swapchain API revision
parent
1a07a71745
commit
d6e0feeecf
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@ -1 +1 @@
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Subproject commit eaed76f4dcc60022b3f10997fb34eb8ead9ae7d7
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Subproject commit 7c31601ab48ca0ccf3f475193643ca5f652bd509
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@ -13,15 +13,18 @@ namespace MoonWorks.Graphics
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public IntPtr Handle { get; }
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// some state for debug validation
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GraphicsPipeline currentGraphicsPipeline = null;
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ComputePipeline currentComputePipeline = null;
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bool renderPassActive = false;
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GraphicsPipeline currentGraphicsPipeline;
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ComputePipeline currentComputePipeline;
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bool renderPassActive;
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// called from RefreshDevice
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internal CommandBuffer(GraphicsDevice device, IntPtr handle)
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{
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Device = device;
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Handle = handle;
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currentGraphicsPipeline = null;
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currentComputePipeline = null;
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renderPassActive = false;
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}
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// FIXME: we can probably use the NativeMemory functions to not have to generate arrays here
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@ -815,7 +818,7 @@ namespace MoonWorks.Graphics
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return new Texture(
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Device,
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texturePtr,
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Device.GetSwapchainFormat(window),
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window.SwapchainFormat,
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width,
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height
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);
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@ -10,6 +10,9 @@ namespace MoonWorks.Graphics
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public IntPtr Handle { get; }
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public Backend Backend { get; }
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private uint windowFlags;
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public SDL2.SDL.SDL_WindowFlags WindowFlags => (SDL2.SDL.SDL_WindowFlags) windowFlags;
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// Built-in video pipeline
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private ShaderModule VideoVertexShader { get; }
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private ShaderModule VideoFragmentShader { get; }
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@ -20,22 +23,13 @@ namespace MoonWorks.Graphics
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private readonly List<WeakReference<GraphicsResource>> resources = new List<WeakReference<GraphicsResource>>();
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public GraphicsDevice(
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IntPtr deviceWindowHandle,
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Backend preferredBackend,
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Refresh.PresentMode presentMode,
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bool debugMode
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)
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{
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Backend = (Backend) Refresh.Refresh_SelectBackend((Refresh.Backend) preferredBackend, out uint flags);
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var presentationParameters = new Refresh.PresentationParameters
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{
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deviceWindowHandle = deviceWindowHandle,
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presentMode = presentMode
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};
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Backend = (Backend) Refresh.Refresh_SelectBackend((Refresh.Backend) preferredBackend, out windowFlags);
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Handle = Refresh.Refresh_CreateDevice(
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presentationParameters,
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Conversions.BoolToByte(debugMode)
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);
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@ -60,6 +54,43 @@ namespace MoonWorks.Graphics
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);
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}
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public bool ClaimWindow(Window window, PresentMode presentMode)
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{
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var success = Conversions.ByteToBool(
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Refresh.Refresh_ClaimWindow(
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Handle,
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window.Handle,
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(Refresh.PresentMode) presentMode
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)
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);
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if (success)
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{
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window.Claimed = true;
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window.SwapchainFormat = GetSwapchainFormat(window);
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}
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return success;
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}
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public void UnclaimWindow(Window window)
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{
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Refresh.Refresh_UnclaimWindow(
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Handle,
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window.Handle
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);
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window.Claimed = false;
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}
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public void SetPresentMode(Window window, PresentMode presentMode)
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{
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Refresh.Refresh_SetSwapchainPresentMode(
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Handle,
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window.Handle,
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(Refresh.PresentMode) presentMode
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);
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}
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public CommandBuffer AcquireCommandBuffer()
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{
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return new CommandBuffer(this, Refresh.Refresh_AcquireCommandBuffer(Handle, 0));
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@ -86,7 +117,7 @@ namespace MoonWorks.Graphics
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Refresh.Refresh_Wait(Handle);
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}
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public TextureFormat GetSwapchainFormat(Window window)
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private TextureFormat GetSwapchainFormat(Window window)
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{
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return (TextureFormat) Refresh.Refresh_GetSwapchainFormat(Handle, window.Handle);
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}
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using SDL2;
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namespace MoonWorks
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@ -10,29 +11,32 @@ namespace MoonWorks
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public uint Width { get; private set; }
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public uint Height { get; private set; }
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public bool Claimed { get; internal set; }
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public MoonWorks.Graphics.TextureFormat SwapchainFormat { get; internal set; }
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private bool IsDisposed;
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public Window(WindowCreateInfo windowCreateInfo)
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{
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var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN;
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private static Dictionary<uint, Window> idLookup = new Dictionary<uint, Window>();
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public Window(WindowCreateInfo windowCreateInfo, SDL.SDL_WindowFlags flags)
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{
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if (windowCreateInfo.ScreenMode == ScreenMode.Fullscreen)
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{
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windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
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flags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
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}
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else if (windowCreateInfo.ScreenMode == ScreenMode.BorderlessWindow)
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{
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windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
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flags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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if (windowCreateInfo.SystemResizable)
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{
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windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE;
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flags |= SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE;
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}
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if (windowCreateInfo.StartMaximized)
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{
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windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_MAXIMIZED;
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flags |= SDL.SDL_WindowFlags.SDL_WINDOW_MAXIMIZED;
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}
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ScreenMode = windowCreateInfo.ScreenMode;
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SDL.SDL_WINDOWPOS_UNDEFINED,
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(int) windowCreateInfo.WindowWidth,
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(int) windowCreateInfo.WindowHeight,
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windowFlags
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flags
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);
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Width = windowCreateInfo.WindowWidth;
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Height = windowCreateInfo.WindowHeight;
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idLookup.Add(SDL.SDL_GetWindowID(Handle), this);
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}
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public void ChangeScreenMode(ScreenMode screenMode)
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Height = height;
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}
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internal static Window Lookup(uint windowID)
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{
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return idLookup.ContainsKey(windowID) ? idLookup[windowID] : null;
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}
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internal void SizeChanged(uint width, uint height)
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{
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Width = width;
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// dispose managed state (managed objects)
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}
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idLookup.Remove(SDL.SDL_GetWindowID(Handle));
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SDL.SDL_DestroyWindow(Handle);
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IsDisposed = true;
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