swapchain API revision

cosmonaut 2022-09-29 13:57:39 -07:00
parent 1a07a71745
commit d6e0feeecf
4 changed files with 70 additions and 24 deletions

@ -1 +1 @@
Subproject commit eaed76f4dcc60022b3f10997fb34eb8ead9ae7d7
Subproject commit 7c31601ab48ca0ccf3f475193643ca5f652bd509

View File

@ -13,15 +13,18 @@ namespace MoonWorks.Graphics
public IntPtr Handle { get; }
// some state for debug validation
GraphicsPipeline currentGraphicsPipeline = null;
ComputePipeline currentComputePipeline = null;
bool renderPassActive = false;
GraphicsPipeline currentGraphicsPipeline;
ComputePipeline currentComputePipeline;
bool renderPassActive;
// called from RefreshDevice
internal CommandBuffer(GraphicsDevice device, IntPtr handle)
{
Device = device;
Handle = handle;
currentGraphicsPipeline = null;
currentComputePipeline = null;
renderPassActive = false;
}
// FIXME: we can probably use the NativeMemory functions to not have to generate arrays here
@ -815,7 +818,7 @@ namespace MoonWorks.Graphics
return new Texture(
Device,
texturePtr,
Device.GetSwapchainFormat(window),
window.SwapchainFormat,
width,
height
);

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@ -10,6 +10,9 @@ namespace MoonWorks.Graphics
public IntPtr Handle { get; }
public Backend Backend { get; }
private uint windowFlags;
public SDL2.SDL.SDL_WindowFlags WindowFlags => (SDL2.SDL.SDL_WindowFlags) windowFlags;
// Built-in video pipeline
private ShaderModule VideoVertexShader { get; }
private ShaderModule VideoFragmentShader { get; }
@ -20,22 +23,13 @@ namespace MoonWorks.Graphics
private readonly List<WeakReference<GraphicsResource>> resources = new List<WeakReference<GraphicsResource>>();
public GraphicsDevice(
IntPtr deviceWindowHandle,
Backend preferredBackend,
Refresh.PresentMode presentMode,
bool debugMode
)
{
Backend = (Backend) Refresh.Refresh_SelectBackend((Refresh.Backend) preferredBackend, out uint flags);
var presentationParameters = new Refresh.PresentationParameters
{
deviceWindowHandle = deviceWindowHandle,
presentMode = presentMode
};
Backend = (Backend) Refresh.Refresh_SelectBackend((Refresh.Backend) preferredBackend, out windowFlags);
Handle = Refresh.Refresh_CreateDevice(
presentationParameters,
Conversions.BoolToByte(debugMode)
);
@ -60,6 +54,43 @@ namespace MoonWorks.Graphics
);
}
public bool ClaimWindow(Window window, PresentMode presentMode)
{
var success = Conversions.ByteToBool(
Refresh.Refresh_ClaimWindow(
Handle,
window.Handle,
(Refresh.PresentMode) presentMode
)
);
if (success)
{
window.Claimed = true;
window.SwapchainFormat = GetSwapchainFormat(window);
}
return success;
}
public void UnclaimWindow(Window window)
{
Refresh.Refresh_UnclaimWindow(
Handle,
window.Handle
);
window.Claimed = false;
}
public void SetPresentMode(Window window, PresentMode presentMode)
{
Refresh.Refresh_SetSwapchainPresentMode(
Handle,
window.Handle,
(Refresh.PresentMode) presentMode
);
}
public CommandBuffer AcquireCommandBuffer()
{
return new CommandBuffer(this, Refresh.Refresh_AcquireCommandBuffer(Handle, 0));
@ -86,7 +117,7 @@ namespace MoonWorks.Graphics
Refresh.Refresh_Wait(Handle);
}
public TextureFormat GetSwapchainFormat(Window window)
private TextureFormat GetSwapchainFormat(Window window)
{
return (TextureFormat) Refresh.Refresh_GetSwapchainFormat(Handle, window.Handle);
}

View File

@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using SDL2;
namespace MoonWorks
@ -10,29 +11,32 @@ namespace MoonWorks
public uint Width { get; private set; }
public uint Height { get; private set; }
public bool Claimed { get; internal set; }
public MoonWorks.Graphics.TextureFormat SwapchainFormat { get; internal set; }
private bool IsDisposed;
public Window(WindowCreateInfo windowCreateInfo)
{
var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN;
private static Dictionary<uint, Window> idLookup = new Dictionary<uint, Window>();
public Window(WindowCreateInfo windowCreateInfo, SDL.SDL_WindowFlags flags)
{
if (windowCreateInfo.ScreenMode == ScreenMode.Fullscreen)
{
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
}
else if (windowCreateInfo.ScreenMode == ScreenMode.BorderlessWindow)
{
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
}
if (windowCreateInfo.SystemResizable)
{
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE;
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE;
}
if (windowCreateInfo.StartMaximized)
{
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_MAXIMIZED;
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_MAXIMIZED;
}
ScreenMode = windowCreateInfo.ScreenMode;
@ -43,11 +47,13 @@ namespace MoonWorks
SDL.SDL_WINDOWPOS_UNDEFINED,
(int) windowCreateInfo.WindowWidth,
(int) windowCreateInfo.WindowHeight,
windowFlags
flags
);
Width = windowCreateInfo.WindowWidth;
Height = windowCreateInfo.WindowHeight;
idLookup.Add(SDL.SDL_GetWindowID(Handle), this);
}
public void ChangeScreenMode(ScreenMode screenMode)
@ -81,6 +87,11 @@ namespace MoonWorks
Height = height;
}
internal static Window Lookup(uint windowID)
{
return idLookup.ContainsKey(windowID) ? idLookup[windowID] : null;
}
internal void SizeChanged(uint width, uint height)
{
Width = width;
@ -96,6 +107,7 @@ namespace MoonWorks
// dispose managed state (managed objects)
}
idLookup.Remove(SDL.SDL_GetWindowID(Handle));
SDL.SDL_DestroyWindow(Handle);
IsDisposed = true;