsPerSample, ushort blockAlign, ushort channels, uint samplesPerSecond) : base(device, formatTag, bitsPerSample, blockAlign, channels, samplesPerSecond)
{
device.AddSoundQueueReference(this);
device.AddSoundSequenceReference(this);
}
public SoundQueue(AudioDevice device, StaticSound templateSound) : base(device, templateSound.FormatTag, templateSound.BitsPerSample, templateSound.BlockAlign, templateSound.Channels, templateSound.SamplesPerSecond)
public SoundSequence(AudioDevice device, StaticSound templateSound) : base(device, templateSound.FormatTag, templateSound.BitsPerSample, templateSound.BlockAlign, templateSound.Channels, templateSound.SamplesPerSecond)
{
device.AddSoundQueueReference(this);
device.AddSoundSequenceReference(this);
}
public void Update()