OnGamepadConnected and OnGamepadDisconnected
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@ -35,6 +35,22 @@ namespace MoonWorks.Input
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/// </summary>
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/// </summary>
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public VirtualButton AnyPressedButton { get; private set; }
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public VirtualButton AnyPressedButton { get; private set; }
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public delegate void OnGamepadConnectedFunc();
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/// <summary>
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/// Called when a game pad has been connected.
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/// </summary>
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/// <param name="slot">The slot where the connection occurred.</param>
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public OnGamepadConnectedFunc OnGamepadConnected;
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public delegate void OnGamepadDisconnectedFunc();
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/// <summary>
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/// Called when a game pad has been disconnected.
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/// </summary>
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/// <param name="slot">The slot where the disconnection occurred.</param>
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public OnGamepadDisconnectedFunc OnGamepadDisconnected;
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internal Inputs()
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internal Inputs()
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{
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{
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Keyboard = new Keyboard();
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Keyboard = new Keyboard();
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